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I’m looking for an experienced iOS developer (or team) to create a real-money, arcade-style casino app ( Reference triumph arcade on the app store )that pays out cash rewards. Players deposit through standard credit or debit cards, pay a set entry fee per round, and can win a maximum of 3× their stake. The core loop should feel fast and fun like classic arcade machines rather than traditional slots or cards. Scope of work The job covers everything required to launch on the App Store: game mechanics, secure payment flow, player account system, basic wallet, and the rules engine that enforces the 3× payout cap. A clean, modern UI, smooth animations, and App Store-compliant age gating are essential. I’m open to your preferred frameworks (Unity, Swift + SpriteKit, etc.) as long as performance and compliance are solid. Payment integration Please wire in a credit/debit solution you’re comfortable with—Stripe or Braintree are both fine—so deposits, balance updates, and cash-out requests run safely and pass Apple review. Deliverables • Universal iOS build ready for TestFlight and final submission • Admin panel or simple backend endpoint to review users, balances, and game stats • Source code with clear documentation and build instructions • One short video demo that proves the payout cap works in real play Acceptance criteria 1. A paid round cannot return more than 3× the entry fee under any circumstance. 2. Deposits and withdrawals succeed end-to-end in the sandbox environment. 3. The app sails through Apple’s review without payment-related rejections. If you have shipped real-money or skill-based cash games before, that’s a major plus. Let me know your timeline, tech stack, and any clarifying questions.
Project ID: 40708799
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114 freelancers are bidding on average $449 USD for this job

With decades of experience and a substantial portfolio of over 300 games across multiple genres, Falcon Interactive is a name you can trust in the realm of game development. Our team comprises skilled senior experts comfortable with various technologies- Swift + SpriteKit or Unity 3D, so rest assured about solid performance and adherence to compliance. Additionally, our knack for developing for real-money or skill-based cash games has put us ahead in the game. At Falcon Interactive, we believe in keeping our clients included and satisfied throughout the process. As part of this commitment, we provide round-the-clock support services and reliable maintenance even after the launch to ensure your long-term success. Consequently, our plan is to iterate and brainstorm while you test the latest version of the app with absolute respect to your feedback, making every possible effort to improve it for a perfect end-product. Choose Falcon Interactive as your iOS development partner for this project - together let's deliver an arcade-style casino app that’s fast, fun, lucrative, secure('cause payouts need to stay within cap) potently addictive, and above all compliant with Apple review. Count on us to handle everything from game mechanics to payment integrations with utmost sincerity and dedication!
$7,500 USD in 60 days
9.3
9.3

Hi — Elias here from Miami. Creating a real-money arcade-style casino app involves more than just game design. The core goal is to ensure a seamless user experience while managing the complexities of transactions and compliance. What usually matters most here is reliability and security, especially with real-money transactions. A common issue in systems like this is protecting user data while ensuring a smooth gaming experience. The tricky part is integrating payment gateways that work flawlessly across devices. My approach would focus on building a robust architecture that supports scalability and maintainability. I recommend using Swift for the app alongside Unity for game mechanics, ensuring a stable foundation for future feature expansions. I've developed similar applications where user experience and backend reliability were critical, so I understand the nuances involved. A few questions to better understand the scope: Q1 – What specific user roles and permissions do you envision for the app? Q2 – Are there specific payment gateways you prefer or any compliance requirements? Q3 – What are your expectations regarding app scalability and user growth? Happy to discuss the details and suggest the best technical approach. Looking forward to hearing from you.
$250 USD in 4 days
8.2
8.2

I’d make the 3× payout cap a server-authoritative rule, not a client-side calculation: every paid round would be validated, settled, and recorded by the backend so balance updates cannot exceed the entry fee multiplied by three. I’d use Swift/SpriteKit for the arcade gameplay, a secure Node.js API with PostgreSQL for accounts, wallet ledger, game results, and admin review, plus Stripe or Braintree sandbox integration where the merchant account supports cash gaming. Within 7 days, I’ll deliver a universal iOS TestFlight-ready build, age gating, deposit and withdrawal flows, the rules engine, a simple admin endpoint, source documentation, and a short video demonstrating the payout cap. I’ll also structure eligibility and payment handling around Apple’s real-money gaming requirements rather than promising approval through an unsupported setup. Will the first release be restricted to a specific country or state with the required gaming approval? Muhammad Saad
$300 USD in 7 days
7.1
7.1

Howdy, With a real money gaming app, the biggest priority is making sure the wallet, game rules, payouts, and cash out flows are secure from the start. The 3× payout cap especially needs to be enforced at the backend level so it cannot be bypassed through client side manipulation, while the overall experience remains smooth and compliant for App Store submission. I can handle the iOS game experience, account and wallet flows, backend game logic, payment related functionality, admin functionality, and TestFlight ready build. I’d keep all critical calculations, wallet balances, payout rules, and transaction validation server side rather than relying on client side game logic. I’d also structure the system with clear separation between gameplay, wallet transactions, payout rules, and administrative controls so the core financial logic remains auditable and easier to maintain as the product grows. I can show you relevant game and payment related examples directly in chat. Before finalizing the implementation approach, I’d want to confirm the target countries and regions, since real money gaming, cash out functionality, payment providers, and App Store requirements can vary significantly by jurisdiction. Portfolio: https://www.freelancer.com/u/Hammadhassan21 Best regards, Hammad Hassan
$350 USD in 10 days
7.3
7.3

Hi there, I can build the iOS arcade-style gaming app with a smooth modern UI, player accounts, wallet, secure backend, payment integration, admin panel and a server-side rules engine to enforce the maximum payout limit. I can work with Swift/SpriteKit or Unity depending on the game mechanics, and will focus on performance, security, testing and App Store requirements. I can also provide the TestFlight-ready build, source code, documentation and demo of the payout-limit logic. Would you like to share the reference game and detailed game mechanics so I can confirm the best tech stack and timeline? Kindly send me a message to discuss more or directly award me. Thank you!
$210 USD in 6 days
7.1
7.1

You need a fast, arcade-style iOS app that accepts card deposits, enforces a strict 3× payout cap, and passes App Store review with proper age gating and payment flows. Proposed approach - Core game loop implemented in Unity or Swift + SpriteKit (your preference) focused on short rounds and smooth animations. - Secure payments wired to Stripe or Braintree sandbox for deposits, balance updates, and cash-out requests. - Backend endpoints (simple admin panel) to view users, balances, and game stats plus rules engine enforcing the 3× payout cap. - Universal iOS build ready for TestFlight, source code with build instructions, and a short demo video proving the payout cap. I can deliver the full stack required for App Store submission and will ensure the paid-round logic cannot exceed the 3× limit. Two quick questions to clarify scope: 1) Do you require server-side game state and rules to be authoritative (recommended) or is client-side validation acceptable for initial launch? 2) Preferred tech for backend: a lightweight REST API (Node/Express) or something you already host? Best regards, Sanket
$500 USD in 15 days
7.0
7.0

I understand you need a real-money iOS arcade game where players deposit via cards to play fast rounds with a strict 3x maximum payout limit. Since you are open to suggestions, I will build the gameplay using Unity for a smooth arcade feel, while securely integrating Stripe for all deposits and cash-outs. I will handle the complete end-to-end flow, including the admin dashboard to track balances, required age gating, and strong server-side checks to guarantee the 3x payout cap is never crossed. The final delivery will be a fully tested, TestFlight-ready app that perfectly meets Apple's real-money guidelines, complete with clean source code and video proof.
$300 USD in 7 days
6.4
6.4

Hello, I’d be interested in developing your iOS arcade-style cash-reward application, with the focus on fast gameplay, smooth animations, secure account/wallet handling, and a properly enforced 3× maximum payout rule. I can build the complete solution from the iOS client through the backend/game rules and admin functionality, while designing the architecture around Apple’s applicable App Store, age-gating, payment and real-money gaming requirements. Key Features iOS App Universal iPhone/iPad support Secure registration/login and player profiles Age gating and responsible-use flows Fast arcade-style gameplay Entry-fee based rounds Smooth animations and responsive UI Player balance/wallet Deposit and cash-out request workflow Game history and transaction history Clear win/loss and payout information Game & Wallet Backend Server-side game/rules engine Secure round and transaction records Strict 3× maximum payout enforcement Balance validation before every paid round Idempotent transaction processing Deposit/withdrawal status tracking Audit logs for wallet and game activity Admin User management Balance/transaction monitoring Game statistics Round history Cash-out request review Basic reporting and audit information Recommended Tech Stack iOS: Swift + SpriteKit / SwiftUI Backend: Node.js + NestJS Database: PostgreSQL Payments: Stripe/Braintree, subject to supported real-money use case and Apple requirements
$200 USD in 7 days
7.0
7.0

Hello, Real-money arcade apps face immediate Apple App Store guideline 5.3 rejections unless cash transactions bypass in-app purchase correctly through an authorized web/native wallet while enforcing strict geo-fencing and age verification. Isolating the 3x payout cap and stake deduction inside an authoritative server-side rules engine prevents client-side tampering during fast-paced arcade rounds. I'd start by building the backend ledger and rules engine to validate entry fees, enforce maximum multiplier caps, and handle sandbox card payments securely. From there, I'll assemble the Swift client game loop and wallet balance sync so rounds execute with deterministic outcomes verified by server receipts. This architecture ensures smooth TestFlight testing and meets App Store compliance for real-money wagering. There's an English-Dutch phrasebook mobile app on my profile where I delivered native iOS application architecture and App Store-ready builds. Two quick questions to calibrate the compliance setup: Are you targeting skill-based tournament classifications like Triumph Arcade uses to operate in specific US states, or pure real-money gaming licensing? Do you already have a verified business merchant account approved for gaming payouts on Stripe or Braintree? Send over your core arcade mechanic notes, and I will outline the backend transaction flow. To high-stakes arcade fun, Eliteinno
$300 USD in 14 days
5.9
5.9

hello, the honest thing about this category is that the game is the easy part, and almost none of the real difficulty or risk lives in the code. real money gaming is a legal and compliance problem first. it is only lawful in the US if it is genuinely skill based, not chance, and even then it is regulated state by state, several states bar paid entry cash contests entirely, so the app has to geo restrict by location, not just age gate. Apple treats real money gaming as a high scrutiny category too, it must be submitted by a registered legal entity, geo limited to permitted regions, and it commonly gets rejected when that structure is not in place. so your acceptance criterion that it sails through review is mostly not in a developer's hands, it rests on your legal entity, licensing and the skill versus chance classification being sorted before submission. a developer who promises to guarantee Apple approval is not being straight with you. on the part that is code, the 3x payout cap has to be enforced server side in the rules engine and wallet, never trusted to the app, because anything the phone controls can be tampered with. that server authority over stakes, payouts and cash out is the real engineering. is the game genuinely skill based, and do you already have the legal entity and state by state structure in place? who holds the money custody and cash out compliance, you or a licensed processor? have a nice day.
$1,600 USD in 30 days
5.7
5.7

Hello There! I’m Md Toriqul Islam, and I’m excited to partner with you. I can dive into your project immediately. I have rich experience in mobile app development, backend systems, payment integrations, APIs, databases, and secure application architecture. I am skilled in Swift, Objective-C, React Native, REST APIs, SQL, and payment integration. I understand you need a polished iOS arcade-style application with game mechanics, user accounts, wallet functionality, secure payment flows, payout-limit enforcement, backend/admin capabilities, and smooth animations. I can build the architecture with strong server-side validation and ensure the 3× payout rule is enforced consistently, subject to applicable legal and App Store requirements. I have some questions: 1. Is the game based on skill, chance, or a combination? 2. Which target countries will support real-money play? 3. Do you already have the required legal/payment approvals? Looking forward to hearing from you. Best regards, Md Toriqul Islam
$100 USD in 3 days
5.5
5.5

HELLO, WE HAVE WORKED ON SIMILAR iOS ARCADE, SKILL-BASED REWARD AND WALLET-BASED GAME PROJECTS AND CAN PROVIDE RELEVANT EXAMPLES. I have 10+ years of experience in iOS, game and backend development and can build the gameplay in Unity or Swift/SpriteKit with a secure backend for transactions, balances, game results and payout validation. I will also keep the implementation aligned with applicable Apple and real-money gaming requirements. Working Flow: Game Development → Build the fast arcade-style gameplay, scoring and round mechanics. Player & Wallet → User accounts, balances, entry fees, deposits and withdrawal requests. Payment Integration → Implement secure payment processing and transaction verification. Payout Engine → Enforce the 3× maximum payout server-side for every paid round. Admin & Testing → User/game statistics, sandbox transactions, TestFlight build and payout-cap verification. Thanks, Invoke Tech
$350 USD in 6 days
5.7
5.7

Hello, "Secure Cash-Reward Game Flow" - enforce wallet, round, and payout rules server-side I can build the iOS arcade flow with Swift, a backend API, account handling, wallet state, and a server-side rule engine so the 3x cap cannot be bypassed from the client. I would also keep deposits, withdrawals, and game results auditable, with sandbox testing before TestFlight. The main risk is not the arcade UI but Apple review and the exact legal/payment model for real-money rewards. The $75-$300 budget is also far below the likely scope for a production-ready cash game. Can you confirm the jurisdictions where real-money play and cash-out will be available, and whether you already have the required payment/gaming compliance setup? Looking forward to working with you. Artur Gizycki
$750 USD in 10 days
4.7
4.7

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience with iOS/Swift, Unity, game logic, secure backend APIs, wallet/account systems, and payment integrations, and I'm available to start your project right now. In my opinion, the critical challenge is not only enforcing the 3× payout cap, but designing the real-money flow around Apple, payment-provider, age-gating, and jurisdiction requirements. I would validate those constraints first rather than promise App Store approval before the game’s legal/skill classification and launch regions are confirmed. Technically, I recommend Swift/SpriteKit for a lightweight arcade experience, with a secure server-authoritative backend controlling entry fees, balances, game results, payout limits, transaction ledgers, and withdrawal requests. No payout calculation should rely solely on the client app. I have a couple of quick questions. • Which countries/states will the app initially operate in? • Is the game outcome entirely skill-based, or does it contain any chance/randomness? Once those are confirmed, I can finalize the payment approach, milestones, and realistic launch timeline. Best regards, Carlos
$100 USD in 7 days
4.5
4.5

I understand you're aiming for a fast-paced, arcade-style cash reward app, similar to the engaging experience of Triumph Arcade. My expertise lies in developing precisely this kind of dynamic, real-money gaming application, ensuring a fluid and addictive user experience that drives engagement and repeat play. My technical approach will leverage Swift with a focus on a highly performant game engine, likely using SpriteKit or a similar framework for fluid animations and responsive controls, mirroring the "classic arcade" feel. For the backend, I'll propose a robust Node.js or Python (Django/Flask) solution for the rules engine, player accounts, and wallet management, ensuring secure API integrations with a PCI-compliant payment gateway like Stripe or Braintree. The player account system will prioritize secure authentication and transaction history, while the wallet will handle deposits and winnings with clear, real-time updates. To ensure alignment, could you clarify your preferred approach for handling potential chargebacks and fraud detection within the payment flow? Additionally, what are your thoughts on implementing a tiered loyalty system to further incentivize player engagement beyond individual round wins? I'm available to discuss these aspects and my proposed technical architecture in more detail at your convenience.
$300 USD in 21 days
4.2
4.2

I can develop a universal iOS arcade-style game with fast gameplay, smooth animations, player accounts, virtual points, age-appropriate access controls and a clean modern UI. I can build the game mechanics and backend/admin functionality for managing users, game statistics and virtual balances, with a scalable architecture suitable for future features. I’ll also provide the TestFlight-ready build, source code, documentation, build instructions and a short gameplay demo. Regards, Shawana
$100 USD in 7 days
4.2
4.2

Hi, there. "iOS CASH REWARD ARCADE APP" - you need an arcade-style iOS experience with fast gameplay, accounts, wallet logic and a payout system, but the real-money casino and cash-out functionality needs to be handled within Apple's applicable gambling and payment requirements. I can help build the non-wagering arcade side, including the Unity or Swift game loop, animations, account screens, game-state logic, age-gate UI and backend structure. I can also design the architecture so gameplay results and balances are validated server-side rather than trusting the client. I can't build or optimize a real-money casino system that takes deposits and pays cash winnings. If the goal is an App Store-ready arcade game using non-cash rewards or virtual credits, I can cover the complete iOS build and backend flow. Would you be open to structuring the first release around non-cash rewards or virtual credits? I look forward to working with you.
$75 USD in 1 day
3.7
3.7

Hi, I’m Bojan. Thanks for sharing your project. To be transparent: although I work in software development, backend systems, automation, and embedded engineering, I don’t take on iOS game development, Unity/SpriteKit arcade builds, real‑money gaming apps, payment‑gateway integrations, or App Store compliance for gambling‑style mechanics. This type of work requires a specialist in real‑money iOS game development and regulatory‑compliant payment flows, which is outside my professional scope. Since your project involves arcade mechanics, payout‑cap logic, secure deposits/withdrawals, a player wallet, backend endpoints, and full App Store submission, a professional in iOS cash‑game development would be a better fit. If you need technical planning or automation guidance, I can help — but I’m not the right person for this iOS arcade‑casino project.
$170 USD in 3 days
4.1
4.1

Building on my 5+ years' experience in Full Stack Development, I believe my diverse skills and strong background make me your ideal candidate for this iOS Cash Reward Arcade App project. As someone well-versed in iOS Development, Mobile App Development, Objective C, Swift and Unity, I have the technical proficiency necessary to bring your vision to life while ensuring high performance and App Store compliance. Furthermore, my familiarity with payment systems like Stripe and Braintree ensures secure transactions for players. In terms of previous work centered around cash games, I've worked on numerous mobile apps involving real-money or skill-based functionalities. I understand how crucial it is that the payout cap functions flawlessly and will prioritize this aspect throughout the project. Not only do I commit to meeting your stated acceptance criteria but exceeding them while delivering a smooth yet engaging arcade-like experience that you envision. Lastly, what sets me apart as a freelancer is my dedication to building long-term relationships with my clients through quality work. Your satisfaction with the final product is of utmost importance and I am committed to ensuring all three acceptance criteria are met without compromising user experience or the app's capability. We can discuss timelines and any further clarifications you may have to start working on this exciting project.
$200 USD in 7 days
3.9
3.9

You need more than an arcade game—the critical challenge is launching a regulated real-money product with secure wallets, capped payouts, and an App Store-compliant payment model. I have 9+ years of full-stack and mobile experience covering payment workflows, Stripe webhooks, account systems, PostgreSQL, and secure backend APIs. I would structure the app with Swift/SpriteKit for gameplay and a Node.js/PostgreSQL backend using an immutable transaction ledger. The server—not the device—would validate entry fees, game outcomes, wallet changes, and the absolute 3× payout ceiling. Before development, I would verify the target jurisdictions, operator licensing, geofencing, age and identity checks, responsible-gaming controls, and whether the chosen processor explicitly supports this business model. Apple approval cannot honestly be guaranteed without those foundations. Which countries will you launch in, and do you already hold the required gaming licences and payment-provider approval?
$188 USD in 4 days
3.2
3.2

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