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Integrate buffering into custom flv player/editor

Updating a custom built -but open source- FLV player and clip editor built for the Stories Matter framework with buffering/gradual loading functionality. The current player does not buffer the movie file and thus only allows to play it after the whole movie is downloaded. We have to use this player as it is custom built to be able to create/play clips (fragments) of a larger file (through timestamps) and to create/play playlists consisting of several clips. It is used in a drupal environment but syncs with an Adobe AIR application that functions a bit like iTunes. This AIR application also uses the same flv player. The player uses actionscript3 and javascript. So, only bid if you have knowledge of these languages and if you have experience with FLV player. There is not a lot of time for trial and error as the strict deadline of the project is April 15th, but the earlier the better.

An example of the problem can be seen on this page:

[url removed, login to view]

The black box sits there for a couple of minutes until the full movie (audioclip in this case) is downloaded.

The current FLV player files are attached.

Compétences : ActionScript, Adobe Flash, Javascript

Voir plus : bit problem, adobe flash editor, actionscript3 0, adobe movie editor, play framework, movie player, movie box, full node, full clip, integrate time, adobe flash javascript, fragments, create javascript framework, air project flash, node javascript, air editor, flash project air project, drupal node page, integrate files, open air project, flv buffering, custom flash movie, flash player time buffering, node open source, air loading

Concernant l'employeur :
( 0 commentaires ) Brussel, Belgium

N° du projet : #1010635

3 freelance ont fait une offre moyenne de 217 € pour ce travail

300 € EUR en 3 jours
(65 Commentaires)
7.0
avatorwebcreator

let's do [url removed, login to view] you

150 € EUR en 4 jours
(6 Commentaires)
3.0
flexvijay

See your PM and we can discuss

200 € EUR en 5 jours
(0 Commentaires)
0.0