I need a futuristic illustration of 2 soldiers for a in-game clan avatar. (examples given)
I give you the full freedom in this art work but certain things need to be there.
Let's begin with the back ground :
Background is a battleground with holes in the ground, an explotion en burning stuff, maybe even some corpses laying around.
The first soldiers has the face of Al Pacino, smoking a cigar so he doesnt wear a helmet. He stands up with in his right hand a weapon pointing to the ground and in his left arm a cut-off head he holds by the hair. He wears an armor called Hellrider (picture is shown below, it's an yellow-green colored armor that's need to become black and worn out - cause no one likes new shiny armors) The weapon for this soldier can be chosen from one of the other avatars but PLEASE make your own interpritation, otherwise we would steel someone elses work.
Second soldier doesnt need a face so you can just draw him in a helmet. He wears an armor called Gladiator (shown below -it has a weird darker shine) it needs to become worn out and loose the shine too. The weapon in his hands is also the weapon you're gonna use for him.
The soldiers sits on a big ass boulder or a rock coming out of the ground (please dont make him sit on the ground while the other one stands up , make it a kind of rock that's high enough) With his hands he does nothing except tosing up a golden coin , his weapon lies next to him on the ground.
I'm not picky but please make this work with the idea in the back of your head that it's a postapocaliptic world with mutants and constant war. So don't make shiny, smooth armors and happy faces. It's needs to be brutal en dark and filthy.
Last thing - both soldiers need to have the corsair mark (also shown below) on their chest.
17 freelance ont fait une offre moyenne de 101 € pour ce travail
Добрый день ) Готовы обсудить Ваш проект. Имеем все необходимые навыки для выполнения. Дорожим репутацией. Работаем через безопасную сделку. С уважением, команда Alscon.
Portfolio: [url removed, login to view] I have a really good flexibility with any type of illustration. Plus for very complex poses or camera angles I use 3D max to ensure the perspective is right.