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WebGL / [login to view URL] Body Morph Implementation with Sliders

I'm looking to create a WebGL/[login to view URL] implementation of a PCA model that we've generated to morph the model to be larger/smaller for a specified set of vertices being linearly transformed/morphed using sliders, very similar to what this example implementation does:

[login to view URL]

This example uses bones and a "morph model", but that isn't how we want to apply our changes -- we want to apply changes based on a known set of linear transforms based on the vertex's index and a defined additive/subtractive value (to be multiplied by the scalar you're getting from the slider) for that specific index.

The base model we'd be using is already known, and the transform values (addition/subtraction of values to [X,Y,Z] coordinates based on slider value change) are known as well (linear transform).

I hope the above is descriptive enough - if it is not, please feel free to reach out to me via a private message.

I'm hoping this is a relatively simple implementation for someone who has [login to view URL] experience and works with 3D models/WebGL regularly.

The deliverable for this will be a lightweight Three.js-based HTML/CSS/Javascript package that we can run locally. The deliverable *must be your own work* and *must be usable commercially without purchasing any additional licenses* (e.g. please just use [login to view URL] in its bare form and do not use anyone else's functions unless you can link to their license and it is acceptable for commercial use).

I look forward to working with you :)

Compétences : Rendu 3D, CSS, HTML5, Javascript, jQuery / Prototype

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Concernant l'employeur :
( 23 commentaires ) San Francisco, United States

Nº du projet : #17550499

Décerné à:

Domenicobrz93

Hello, I'm a front-end webdeveloper specialised in making interactive webpages with realtime 3D graphics elements Link to my portfolio: [login to view URL] I have extensive experience working w Plus

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0.0

8 freelance font une offre moyenne de $85 pour ce travail

wcitizen

Hi, in theory, this shouldn't take too long as it is basically just moving the selected vertex from the array of vertex (if you have the vertex index even easier) but in practice, it takes a lot of try and error to get Plus

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(13 Commentaires)
5.0
szebanred10030

Hi, I am very interested in your project because I have rich experience in [login to view URL] development. I would be happy to provide further information at the interview. I hope I have demonstrated to you my interest and m Plus

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(10 Commentaires)
4.2
supersuntech

Hello, I am working on 2D/3D animation. I have 2 years of experience in animation. I would love to have the opportunity with you about your posting. I have read your requirement that you need [Title of project propo Plus

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3.6
MaryumAkhter1

I am responsible for creating and developing exciting graphics and visuals for client websites that make their pages beautiful and attractive. In addition to excellent programming and creativity, I rely on extensive Plus

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3.7
itsparx

Dear Prospect Hiring Manager. Thank you for giving me a chance to bid on your project. i am a serious bidder here and i have already worked on a similar project before and can deliver as u have mentioned I have Plus

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0.0
taohope

It's seems a simple work, I have many years experiences of WebGL and threejs. We are Crossyo studio from Beijing. We are focus on visualizations, web3d, mobile3d and game domain. Please find our portfolio on http:// Plus

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4.4
keilyn3d

First, check this codepen i made: [login to view URL] That codepen is using only webgl without threejs (I dont see a reason why you need threejs for your project), as you can see in the code I ha Plus

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0.0