I'm currently working on a simple Image Editing Application, and I'm running into Memory issues for iOS devices via Xcode which causes the app to crash.
About the App:
User can take a photo from their device camera within the app. This photo is then resized to a 512x512 resolution. This image is then duplicated 15 times, each one with a different alpha scheme applied.
The user then selects which image they wish to keep. The rest of the images are removed from memory.
The images aren't actually removed from memory, there is a leak somewhere which causes a build up in memory, thus causes a crash after a couple of uses.
I need someone who has experience with working with dynamic Texture2Ds within Unity, as well as memory management and professional advice.
Please take a look at the attached file for more info on the matter.
Bidders will need access to Unity 5, Xcode, and the ability to test on iOS devices in order to debug on the real platform.
I have attached a much simpler version of my Unity Project. Does the same tasks. Feel free to download and deploy via Xcode, you will notice after a few goes, the memory will build up massively.
I'm going to tell you straight up that using var in routines is horrible. No vars in functions! No, bad! That is a part of the problem as it creates GC, or Garbade Collector. Destroy is also a GC Code, read more Plus
6 freelance font une offre moyenne de £670 pour ce travail
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HI, I need to talk to you and also It may need to get the code too. so let me know if you agree. thanks patric008
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Developing a game intended for multiple end platforms can present some unique challenges to consider. For one, the differing pixel resolutions on apple devices over the years necessitate at least some different backgr Plus