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I’m ready to turn the “Super Gifts” concept outlined at [login to view URL] into a fully-playable pixel-art game that runs smoothly on both iOS and Android. All core rules, reward logic, and screen flows on that page should be reproduced exactly; feel free to recommend minor UX tweaks only if they improve clarity without changing the underlying mechanics. I haven’t decided whether the finished game will live inside my existing social-media app or ship as a standalone download, so please factor in both scenarios when you outline your approach. If you choose an engine such as Unity, Godot, or another cross-platform framework, let me know how easily its build can be embedded later. What I need from you: • Complete mobile game coded and tested for the current versions of iOS and Android • Authentic pixel-art graphics that match the playful look shown on the reference page, with original sprites, icons, and simple screen transitions • All sound effects and any looping background music cleared for commercial use • An admin-facing settings file or panel where I can adjust reward probabilities, timer values, and basic text strings without recompiling • Source code, layered art assets, and brief build instructions delivered at project hand-off Please include in your proposal a realistic timeline, the major milestones you’d target, and the total cost for development, art, and QA. If additional clarification is needed—especially around integration with my app’s existing user database and login—just ask and I’ll respond quickly. I’m looking forward to seeing how you can bring “Super Gifts” to life.
Project ID: 40454186
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63 freelancers are bidding on average $1,469 USD for this job

With over a decade of experience in full-stack architecture and high-scale systems, I understand your goal of developing the "Super Gifts" concept into a pixel-art mobile game for both iOS and Android. My background in creating high-complexity systems, such as serving over 1 million users, directly applies to the challenges of reproducing the core rules, reward logic, and screen flows while ensuring smooth performance on both platforms. For this project, a strategic insight would be to leverage a cross-platform framework like Unity or Godot to streamline development and ensure easy embedding into your existing social-media app or as a standalone download. My past success in building scalable solutions for mobile apps with intricate reward systems proves that I can handle the complexity of this project. I encourage you to reach out to discuss the roadmap for developing the pixel-art mobile game, including timelines, milestones, and total cost. I am excited about the opportunity to bring "Super Gifts" to life and am ready to make this project a success.
$1,200 USD in 20 days
8.3
8.3

Hi — Elias here from Miami. The real challenge here is not just building a pixel-art game. It’s reproducing the Super Gifts rules, reward logic, timers, screen flow, and probability controls exactly while keeping the code flexible enough for either standalone release or later embedding inside your existing social app. I’d approach this with Unity or Godot, depending on your preference. Unity is stronger if future app integration, analytics, ads, or SDKs matter. Godot can be lighter and cleaner for a focused 2D pixel-art game. The build would include: cross-platform iOS/Android game logic, original pixel sprites/icons, commercial-use audio, configurable reward/timer/text settings, QA testing, and full source/art handoff. I’d structure milestones as: 1. rules review + technical plan 2. playable core prototype 3. pixel art + UI implementation 4. reward settings/admin config 5. sound, polish, QA 6. iOS/Android build handoff Timeline: roughly 6–8 weeks depending on art depth and integration needs. One question: Should the first version store user progress locally, or connect to your existing social app account/database from day one?
$1,125 USD in 7 days
8.1
8.1

Hello, I have carefully reviewed your requirements and understand you need a complete pixel-art mobile game based on the “Super Gifts” concept with exact gameplay flow recreation, cross-platform support, scalable reward systems, and flexible future integration options. About Pixel-Art & Mobile Game Development Experience With 9+ years of experience in Unity and mobile game development, I specialize in pixel-art games, gameplay systems, reward mechanics, UI/UX flows, and scalable cross-platform architecture for iOS and Android. I can develop a polished and optimized experience with authentic pixel visuals, configurable admin settings, smooth mobile performance, and architecture flexible enough for both standalone deployment and future integration into your existing social platform. My top priorities: • Quality optimized work • 100% client satisfaction • Fast delivery • Suitable pricing • Unlimited revisions • Complete NDA & IP protection Estimated delivery You will receive a fully playable mobile game, organized source code, pixel-art assets, configurable admin systems, optimized iOS/Android builds, and documented setup/build instructions ready for launch or future integration. Come inbox & I will share relevant pixel-art and mobile game projects. Let’s get started. Best regards, Sohaib Pasn Games
$750 USD in 7 days
6.8
6.8

Hi I have read you requirement and I will be able to help you. Please message me so that we will have detail technical discussion. I have 9+ years of combined experience in Game Development for Web PC and Mobile and have expertise on Unity , Flutter, Android Java, Kotlin, Swift, Unreal Engine, Python Django, Power BI, Scikit-learn, Data Science AI ML, PyTorch, TensorFlow, SparkML , as well as React , Node , Typescript, JS framework, Nest js , Next js, HTML5 game with AR & VR concepts with Blockchain implementation. Please consider me and initiate a chat for further detailed discussion and understanding. Regards, Anju
$1,000 USD in 30 days
6.6
6.6

Hi, I can build your Super Gifts pixel-art game for iOS & Android with all mechanics from the reference page recreated accurately. Recommended stack: Unity/Godot for cross-platform launch now and easy future app integration. Includes: • Full development + testing • Original pixel art, UI, sounds, music • Admin panel/settings for rewards, timers, text • Source code + assets + build guide Timeline: 4–6 weeks Budget: Negotiable Same timezone-friendly communication with regular updates. Happy to discuss app login/database integration details. Best regards
$1,125 USD in 7 days
6.1
6.1

Hi there, Creating a seamless, pixel-art game like "Super Gifts" poses challenges such as ensuring cross-platform compatibility and maintaining smooth performance on both iOS and Android. My extensive experience in mobile game development ensures these issues are expertly managed, with a focus on maintaining your desired core mechanics and enhancing user experience where possible. Here are my questions: Do you have a preference for the game engine between Unity and Godot? Also, could you provide more details on how the game will integrate with your existing social-media app, particularly concerning user data access? Let’s discuss your project now!
$1,000 USD in 20 days
5.7
5.7

With the goal of bringing "Super Gifts" to life, I'm excited to be the person who turns your exceptional concept into a fully-playable and visually appealing pixel-art game. Thanks to my years of experience and expertise in game development, specifically using Unity, which is renowned for delivering cross-platform games with ease -- your project's needs are perfectly aligned with my skills. I've worked on numerous mobile games, consistently delivering quality projects on time. In addition to building the game according to your specifications, I bring an added value of AI integration to the table. If superimposing your game into your existing social-media app becomes necessary, I have the skills to effectively ensure a smooth process and user experience. My strong command of APIs and understanding of database integration will be indispensable in any potential data-linking requirements. I understand that 'Super Gifts' will require authentic pixel-art graphics and engaging sound effects. Good news! These areas are also my forte. With proficiency in asset creation, I'll generate original sprites, icons, and other elements that mirror precisely the playful aesthetic you envision. Being proficient in English and Spanish would make our collaboration seamless. Rest assured that with me on board, we'll hit all the milestones within the deadlines without compromising on quality or creativity. Let's discuss further how we can uniquely tailor this project specifically for you!
$1,125 USD in 7 days
5.0
5.0

I went through the Super Gifts concept and it clearly defines a tight reward loop with strict timing and state rules, so I’d rebuild it first as a single config-driven ruleset mirroring the reference exactly before visuals. I’d use Unity for iOS/Android for consistent builds, with the option to embed later via Unity as a Library if it ends up inside your existing app. First I’d ship a playable core loop, then add input flow, reward probability controls, and an admin config layer (JSON/ScriptableObjects) so you can tweak rewards, timers, and text without recompiling. Then integrate pixel art, licensed audio, handle reward drift/offline state issues, and run QA across current devices. UX changes would stay minimal, mainly clarity animations without touching mechanics. Timeline is 5–6 weeks with prototype, build, and QA milestones. Before starting, I need to confirm database/login integration and whether embedding in your app is preferred over standalone.
$1,200 USD in 10 days
4.9
4.9

Hi, I am interested in your project because I have experience developing cross platform mobile games with pixel-art design, configurable gameplay systems, and scalable architecture for both standalone apps and embedded integrations. I can recreate the “Super Gifts” gameplay and reward mechanics accurately using Unity or Godot, while designing original pixel-art assets, smooth animations, optimized mobile performance, and commercially licensed audio for iOS and Android devices. The game will include an admin-friendly configuration system for adjusting reward rates, timers, and text content without requiring recompilation, along with a flexible structure that can later integrate into your existing social platform if needed. My workflow includes gameplay prototyping, UI/UX refinement, asset creation, QA testing, staging builds, and final deployment support with complete source code and layered design assets delivered at handoff. I would be glad to review the reference details and discuss milestones, integration possibilities, and the best technical approach for long term scalability. Regards, Alexander
$1,200 USD in 7 days
5.0
5.0

I have thoroughly analyzed the "Super Gifts" concept on your site, and I am impressed by the cohesive blend of retro aesthetics and addictive collection mechanics. This project aligns perfectly with my recent experience developing 2D mobile titles where maintaining a crisp, pixel-perfect visual style was critical to the user experience. Having built several gift-collecting and obstacle-avoidance loops, I am confident in my ability to translate your vision into a polished, high-performance mobile application that captures that nostalgic 16-bit arcade feel while functioning flawlessly on modern hardware. My technical roadmap involves using the Unity engine and C# to ensure cross-platform compatibility and rapid deployment. I will implement a custom Pixel Perfect Camera configuration to eliminate sub-pixel jitter and ensure assets remain sharp across all resolutions. The gameplay loop will be built on a modular event-driven architecture, allowing for easy expansion of gift types and difficulty scaling. Additionally, I will optimize sprite-sheet management and draw calls to maintain a steady 60 FPS even on older devices, while integrating a lightweight data persistence system to track player progress and high scores securely. To ensure we hit the right tone, do you have a specific vision for the progression system—perhaps a tiered unlocking mechanic—or should we focus on an endless, high-score-driven loop? I would also like to clarify if the pixel assets are finalized or if you need me to oversee the design to match the theme on your website. I am available for a brief chat or call to align on these technical details; I am eager to help you turn Super Gifts into a market-ready mobile success.
$1,285 USD in 21 days
4.2
4.2

Hi, The project is clear: turn the Super Gifts concept into a complete playable pixel-art mobile game for iOS and Android, matching the existing rules, reward logic, and screen flow while allowing only small UX improvements where they make the gameplay clearer. I would recommend Unity or Godot for cross-platform delivery. Unity may be better if you later want to embed or connect the game with your existing social app, user database, rewards system, or login flow. The key is keeping the game logic configurable, so reward probabilities, timers, and basic text can be adjusted through a settings file or simple admin-style configuration without rebuilding the app. I’ve worked on mobile game builds involving pixel-style UI, game rules implementation, configurable reward logic, mobile optimization, sound integration, and iOS/Android build delivery. The final handoff would include source code, original art assets, commercial-use audio, build instructions, and tested mobile builds.
$1,200 USD in 20 days
3.0
3.0

I have analyzed the "Super Gifts" concept; the blend of classic pixel-art charm with addictive collection loops is exactly the type of project I excel at. Having delivered several retro-style mobile titles that prioritize pixel-perfect rendering and responsive input, I understand how to translate these specific mechanics into a polished, high-performance end product. My background in mobile optimization ensures that the vibrant visuals and gameplay remain consistent across diverse screen resolutions and hardware capabilities, maintaining that nostalgic feel without compromising on modern performance. Technically, I’ll leverage Unity’s 2D Sprite Shape and Pixel Perfect Camera systems to eliminate sub-pixel jitter and maintain visual integrity. My approach involves building a robust C# event-driven system for the gift interactions, ensuring that adding new mechanics or seasonal content is seamless and doesn't require rewriting core code. I will also implement an object pooling system for particles and collectibles to ensure a stable 60fps on mid-range devices. For the UI, I'll utilize a custom canvas scaler to keep pixel-art elements crisp without stretching or blurring across different aspect ratios. Regarding the mechanics, do you have a specific preference for the leaderboard provider, or would you like me to recommend a lightweight solution like PlayFab? Also, have you finalized the sprite sheets for the gift animations, or should we factor in asset optimization? I’m ready to dive into the physics layers and level progression whenever you are. Let’s connect for a quick message exchange or a brief call to sync on the roadmap and start building.
$1,304 USD in 21 days
0.0
0.0

Lets chat, a free consultation and no obligation. I understand you need a clean, professional, and user-friendly solution for your "Pixel-Art Mobile Game Development" project. My skills in PHP, Java, JavaScript are a perfect fit for this project. While I am new to freelancer.com, my extensive experience delivers integrated, automated solutions. Regards, Jason McLachlan
$1,125 USD in 3 days
0.0
0.0

The real risk here isn’t reproducing the rules on the page — it’s shipping a faithful, low-latency pixel game that can live either inside your social app or as a standalone release, with tweakable reward logic and properly licensed art/sound. Practical approach: I’ll run a short discovery (confirm edge cases), then deliver in iterative sprints: pixel art + SFX pass, core gameplay, admin settings UI (editable JSON + in-app panel), cross-platform builds, and device QA. I’ll reproduce mechanics exactly and propose only tiny UX clarifications if they improve clarity. Recommended stack: Unity (C#) for fastest, reliable iOS/Android builds and "Unity as a Library" embedding later; assets authored in Aseprite/PSD and audio sourced/composed with commercial licenses. Use a simple JSON/ScriptableObject config for reward probabilities and timers to avoid recompiles. Maintenance/flexibility: modular code, one month of bug-fix support included, clear build instructions, and all source + layered assets delivered. Remote config can be added later if you want server-driven tuning. Similar project: Myco Product Wheel — shipped a responsive, asset-driven UI with admin tooling and live updates; I handled asset pipelines, admin UI, and QA. Total: $1,125. Timeline: ~5–6 weeks. Milestones: spec (3d), art (10d), core dev (14d), admin & polish (7d), QA & handoff (7d). Quick question: do you want players authenticated against your social app’s user DB at launch, and if so which auth method does your app use?
$1,125 USD in 7 days
0.0
0.0

Hi there, I see you need the Super Gifts concept turned into a fully playable pixel art game for iOS and Android, reproducing all core rules, reward logic, and screen flows from your reference page. The game includes coin range selection, animated gift videos with sound effects, recipient screens filling with gifts, bonus rounds with five additional picks, real time visibility for all members watching, and dynamic scaling of gift videos based on whether a member is streaming alone or battling. I have built 12 cross platform mobile games using Unity, including a social gifting mechanic similar to your Super Gifts concept where users sent animated gifts with random coin values and viewers saw the animation in real time. I can reproduce your exact logic for coin ranges, random payouts, bonus rounds, and real time event visibility. I will create original pixel art sprites, source commercial use sound effects and looping background music, and include an admin settings file where you can adjust coin ranges, probabilities, and text strings without recompiling. Timeline is 10 to 12 weeks including development, pixel art, sound, and QA. Major milestones are core gameplay and logic at week 4, art and animations at week 7, real time and bonus features at week 9, and final polish and store submissions at week 12. Total cost for development, art, and QA is 12,000 dollars. I can start immediately. Best regards, Mobasher Reza
$1,125 USD in 3 days
0.0
0.0

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