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I’m building out a FiveM server and need a skilled scripter to create custom gameplay scripts focused on player-to-player interaction. In practical terms, I want lightweight, well-structured Lua (or C# if you prefer) resources that plug straight into my existing framework and let players: • Interact directly with one another (e.g., request/accept trades, give or receive items, share cash). • Perform simple cooperative actions (carry, escort, drag, or seat-share). • Trigger contextual animations or chat prompts tied to those actions. • Respect server-side permissions and anti-cheat safeguards. Key expectations • Code must follow FiveM best practices—event-driven, server/client separation, minimal network overhead, and clear comments for future tweaks. • Configuration files (JSON/Lua tables) so I can edit keybinds, item lists, and text prompts without touching core logic. • Compatibility with the latest fxserver build and ESX/QBCore hooks (I currently run QBCore but may swap later, so clean abstraction is a plus). • A brief README explaining installation, dependencies, and how to extend the script for new interaction types. I’ll test on a live staging server; we’ll iterate quickly if any edge-case bugs pop up. Deliver the finished .lua (or .cs) files, config files, and README in a tidy resource folder ready to drop into my /resources directory.
Project ID: 40605903
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31 freelancers are bidding on average $50 USD/hour for this job

Hi, I am a software engineer with over 16 years of experience, including multiplayer game systems, event-driven scripting, secure client/server communication, and maintainable backend integrations. I can build your FiveM interaction resources in Lua with QBCore support today while keeping the framework layer clean enough to add ESX without rewriting the interaction logic. The scripts will cover secure trade, item and cash exchange, carry/escort/drag/seat-sharing flows, plus synchronized animations and contextual prompts. All sensitive actions will be validated server-side with permission checks, distance/state validation, rate limiting, and safeguards against event abuse. Keybinds, prompts, allowed items, and interaction settings will remain configurable outside the core code. You will receive a tidy drop-in resource folder with clearly separated client/server files, concise comments, configuration files, and a README covering installation, dependencies, and extension points. I can also test edge cases with you on staging and resolve synchronization or framework-specific issues quickly. Which inventory, targeting, menu, and notification resources are currently installed alongside QBCore? Please contact me to discuss details.
$50 USD in 40 days
7.5
7.5

Hi, I can help develop custom FiveM player interaction scripts that integrate cleanly with your existing QBCore server while keeping the code lightweight, secure, and easy to extend. I have experience working with FiveM resources, Lua scripting, server/client event architecture, and multiplayer gameplay systems. For this project, I would focus on creating reliable interaction mechanics with proper validation and minimal network overhead. The resource would include: * Player-to-player trading system (items/cash exchange) * Accept/request interaction flows * Cooperative actions such as carry, escort, drag, and seating interactions * Context-based animations and prompts * QBCore integration with clean abstraction for future framework changes * Configurable keybinds, items, messages, and permissions * Server-side validation and anti-exploit checks * Organized resource structure with documentation Development approach: 1. Review your current QBCore setup and dependencies 2. Build core interaction framework 3. Implement requested player actions 4. Test on staging server and optimize networking 5. Deliver clean resource files with README and extension guidance I focus on creating reusable FiveM systems rather than isolated scripts, so additional interaction types can be added later without rewriting the core logic.
$50 USD in 40 days
5.4
5.4

As an avid gamer and a skilled software developer with a strong background in Lua and C# scripting, I am confident that I can create the custom gameplay scripts you're looking for. Not only am I fluent in FiveM best practices, including event-driven programming and server/client separation, but my experience extends to anticipating player actions and designing low-latency interactions that enhance the multiplayer gaming experience. One particular strength I bring to the table is my proficiency with API development—a skill that translates well into game development. In this case, it will enable me to construct clean abstractions that promote easy swapping of frameworks, such as ESX/QBCore hooks, and allow you to extend the script for future interaction types without rewriting core logic. Additionally, I can ensure your server-side permissions and anti-cheat safeguards are meticulously respected.
$50 USD in 40 days
4.7
4.7

Hi, I can build a clean FiveM interaction resource for QBCore with a framework abstraction layer so ESX support can be added later without rewriting the core logic. I’d structure it with clear client/server separation: client handles prompts, keybinds, animations and targeting; server validates trades, item transfers, cash sharing, permissions, distance checks, cooldowns and anti-abuse rules. Features can include request/accept trading, give items/cash, carry/escort/drag/seat-share, contextual chat prompts, and configurable animations. I’d include editable config files for keybinds, text, allowed items/actions, cooldowns, permissions, animation dictionaries, and framework settings. The resource would be lightweight, event-driven, commented, and packaged with a README for installation, dependencies, and adding new interaction types. Question 1: Are you using `qb-target`, `ox_target`, or keybind/menu-based interactions? Question 2: Should trade/item sharing use QBCore inventory, ox_inventory, or another inventory system? Regards, Houssame
$50 USD in 40 days
5.0
5.0

Hello, I can help with the custom FiveM interaction scripts for your QBCore server. I have strong experience with web development, APIs, and scalable software solutions, along with server and client side scripting. I can handle player trades, item and cash sharing, cooperative actions, contextual animations, permissions, and anti cheat checks while keeping network usage low and the code easy to extend. I can also keep the configuration separate so you can adjust keybinds, items, and prompts without changing the core logic. I would prefer a quick call or meeting to understand your current setup and requirements clearly. I am available to start immediately. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$50 USD in 40 days
3.6
3.6

Greetings! I can develop custom FiveM interaction scripts for player-to-player trades, cooperative actions, animations, and chat prompts. I will follow FiveM best practices with event-driven structure, server and client separation, and configurable files for keybinds and items. I will ensure QBCore compatibility and provide a clear README. I can test on your staging server and iterate on edge cases. Let me know your preferred framework and timeline. Thanks, Revival
$50 USD in 40 days
2.9
2.9

Hi, I can build clean, lightweight FiveM interaction resources for QBCore with a framework abstraction layer so ESX support can be added without rewriting the core logic. The scripts will cover secure player trades, item and cash transfers, carry, escort, drag, seat sharing, contextual animations, and configurable chat prompts. I will keep all sensitive actions server-authoritative, validate distance, permissions, inventory, balances, and request states, and add rate limits to reduce exploit risks. Keybinds, prompts, allowed items, animations, and framework settings will be editable through clear Lua or JSON configuration files. You will receive a tidy drop-in resource folder with commented client and server files, installation instructions, dependencies, configuration guidance, and notes for extending new interactions. I can also test edge cases with you on staging and resolve issues found during the agreed test round. Best, Justin
$50 USD in 40 days
5.6
5.6

Olá, "FIVEM PLAYER INTERACTION SCRIPTS" — você precisa de uma forma simples para que os jogadores troquem itens, carreguem objetos e acionem animações de forma segura. Vou usar eventos nativos TriggerServerEvent/TriggerClientEvent separados em módulos server e client, mantendo cada pacote abaixo de 1 KB para reduzir latência. Essa abordagem funciona tanto com ESX quanto com QBCore. Como prova, automatizei um script similar de backup em nuvem usando Lua/Python: https://www.freelancer.com/projects/automation/Automate-Reolink-Video-Backup-Script/reviews. Também adicionarei validações server‑side para impedir quantidades inválidas e integrarei checagens anti‑cheat que rejeitam chamadas suspeitas antes de processar a ação. Qual sistema de inventário (ESX ou QBCore) você está usando atualmente? Aguardo seu retorno. Artur Giżycki
$50 USD in 40 days
1.0
1.0

Build lightweight, event-driven FiveM resources for player-to-player interaction using clean Lua/C#. Deliver server/client separation, minimal network overhead, and anti-cheat-safe permission checks. Include a configurable JSON/Lua tables layer for keybinds, item/cash handling rules, and contextual chat/animation prompts, so gameplay tweaks never require touching core logic. Scope covers trade requests/acceptance, item and cash give/receive flows, simple cooperative actions (carry/escort/drag/seat-share), and synchronized animations or prompts tied to each action. Ensure compatibility with latest fxserver and strong abstraction for QBCore hooks (while keeping ESX compatibility feasible). Provide a tidy /resources-ready folder containing finished script files (.lua or .cs), config files, and a concise README with installation steps, dependencies, and how to extend interaction types. Iterate quickly on staging edge cases until behavior is stable.
$50 USD in 23 days
0.0
0.0

I have 4+ years of experience developing custom FiveM scripts using Lua for QBCore and ESX. I can build secure, lightweight, event-driven player interaction systems including trading, item/cash sharing, carry, escort, drag, seat interactions, animations, and chat prompts with proper server-side validation and anti-cheat protection. You'll receive clean, modular code, editable config files, and a clear README for installation and future customization. I follow FiveM best practices to ensure performance, compatibility, and easy maintenance. Before we begin, could you confirm your QBCore version, any custom inventory/target system, and whether you want ESX compatibility included from the start or QBCore-first? I’m ready to start immediately.
$50 USD in 40 days
0.0
0.0

Hi, I’ve built modular FiveM resources using Lua, QBCore-style event flows, secure server/client separation, configurable interactions, and lightweight networking. For your server, I’d create clean player-to-player systems for trading, item and cash transfers, carry/escort actions, seat sharing, contextual animations, and clear in-game prompts. My approach would use a framework abstraction layer so QBCore works cleanly now while keeping future ESX support practical. Every action would be server-validated with permission checks, distance checks, state checks, rate limiting, and safeguards against duplicated items, spoofed events, or invalid cash transfers. I’d deliver organised drop-in resources with editable configuration files, clear comments, and a concise README explaining installation and future extensions. I’m confident I can make the interactions feel smooth, immersive, and reliable without adding unnecessary server overhead. Best, Anthony.
$50 USD in 40 days
0.0
0.0

Belo Horizonte, Brazil
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