I am looking for someone who is able to create an in-game Voxel Based Editor to save in-game and call it in-game to the world. Not only that but also animate the voxels to create in-game creatures or voxel based world objects.
The objects when killed are to break down into the blocks they are made with and fall on the floor and fade over x amount of time.
Also needs to be optimized so that not all 6 faces show on the voxels when connected.
Message me for example work on the effect I am looking for and also show any Unity work or even 3DVoxel based work you have done.