Ant Farm Simulator

En cours Publié le Apr 13, 2015 Paiement à la livraison
En cours Paiement à la livraison

The graphic integration goes around the programmer. A simple matrix representing the ant farm and the behaviours is enough. If a elevated graphic implementation is provided, a additional 10% payment is in order. (The judgement of the level of the implementation will be done by me and my judgement is final, but the expectant is low so probable will not be difficult)

There is no limitation around programming language. But for complex languages the compilator and all necessary packages to run the program must also be provided.

Time is essential and should be observed. Bidders will be select based in experience and delivery time.

It`s a simple job but i need other farm to compare my current version and explore bugs, since i don't have man power to do complex and long trials. A different implementation will generate new ideas and expose flaws in my design.

That said comments on code and a small and brief explanation of the strategies used is necessary

--------------------------------------Project Parameters ----------------------------------

Each ant will be capable to do the following behaviours:

Steer: steer behaviour controls the direction of the ant and it is the simplest basic

motion an ant can make. You may choose to design this in which an ant rotates in its

position with zero displacement speed.

Avoid: the ant world is full of objects some static and some moving. The ant should

be able to avoid falling pebbles, stop from crashing into obstacles.

Seek: when there are no obstacles the ant will be seeking to find either food or an

ant column to follow.

Flee: there is an anteater that appears randomly at random places. If the anteater

appears at a position in which there is an ant that ant is eaten.

Follow: part of seeking behaviour is looking for other ants. Once an ant detects

other ants, it aims to follow them. The ants should fall into a column formation. The

column only breaks if an obstacle disturbed its route or food is found.

Collect Food: each ant will seek to collect food to bring it back to the colony or

anthill. Each ant can carry one rice grain or similar. Once an ant has a grain either it

seeks the anthill to offload the grain (basic design) or seek an ant column that is

going to the anthill (intermediate to advance design).

The minimum that is expected is to have at least two ant exhibits

all the behaviours of an ant in a static environment with the anteater appears

randomly to eat the ant where it appears.

Programmation C Programmation C# Java

Nº du projet : #7477388

À propos du projet

4 propositions Projet à distance Actif Apr 17, 2015

Décerné à:

SuddenAlex

Hi! I can do your project for 2-3 days. I want to use C# and WPF (for visualization). Executed in accordance with your requirements. I'm .NET Developer (c #) with commercial development experience > 3 years. More Plus

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0.0

4 freelances font une offre moyenne de 86 $ pour ce travail

hbxfnzwpf

I am very proficient in c, c++. I have 15 years c++ developing experience now, and I have worked for 5 years. My work is online game developing, and mainly focus on server side, the language is c++ under linux. I used Plus

$122 USD en 3 jours
(66 Commentaires)
6.2
cheluxeC

Hello, I am very familiar with all of the programming languages you mentioned. Need some clarification from you though Please contact for a little chat :-)

$80 USD en 2 jours
(24 Commentaires)
4.5
tuyendt6

A proposal has not yet been provided

$111 USD en 3 jours
(3 Commentaires)
1.5