Graphic simulation with Unity3d

Import of EXISTING 3dStudio max rigged character with texture - low poly into Unity3d.

Import of EXISTING fixed scene from 3dStudio max (rendered) into Unity3d.

Optimisation of the character animation (10~12 frames) simulating the movement of the character following a path into the scene with various fixed cameras (like a movie) using Unity3d.

All 3d models already exist. Character animation already exists. I need someone to optimise the simulation and fix the issues for the input into Unity3d.

This is a simulation not a video game FPS hence there is no keyboard input or user interaction. Only a sequence of changes in fixed camera views.

Compétences : Animation 3D, Modélisation 3D, Rendu 3D, Conception graphique

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Concernant l'employeur :
( 3 commentaires ) london, United Kingdom

Nº du projet : #1039259

Décerné à:


I have been working with unity3D for few yrs. Currently, I am working on a game using Unity3D and DDR, and it is very much the same as requested.

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6 freelance font une offre moyenne de $158 pour ce travail


Hi, please check PM

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hi i can get ur job done pls check out my profile link below: [url removed, login to view] thank you and God Bless

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We are experts in Unity3D development. Please see PM.

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see ur pm........thnks........

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i m bidding ur project plz check my portfolio thanx

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