I’m a music producer / sound engineer / sound designer that’s leaning audio implementation from FMOD to UE4. As I’m new to game engines, I’m getting stuck in some places. I have a project nearly 90% finished but I have some issues with audio such as hearing the jump sound twice when the character jumps, rate of fire of the automatic weapon is not 1:1 with the audio Rate of fire.
To be clear, I'm new to game engines but have been working in sound for a long time. I'm learning UE fast for the last few days but have had a few hiccups and obstacles and not sure how to trouble shoot.
If someone can help me find solutions [Removed by Freelancer.com Admin for offsiting - please see Section 13 of our Terms and Conditions] session I’m willing to pay. I doubt it will take more than an hour. Maybe 2.