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I’m creating a calm, Subnautica-inspired ocean space in Unreal Engine 5 and need a level artist who can make the lighting and ambience. Think soft caustic patterns on the sand, gentle god-rays filtering through a clear surface, light blue-green fog volumes that roll off with distance, and subtle particle drift that suggests a living sea rather than an empty pool. The mood is natural and serene—inviting, not ominous. Visual complexity should stay in the “essential elements” range: believable rock formations, sea-grass that sways with a world-position offset, scattered coral clusters, and a few schools of simple fish following spline or behaviour-tree logic. I’m not chasing hyper-real textures; performance-friendly meshes and smart material work are enough as long as the overall scene feels alive when the player starts to swim. Deliverables • A UE5.3 (or later) map (.umap) with all materials, post-process volume, and water body settings intact • Blueprint or Behaviour Tree handling basic fish movement and idle looping • Read-me or short screen-capture walkthrough showing project settings and any custom console commands used for the lighting look The scene must open in a vanilla install of Unreal Engine 5 without additional paid plugins. If you have existing water caustic materials, distance fog tricks, or colour-grading LUTs you like, feel free to incorporate them; just document anything that isn’t stock UE content. I’m ready to review early viewport clips or stills as you block things out, then iterate once on the final ambience pass before delivery. Let’s make a slice of ocean that feels effortlessly peaceful the moment you dive in.
Project ID: 40156437
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Active 10 days ago
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4 freelancers are bidding on average ₹12,125 INR for this job

Hello there, I am excited about the opportunity to work on your project creating a serene ocean space in Unreal Engine 5 inspired by Subnautica. I specialize in crafting immersive lighting and ambience, focusing on elements like soft caustic patterns, gentle god-rays, fog volumes, and subtle particle drift to bring the scene to life. My approach emphasizes visual simplicity with essential elements like rock formations, sea-grass, coral clusters, and fish movements that enhance the natural and inviting mood of the environment. I look forward to collaborating with you on this project and delivering a captivating underwater experience for players. Regards, anilptk
₹8,500 INR in 5 days
3.0
3.0

With nearly a decade of experience in web and mobile app development—specializing in gaming, I offer the perfect combination of technical skills and creative ingenuity to bring your serene underwater scene to life. My extensive work in Java and PHP5 language combined with my ability to understand and toggle between client requirements have become a crucial success factor in all my previous projects. This strong command over Java can be harnessed for the use of Behaviours Trees and Blueprints to simulate the movement and behavior of fish in your scene. My prior work has often required me to create immersive, visually stunning environments on limited budgets or timelines, making me well-versed with optimizing asset management without compromising quality. This skill would greatly come into play when handling Unreal Engine's performance-friendly mesh system you emphasize. Moreover, I'm readily available for updates and open to feedback throughout the project duration, ensuring that you always stay up-to-date with the progress made. So, if you're seeking a talented professional who's obsessed with crafting engaging experiences like your desired Subnautica-inspired ocean space, then let's turn your vision into an awe-inspiring reality!
₹15,000 INR in 7 days
0.6
0.6

Hi, I’d love to work on your Subnautica-inspired ocean environment in Unreal Engine 5. I can create an immersive underwater space using UE5 with realistic water, fog, and optimized assets for strong atmosphere and performance.
₹18,000 INR in 7 days
1.2
1.2

Hi, I can create a calm, Subnautica-inspired underwater scene in Unreal Engine 5 with a strong focus on lighting, ambience, and performance-friendly visuals. My approach will prioritize soft caustics, god-rays, depth-based fog, and subtle environmental motion so the scene feels alive and serene the moment the player enters the water. What I’ll deliver: • UE5.3+ playable map (.umap) with lighting, post-process, fog volumes, and water body configured • Performance-friendly underwater lighting with blue-green colour grading • Rock formations, sea-grass using world-position offset, coral clustering • Simple fish movement using Blueprint or Behaviour Tree (idle + looping paths) • Subtle particle drift to suggest underwater life • Short read-me or screen-capture walkthrough explaining lighting setup and settings I’ll share early viewport stills/clips during blockout and do one iteration pass on final ambience as requested. No paid plugins will be used, and everything will open correctly in a clean UE5 install. If you want a peaceful underwater slice that feels natural rather than empty, I’m ready to start.
₹7,000 INR in 9 days
0.0
0.0

Gautam Buddha Nagar, India
Member since Jan 26, 2024
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