Please Read to the end (or at least the last line).
So I am trying to write an application which determines the true angles of a player.
In a game I play (counter strike), a player can have either a real angle (where you need to hit) or a fake angle (What it looks like they have).
My job is to write some software to get their real angle in as little time as possible.
If the player is on the ground you may access their real angle within a degree of +- 35 by getting their pelvis angle. However if the player is moving it takes a few (1-2) ticks to update their real angle which shows their real angle perfectly. However in air the value reminds at the last known when on ground.
The player angles are measured in degrees (-180 to 180). And there real and fakes are between these values. The real angles in almost all cases are either relative to they way they are walking, the position of the target or their fake. However in many cases they involving jittering and spinning from different points.
It is possible to check if I hit the target, to remember how it was corrected etc.
I doubt it would be any more then 1000 lines of code (my current one is 400 lines and it doesn't work as well as hopped).
I am putting a price of $250 on this (for an hours job), however for me to respond I would need sudo code on how you plan to do this. If you are able to provide me with an excellent idea or a guarantee that it will hit the player first or second shot every time I will increase this price (however, I doubt I will believe your claim).
10 freelance ont fait une offre moyenne de 708 $ pour ce travail
Hi I work towards providing reliable, relevant and robust IT solutions at most competitive prices to my customers. I ensure 100% customer satisfaction so lets start Thanks