Risk is a turn-based game for two to six players. The standard version is played on a board depicting a political map of the Earth, divided into forty-two territories, which are grouped into six continents. The object of the game is to eliminate the other players by occupying every territory on the board. Players use armies to attack and defend territories from other players. A random number generator determines the outcomes of battles.
This program has three main screens that will have to be displayed to the user:
A main menu
Game setup screen
Main play screen
The Main menu will be simple. It will consist of two buttons: Play with friends and Quit.
If the user selects “Quit”, the program closes and exits.
If the user selects “Play with Friends”, the Players Creation Screen will be displayed. The Player Creation Screen will first accept input for how many players there will be (between 3 and 6). Along with other options as type of Map and time for each player turn.
After the user has input the required information, it will create a game where other players can join by code or invite. The invite should use Facebook login to connect the players. After that the player that created the game can start the game. (you can use RISK Game from Hasbro as a guide line). Then the Main Play Screen will be displayed. The Main Play Screen consists of several components. The Risk Hand for the current player is displayed along with a button to turn in cards. The game map is also displayed. The last major component is an interchangeable panel that allows the player to perform whatever actions are necessary for the current step of the turn.
If the user clicks the button to turn in risk cards, the panel allows the user to select the risk cards to turn in and to turn them in. When the player needs to place reinforcement troops, the panel allows the user to select how many troops and to what territory to place them until all the troops have been placed. After placing reinforcements, the player can choose to attack. If the player chooses to attack, the panel allows the user to select one of his/her occupied territories to attack from, an adjacent territory to attack, and the number of troops with which to attack. The player can do this as many times as he/she wishes. Finally, after the player finishes attacking or chooses not to, the player can fortify troops from one occupied territory to another adjacent occupied territory. If the player is taking advantage of this free move at the end of his/her turn, the panel allows the player to select the territory from which to move the troops, the adjacent territory to move the troops to, and the number of troops to move. There is also a panel to select “Menu” options to save or quit the game.
Players are able to choose to move on to the next steps throughout their turns. There is a set of buttons: “Turn in Cards”, “Place Reinforcements”, “Attack”, “Fortify”, "Powers", “Menu” that the user can click to move on to the next step of the turn.
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Risk Game for Android/IOS Hello, sir. I have read your project description carefully and it is right for me. I have developed several mobile games so that have an usual eye in game development. I use cocos-2d and Plus
Hello, there I am very much interested in your project with all of your requirements. I have many experiences in building ios and android mobile games so far. I am sure I can implement all of your requirements. B Plus
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I have studied game design for 3 years and can provide a good UX, Wireframes and an MVP all at once.