I have dog models of Dogs in 3DS Max format. They need to be rigged and add about 6 animations for the rigs.
I would also like a modeler to make morph targets for the dogs, the individual morph targets would include snout
length, eye size, ear length, body length, front leg length, back leg length, tail length, torso thickness, upper leg
thickness, lower leg thickness, head width, nose size, jaw width, mouth length, torso length, hip width and shoulder width
The models should be in Maya and 3DS Max format with animations.
This if for 1 model first. If that is successful, there will be 182 additional models to be done.