I'm currently working on a simple Image Editing Application, and I'm running into Memory issues for iOS devices via Xcode which causes the app to crash.
About the App:
User can take a photo from their device camera within the app. This photo is then resized to a 512x512 resolution. This image is then duplicated 15 times, each one with a different alpha scheme applied.
The user then selects which image they wish to keep. The rest of the images are removed from memory.
The images aren't actually removed from memory, there is a leak somewhere which causes a build up in memory, thus causes a crash after a couple of uses.
I need someone who has experience with working with dynamic Texture2Ds within Unity, as well as memory management and professional advice.
Please take a look at the attached file for more info on the matter.