Here is some additional information to my job posting. The goal is to produce mini game scene in Unity. In the game there is a swarm of capacitors swirling around underwater. The movement of the swarm should be natural. The water should just be realistic water with some lighting effects, like you can see f.e. in this asset package:
Sample of realistic water:
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The main goal would be that a dolphin that is made up out of capacitors tries to catch the capacitors, while the swarm of capacitors flees from the dolphin. The dolphin should be animated so that it can have different speeds of swimming and jumping out of the water. The control of the dolphin should be done by the player. Here is a simple asset of a dolphin animation. The dolphin in this is to rough from the quality of the 3D Model, but the animations that come with it are a pretty good example:
Sample of animated Dolphin:
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As to the skin of the dolphin you find attached a picture of a photomontage for a dolphin made out of capacitors that I did before. The dolphin should have a look like that, only made with bigger capacitors on the skin.
A good option would be to have a shark circle the water as well. The shark is controlled by the AI. Depending on who gets more capacitors in a given time, wins.
Sample of shark attack:
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The game should be playable on HTC Vive, with an option to play it on an ipad.
However as said before, first step would be a Game Trailer, showing the action of the dolphin and the swarm. The Game Trailer should be built up to a climax in which the Dolphin jumps out of the water.
Here is a sample of the kind of feel for the game trailer. Look at it from time code: 0:38
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The Game Trailer would be approx. 90 sec.
As to the capacitor, client will supply the 3D Model. As to the dolphin etc. we could work with prefab Templates, since the unique look is mostly created by the capacitor skin.
It would also be a good Option, when at some time, the swarm of capacitors forms the Logo of the Company.