We need a developer to write code for an infinite 2D world generation that is based on the Cellular Automaton algorithm in Unity 3D. There is a complete project provided on the Unity3D tutorials website for this algorithm but what it does is only takes a vertical height and a horizontal width from the user and creates a random cave shaped environment only based on the width and height. We would like this to be extended to make this cave generation infinite.
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Hi! I can make this happen, by 'infinite' I assume that dungeon will be generated on-the-fly in some radius when we are moving left/right or up/down endlessly. Regards, Konstantin.