I'm a new entrepeneur an this is my first project.
If you think my fixed budget is too low, Give me a reasonable price and we can work it out. But being honest I have a low budget as you can see.
I'm looking for a professional developer that can make a Mobile App for me.
Image Quality Is a Priority on this App.
Great quality on the images is what i'm looking for.
I Need 2 ways to Play on the Game.
The Classic Way
It's and Old Card Game that bassicaly you need two or more players with a
40-card pack of cards ranking A 2 3 4 5 6 7 J Q K,
being the rest stacked face-down on the table. The
aim is to be the first to get rid of the cards, including
the last one drawn. Each player is dealt ten cards and wins the game by melding a total of eleven cards. They may be melded by pairing (at least three or four of a kind) or
by a straight flush sequence (three to ten cards from the sequence A 2 3 4 5 6 7 J Q K A: thus, A 2 3
and 6 7 J are valid sequences).
The Central America Way
Same Game BUT Using the whole 52 card deck and from A 2 3 4 5 6 7 8 9 J Q K.
and instead of delt 10 cards they will get 9 cards to win with a 10 meld game.
How to play.
After the deal, the dealer turns up the top card from the remainder of the deck to begin the discard pile.
The non-dealer then has the option to take the first card, but must use itimmediately (with at
least two hand- cards) to make ameld.
If the non-dealer doesn't want
the card, the dealer has the option to pick it up and use it for his meld.
If neither player wants the first
card, the non-dealer takes the first card from the draw pile and may use it immediately to meld or
They may not place the card in their
hand. If either player makes a valid meld with it,
they must discard one card from his hand. The otherplayer may then choose this card or draw anotherfrom the pile.
So whoever turns from the pile has first choice of
the card turned, and must either meld it, extend one of his existing melds with it, or pass. If both players pass, the second turns it down and draws next.
The next Player from the right hand side of the last player who did a meld or a discard has the right to use the next card even if somwbody else needed it too, this way we avoid confusion on who can keep the card.
In melding, a player may "borrow" cards from their
other melds to help create new ones, provided that
those thereby depleted are not reduced to less than
valid three-card melds. After melding, the player's
discard becomes available to the opponent, who
may then either meld it or turn it down and make the next draw.
If a player declines a faced card which can legally
be added to one of their existing melds, they must meld it if their opponent so demands.
This way, it is sometimes possible to force a player into a situation from which they can never go out, therefore creating
a point of much interest to the strategy of the play.
If neither is out when the last available card has
been declined, the game is drawn and the stake
The First player that finish with a 11 cards melding Game wins.
OR 10 cards on the Central America game.
6 freelance ont fait une offre moyenne de 988 $ pour ce travail
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