I am looking to create a iphone hacking minigame . Mainly borrowing ideas from deus ex human revolution, players will attempt to hack various nodes without being detected.
Here is a guide on how the hacking on deus ex works [url removed, login to view]
I am looking for a simple copy of this style of game, 2d with simple icons/animations , however i want the game to be endless and random.
When you start the game all nodes will have a very low hack rating and be pretty simple to hack undetected. Also the positions of the nodes-final node and enemy node will be entirely random starting at a simple amount of nodes (for example 3) , once you capture the total network, another one swipes in for again more random places.
As time carries on the number of nodes and there hack ratings gradually get harder. Likewise as you hack a node you gain small amounts of xp. Completing a network hack undetected gives you larger rewards then getting through undetected.
This xp will be used to buy hacking tools and improve your hacking skill levels (thus lowering your detection percentage rating)
The aim of the game is to just hack as many networks as possible until you are completely captured. With no upgrades purchased this will initially be hard to progress beyond 1 or 2 levels but as you upgrade your skills using ingame xp you will progress further and further.
All graphics will be provided by me.