For our project, we need someone to extend our skeletal animation program written in C++. What we have is a program to read a rigged sample mesh with skeleton in a proprietery format to a data structure and show it on the screen animated with OpenGL / GLSL Shaders.
What we need is to extend the program with animations (idle, walk, run, jump) and export this to fbx.
Tasks to be completed are
-read static rigged fbx file to our data structure
-read animation tracks (from another fbx or format, can be negotiated)
-map the animation tracks to our joint hierarchy (default unity)
-generate capsule deformers from the static rigged fbx
-run our cloth simulation, which transfers the deformation to bone animations
-record the cloth bone animation
-apply the joint orientations and translations (jump e.g.) to our 3d model
-write fbx with animation tracks, including the cloth object and the cloth bone animation tracks
Deadline : Aug.20th
The Project is in Windows, Development Environment is VS2015.
A partial fbx reader is included. FBX is considered ASCII 2013 format for simplicity.
I can give assistance to some extent regarding the format.
Used are OpenGL, GLUT and DevIL. The program is based on this code
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The current mesh consists of vertices, triangles/quads, and joint hierarchy
After the development is complete, the code will be handed over to us and the payment will be made. Will will have the full copyright on the source code. Incomplete developments will not be paid. Milestones are possible.
I have good experience on similar projects and I have a good experience on C/C++ OpenGL/Glut ... worked several program parsing 3d format like FBX, OBJ or GLTF either from scratch or using ready libraries like assimp
9 freelance font une offre moyenne de $627 pour ce travail
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