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## **Final Project Brief: Jump For Brainrot [Sim-Tycoon Hybrid]** This project is a high-fidelity simulator-tycoon designed for extreme virality, physics-based dopamine loops, and long-term player retention. The goal is to move away from traditional building and instead focus on a "Jump-to-Earn" mechanic where status is displayed through a persistent collection of 100 unique assets. ### 1. The Core "Jump-to-Earn" Engine * **The Physics Loop:** Players jump from elevated ledges onto trampolines/bouncers to reach maximum vertical altitude. * **The Z-Coordinate Calculation:** Gold rewards must be calculated precisely via Verse based on peak altitude. * **Precision Formula:** `Gold_Reward = (Peak_Height * Base_Multiplier) + (Active_Brainrot_Bonus)`. ### 2. Idle Progression: Offline Earnings * **The "Brainrot Passive" System:** Players continue to earn gold while they are offline. * **The Calculation:** Earnings are based on their "All-Time Highest Jump" record and the number of Brainrots currently in their collection. * **The Catch:** Upon re-logging, the player must go to their Collection Room to "Claim" their accumulated offline gold, reinforcing the daily login habit. ### 3. The 16-Day "Loyalty" Progression (100 Levels) * **The 100-Level Grind:** The game features 100 unique levels. Each level corresponds to a unique "Brainrot" asset (3D mesh or high-end VFX). * **The Math:** Calibrate progression so a "faithful" player (1 hour/day) reaches Level 100 and their first Rebirth in exactly 16 days. This requires non-linear cost scaling: `Cost = 1000 * (1.15^Level)`. * **The Rebirth:** Level 100 unlocks the Rebirth option, resetting gold but granting permanent Jump Power multipliers and exclusive Rebirth-only auras. ### 4. Admin Code & Secret Brainrot System * **Dynamic Code Entry:** Implement a "Secret Code" keypad in the central hub. * **Admin-Level Management:** Create an accessible backend system (via Verse) that allows the owner to easily input, update, and rotate secret codes. * **Code Rewards:** These codes must unlock exclusive, "Admin-Tier" Brainrots that are not obtainable through standard leveling. These must feature the most intense VFX for social media "leaks." ### 5. The "Collection Room" & Plot System * **6-Player Neighborhood:** The lobby features 6 circular plots. Upon joining, players must walk to an empty plot and hit a [CLAIM NEIGHBORHOOD] button. * **The Trophy Room:** Once claimed, the player’s personal room instantly populates with every Brainrot they have unlocked, including Admin-Tier assets. * **The "Key to Collect" Mechanic:** After a jump, a physical item appears that the player must click a key to "Collect," sending it to their persistent Trophy Room. * **Social Friction:** All 6 rooms must be visible to everyone in the lobby to drive "Envy-Based" engagement. ### 6. Enhancers & Persistence * **Jump Enhancers:** Instead of buildings, players buy "Jump Boosters" and "Gravity Gear" that modify Verse physics variables to reach higher Altitude Tiers. * **Double-Dip Cooldown:** A 3x Gold Boost (30 mins) with a 6-hour persistent cooldown. * **Full Persistence:** Verse must save everything: Level (1-100), Unlocked Brainrots (Array), Secret/Admin Brainrots, Total Gold, Rebirth Count, Highest Jump, Cooldowns, and Last Logout Time. ### 7. Aesthetic & Monetization * **Visual Fidelity:** High-contrast neon aesthetics, custom skyboxes for different altitude tiers, and polished VFX trails. * **In-Island Shop:** Players can purchase "Aesthetic Trails" and "Godly Auras" for V-Bucks. Every aesthetic must provide a minor gameplay stat (e.g., +1% Gold) per 2026 rules. ### 8. Quality Assurance & Technical Standards * **Zero-Bug Delivery:** This project must be delivered in a 100% stable, "ready-to-publish" state. There must be no logic errors, physics glitches, or UI bugs upon delivery. Extensive testing across console, PC, and mobile is required. * **Verse-Centric Logic:** All math, plot-claiming, secret code verification, and persistence must be handled in Verse to ensure the map avoids "recalibration" payout delays. * **Optimization:** Use Level Streaming and Instanced Meshes to ensure that even with 100+ assets per player, the map maintains a locked 60 FPS on all platforms.
Project ID: 40376509
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Active 1 mo ago
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I am a perfect fit for your project. Your need for a precise, Verse-based jump-to-earn engine with seamless offline earnings and robust persistence aligns perfectly with my skills. I will deliver clean, optimized code featuring non-linear progression, admin code management, and smooth multiplayer neighborhood interaction to maximize virality and player retention. While I am new to Freelancer, I have strong experience and have delivered similar solutions outside the platform, including physics simulations, backend systems, and optimized multiplayer environments. I offer a free consultation to understand your unique goals and craft the best technical approach. I would love to chat more about your project! Regards, Sonny Dube
$100 CAD in 14 days
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5 freelancers are bidding on average $298 CAD for this job

Hi, Jumping into the world of game design is always exciting! You're looking to create a unique "Jump-to-Earn" mechanic for a simulator-tycoon game that keeps players engaged with physics-based loops and a collection system. I can help bring that vision to life by implementing precise calculations for gold rewards and designing a dynamic collection room that fosters player interaction. With my experience in game development and understanding of Verse, I can ensure that all mechanics run smoothly, from the physics engine to the loyalty progression system. High-quality visuals and a bug-free experience are my top priorities, so you can count on a polished final product. Send me a quick message and let’s talk about your project. Even if it’s just to explore ideas, I’m happy to help — you might be one message away from finding the right person for the job. You can check out my work here: https://www.freelancer.com/u/taskra.
$140 CAD in 3 days
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Hello, I’ve reviewed the project brief and I’m excited about the opportunity to help you develop a physics-based, "Jump-to-Earn" simulator with a focus on long-term player retention and extreme virality. I’m available to start immediately and bring my expertise in game design and development to bring this creative vision to life. With extensive experience in game mechanics, physics-based gameplay, and Verse scripting, I can ensure that the game’s progression, offline earning systems, and visual aesthetics come together seamlessly. I will implement the "Brainrot Passive" system, the 100-level grind, and the Rebirth mechanic as specified, ensuring smooth progression, dynamic code management, and precise offline gold calculation. Here’s what I’ll deliver: A polished, physics-based game engine with precise gold rewards based on player altitude and Brainrot bonuses. The implementation of the loyalty progression system, including the non-linear cost scaling and the 16-day grind. Fully functional back-end code for secret Brainrot unlocks and dynamic code entry. A "Collection Room" with persistent trophy rooms and social engagement mechanics. A fully optimized, bug-free product that runs smoothly across console, PC, and mobile with locked 60 FPS. I’m confident I can help make this game a memorable, engaging experience. Looking forward to discussing further details and getting started right away. Best regards, Carlos
$50 CAD in 7 days
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I am a perfect fit for your project, understanding the need for a clean, professional, and seamless "Jump-to-Earn" simulation with integrated Verse scripting and automated offline progression. Your focus on user-friendly mechanics like the Collection Room and dynamic admin code system aligns with my expertise. I offer strong skills in physics-based game development, Verse scripting, and UI optimization. While I am new to freelancer, I have tons of experience and have done other projects off site ensuring fully tested, bug-free, and high-performance results across platforms. I would love to chat more about your project! Regards, Ty Ax
$200 CAD in 14 days
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Hi! As a Senior Level Artist, I can take full ownership of building the high-fidelity, neon-aesthetic location for your project so your developers can focus purely on the complex Verse logic. I will design the central hub, the vertical jump tiers with custom skyboxes, and the 6-player Trophy Rooms. By implementing strict optimization techniques like Level Streaming and Instancing, I guarantee the environment will look premium while maintaining a locked 60 FPS across all platforms.
$1,000 CAD in 10 days
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Raymond, Canada
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