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We are building a next-generation FiveM/QBCore roleplay framework based on the L2S base, with a strong focus on immersion, performance, quality, and long-term scalability. This project is not about adding many random scripts. The goal is to create a connected ecosystem where every major system works together through shared logic, consistent UI, realistic rules, and meaningful player interaction. We want the server to feel alive. Players should have something to do everywhere on the map, and every action should feel connected to the world around them. Core Vision The server should move away from classic “menu-based RP” and toward a more physical, realistic, and interactive experience. Instead of players simply opening an inventory and carrying unrealistic amounts of items, we want systems where: items have physical meaning physical prop storage props are visible, interactable vehicles, houses, businesses, and MLOs have purpose player actions create consequences systems connect together naturally gameplay creates chains, dependencies, and opportunities Example: A player should not be able to carry 20 weapons in a backpack. Weapons should require proper storage, cases, vehicle transport, slings, trunks, or physical props. A business owner should not magically spawn dealership stock. They should order vehicles, wait for delivery, pick them up, prepare them, and then sell them. The goal is to build systems that encourage players to interact with the world, with businesses, with criminals, with police, and with each other. Development Direction The developer will start from the L2S base, which already includes a strong UI direction. This UI style should be expanded and reused across all future systems so the server feels like one unified product. The project will include: repairing and cleaning existing scripts rewriting weak or unstable logic creating new custom systems connecting systems together properly improving performance reducing script bloat replacing low-quality standalone resources creating reusable core logic making the world interactive building admin/dev tools for in-game creation Merge scripts We want a high-quality foundation, no shortcuts. System Philosophy All major systems should be treated as core platforms, not isolated scripts. Main core systems: Inventory System Housing System Police / EMS System Vehicle System Criminal System Jobs & Businesses System UI System Core Platform / Admin System Each system should own its proper domain, but they must communicate through clean exports, events, callbacks, and shared metadata. Example: Inventory owns item metadata and physical item logic. Vehicle system owns vehicle state, keys, damage, and persistence. Housing owns properties, access, furniture, and living spaces. Criminal system owns heat, crime chains, black market, and illegal opportunities. Police/EMS owns law enforcement, medical, evidence, and response systems. UI system provides the shared interface language across everything. Interactive World Goal We want the whole map to feel useful and interactive. Houses, MLOs, businesses, streets, vehicles, interiors, warehouses, shops, garages, police stations, hospitals, criminal locations, and public spaces should all have purpose. Examples: houses can require maintenance, cleaning, security, storage, break-in risks, and police warrant access businesses require stock, deliveries, employees, equipment, customers, and maintenance dealerships must order vehicles, receive shipments, prepare stock, and manage sales restaurants need ingredients, storage, production, freshness, and customer demand criminal locations can have heat, raid risk, stash management, suppliers, and dead drops vehicles have ownership, fuel, damage, storage, keys, history, and persistence police and EMS respond to real incidents, evidence, NPC calls, robberies, injuries, and investigations inventory items can be placed, carried, inspected, stored, damaged, repaired, or traced The city should feel like an ecosystem, not a collection of disconnected menus. Realism Without Boring Simulation The server should feel realistic, but it should still be fun. We do not want tedious simulator mechanics that become chores. Realism should create meaningful choices, not frustration. Good realism: realistic storage visible props & interactable business supply chains preparation-based crime vehicle maintenance Item, rarity, condition and metadata housing security and robbery risk police evidence and investigation consequences based on player actions Bad realism: too many repetitive chores excessive waiting overcomplicated UI punishing players for every small action systems that only slow players down without creating gameplay The goal is to make players feel rewarded for planning, building, trading, maintaining, and interacting with the world. In-Game Creation Tools A major requirement is that admins and developers should be able to create and manage content in-game without constantly editing files manually. We want creator tools such as, We dont want to update 10 scripts for small changes etc, important that we build master scripts with source of truth Drug Creator Police Creator Job Creator Business Creator House Creator Elevator Creator Door Creator Garage Creator Shop Creator Crafting Creator NPC Creator Interaction Creator Mission/Contract Creator Stash/Storage Creator Robbery Creator Blip/Zone Creator These tools should allow authorized staff to configure systems directly in-game through the L2S UI style. This will make the server easier to expand, easier to maintain, and faster to develop. Quality Expectations Every system should be built with: clean code strong server-side validation good performance low client/server overhead proper permissions proper logging no duplication exploits clear config structure reusable logic consistent UI clean exports and events database-safe persistence admin/debug tools scalability for future features The developer should avoid quick hacks that only solve one issue but create future problems. We want systems that can grow. Final Vision The goal is to build a premium, immersive, next-generation RP server where the city feels alive and every major system connects. Players should feel that: businesses have real operations crime has planning, risk, and consequences police and EMS have meaningful work vehicles feel like real assets homes feel like living spaces inventory items feel physical the economy has supply chains the world reacts to player behavior admins can create and manage content in-game every script feels like part of the same platform rebuild ressources, reduce ressources and optimized This project should not feel like a normal FiveM server with many scripts installed. It should feel like a custom-built world. We have most scripts, some scripts we might need to buy, other scripts we need to custom develop. You are required to have GTA & Fivem installed for testing. You cant not bid without. Nopixel and prodigy RP is servers we can learn from. I’ll test everything on a staging server; acceptance depends on a clean console (no errors or warnings) and smooth in-game operation with resource time well below 0.4 ms per script. If this sounds like your kind of project, let’s get started!
Project ID: 40540967
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65 freelancers are bidding on average $162 USD for this job

⭐⭐⭐⭐⭐ Build an Immersive FiveM/QBCore Roleplay Framework for Your Server ❇️ Hi My Friend, I hope you're doing well. I've reviewed your project details and see you're looking for an experienced developer for your FiveM/QBCore roleplay framework. You don’t need to look any further; Zohaib is here to help! My team has successfully completed 50+ similar projects for immersive game environments. I will focus on creating a connected ecosystem with smooth interactions, realistic rules, and engaging gameplay, all while maintaining high performance and scalability. ➡️ Why Me? I can easily build your roleplay framework as I have 5 years of experience in game development, specializing in FiveM and QBCore systems. My expertise includes UI design, scripting, and system integration. Additionally, I have a strong grip on optimizing performance and ensuring smooth gameplay. ➡️ Let's have a quick chat to discuss your project in detail. I can showcase samples of my previous work, demonstrating my capability in creating immersive game environments. Looking forward to discussing with you in chat! ➡️ Skills & Experience: ✅ FiveM Development ✅ QBCore Integration ✅ UI Design ✅ Scripting ✅ System Optimization ✅ Database Management ✅ Game Mechanics Design ✅ Performance Tuning ✅ User Interaction Design ✅ In-Game Tool Creation ✅ Quality Assurance ✅ Debugging Waiting for your response! Best Regards, Zohaib
$150 USD in 2 days
7.7
7.7

Hel lo !------------>>>>>> I have experience developing and optimizing FiveM/QBCore servers with a focus on clean architecture, performance, and scalable systems. I can help rebuild and connect your core systems into a unified, immersive RP framework while keeping resources optimized and easy to maintain.
$280 USD in 5 days
7.2
7.2

Hi, I read the full brief, and this is clearly not a “add more scripts” job. You’re trying to turn the L2S base into one connected FiveM/QBCore ecosystem where inventory, housing, vehicles, police/EMS, businesses, crime, UI, and admin tools all share logic instead of fighting each other. I can help clean, merge, rebuild, and optimize resources with that platform mindset: server-side validation, reusable exports/events, shared metadata, database-safe persistence, consistent L2S-style UI, and no shortcut logic that creates exploits later. I’d focus first on stabilizing the base, reducing bloat, and defining the core “source of truth” systems before adding new creator tools like jobs, houses, shops, doors, garages, crafting, NPCs, missions, stashes, and robberies. The goal would be a server that feels alive: physical inventory, meaningful storage, vehicle and business supply chains, police evidence, crime heat, housing risk, and admin/dev tools that let staff expand the world in-game. Question 1: Which core system do you want rebuilt or stabilized first: inventory, vehicles, housing, jobs/businesses, or police/EMS? Question 2: Do you already have a staging server with L2S/QBCore running, or should setup and resource audit start from scratch? Regards, Houssame
$140 USD in 7 days
6.2
6.2

Building upon my 13+ years of experience in Python-focused projects, I'm well-suited to develop your next-generation FiveM/QBCore roleplay framework. My skill set covers everything from automation and AI solutions to Full-Stack and Mobile Development - all relevant and necessary tools for a project of this complexity. I've completed a gamut of impactful projects including similar tasks like car rental website development, AI emergency caller systems using Vapi and Twilio, as well as the installation of Claw AI bot on MacOS and Windows OS. The idea of creating an immersive, scalable, and cohesive ecosystem where all major systems work in synchrony deeply resonates with my approach to problem-solving. My penchant for building high-performance and result-driven solutions dovetail with your vision for the project perfectly. In conclusion, my extensive technical skills paired with my ability to frame a systematic view of coding can ensure clean exports, seamless system integration and maintenance alongside improved performance to reduce script bloat. Let's work together to make this world an immersive concoction where every action has consequences and gameplay creates chains leading to more opportunities.
$30 USD in 1 day
6.4
6.4

Hello! We can help build a unified FiveM/QBCore framework around your core systems. 1. Which system should we tackle first for the initial release? 2. Do you already have the L2S base and existing resources ready for review? — About us We are dZENcode – a full-cycle IT company for digital product development: from design and programming to integrations and post-release support. We build projects from scratch and also work on existing solutions that need further development, improvements, or technical support. You can find detailed information about our services and rates on our official website: https://dzencode.com. Please review it – after that, we can discuss the details and agree on the next step. ⚠️ After clarifying all details, we will define the scope, the suitable cooperation format – task-based, outsourcing, or outstaffing – and the final cost. Projects are guaranteed to reach release with us: • 10+ years providing IT services; • 90+ in-house specialists; • 250+ public reviews since 2015; • We support products under SLA after launch; • We work under NDA and a company contract!
$140 USD in 7 days
6.3
6.3

Hello dear, I’m Md. Toriqul Islam, an experienced FiveM/QBCore and Lua developer with 10+ years of expertise in building optimized, scalable multiplayer systems and custom game frameworks. I understand you’re building a premium L2S-based FiveM RP ecosystem where every core system is interconnected, optimized, and immersive. I have experience developing custom QBCore resources, optimizing server performance, integrating reusable core logic, creating admin tools, and ensuring clean, error-free gameplay with strong server-side validation. I have rich experience in Lua, FiveM, QBCore, MySQL, JavaScript, C#, performance optimization, UI development, and API integrations. I’m ready to start immediately and would be happy to discuss your project. Looking forward to hearing from you. Best regards, Md. Toriqul Islam
$60 USD in 4 days
5.7
5.7

Hi There!!! ★★★★ ( FiveM & GTA installed for testing, ready to build a scalable QBCore ecosystem ) ★★★★ I've carefully read your vision, and this is far beyond a typical FiveM server. You're looking for a unified, optimized QBCore framework where every system communicates seamlessly through reusable logic, consistent UI, and realistic gameplay while keeping performance, scalability, and clean architecture as top priorities. ⚜ L2S/QBCore framework development & optimization ⚜ Custom interconnected gameplay systems ⚜ Script rebuilding, merging & performance tuning ⚜ In-game creator/admin management tools ⚜ Shared UI, exports, events & metadata architecture ⚜ Server-side validation & database persistence ⚜ Clean, reusable, scalable codebase I have experience building and optimizing custom FiveM/QBCore resources, reducing script bloat, and creating modular systems that are easy to expand. My approach is to refactor weak logic, build master systems as the single source of truth, and ensure every resource stays lightweight with clean console output and low resource usage. I'd love to discuss your roadmap and help build a truly premium RP experience. Warm Regards, Farhin B.
$110 USD in 10 days
5.2
5.2

You want a living, interconnected RP city rather than a pile of menu scripts. The biggest early risk is leaving inventory, vehicle, housing and admin tools as separate hacks; get their ownership, exports, events and shared metadata wrong and the server becomes brittle and slow. I’ve rebuilt systems with that exact constraint in mind and will treat each major system as a platform that owns its domain while exposing clean, low-overhead hooks for others to use. My approach: start with a focused L2S audit and smoke test on your staging server, then deliver a prioritized plan. First I will repair and clean unstable scripts and remove duplication. Second I will refactor inventory, vehicle persistence, and housing so items, storage, keys, damage, and metadata are authoritative server-side. Third I will build the in-game creator/admin tools inside the L2S UI so staff can add jobs, houses, NPCs, missions, stashes, and doors without editing files. Throughout I will enforce server-side validation, logging, performance budgets, and clear exports/events for cross-system communication. Target acceptance: clean console with resource time under 0.4 ms per script. Relevant example: LootEdge — a marketplace I built required secure item metadata, transaction integrity, admin gating and audit logs. That experience maps directly to making businesses, dealerships and inventory trustworthy and traceable in-game. Quick facts: - Stack: JavaScript + QBCore Lua, optional C# modules where needed - Initial milestone: $140 — includes full L2S audit, smoke tests, and prioritized fix list (3–5 days) - Follow-up work priced per milestone by agreed scope Do you want me to run the audit on your staging server now? Please provide repo/staging credentials and confirm I should push logs and the resource time profile after the first run. I have GTA and FiveM set up for testing.
$140 USD in 7 days
4.8
4.8

Hi, I am a full-stack AI developer with 8 years of rich experience in software development, with a background in game development and scalable server systems. I am familiar with FiveM, QBCore, Lua, JavaScript, C#, Game Development, Database Management, Performance Tuning, Software Engineering, and UI/UX development. I understand your goal is to build a connected RP ecosystem rather than a collection of standalone scripts. I can refactor and optimize existing resources, develop reusable core systems with clean exports and server-side validation, and ensure consistent UI, low resource usage, and seamless integration across inventory, vehicles, housing, businesses, police, and admin tools. I'm an individual freelancer and can work on any time zone you want. Please contact me with the best time for you to have a quick chat. Looking forward to discussing more details. Thanks. Emile.
$250 USD in 7 days
4.8
4.8

✋ Hi There!!! ✋ THE GOAL OF THE PROJECT:- BUILD A NEXT GENERATION IMMERSIVE AND SCALABLE FIVEM QBCORE ROLEPLAY FRAMEWORK BASED ON L2S WITH INTERCONNECTED GAME SYSTEMS I have carefully reviewed the complete requirements and understand you need a highly optimized FiveM RP framework with unified systems, immersive gameplay, and long term scalability. I am best fit for this project due to strong experience in FiveM/QBCore development and large scale game system architecture. 1 Develop core interconnected systems including inventory housing vehicles police and economy logic 2 Refactor and optimize existing L2S base scripts ensuring clean performance and low resource usage 3 Build reusable core framework with admin in game creation tools and unified UI system I will provide UI design, database management, testing, full source code delivery, performance optimization, and deployment support. With 9+ years experience as a full stack developer I have worked on multiple FiveM/QBCore servers with custom frameworks and optimized roleplay systems. Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
$144 USD in 7 days
4.7
4.7

I work on production SaaS and ERP backends, but I don’t build or script in FiveM/QBCore (LUA/GTA game servers are not in my stack). My work is web, mobile, and backend platforms—APIs, admin systems, complex data flows, and UI in React/Flutter. If you need a dev for the connected web portal, admin panel, or external APIs for staff use, I can build that with Node.js and React.js, and document a clean interface ready for in-game integration. But for core FiveM scripting, map logic, or in-engine systems, that's not my field. If you want to split the work and need a reliable backend or admin layer, reply with details. Pradeep
$140 USD in 7 days
4.3
4.3

I'll transform your L2S/QBCore base into a cohesive, high-performance roleplay framework by rebuilding core systems with shared logic, reusable architecture, and optimized server-side validation. The focus will be on interconnected gameplay, realistic mechanics, in-game creator tools, and a consistent UI so every system works as one unified platform rather than isolated scripts. I'll refactor existing resources, eliminate unnecessary script bloat, improve performance, and ensure clean, scalable code with database-safe persistence and admin tools. Every feature will be thoroughly tested on a staging server to deliver a stable, immersive experience with a clean console and optimized resource usage.
$40 USD in 1 day
4.3
4.3

Hi there, I see you're aiming to build a FiveM/QBCore framework where immersion and interconnected systems matter more than just stacking scripts. Using the L2S base, I'll create gameplay where items have visible, physical storage, and player actions trigger real consequences. That means weapons need proper cases or slings, business inventory follows real-world supply steps, and all core systems link through shared logic and a unified UI, as you described. I'll stick closely to your focus on realism, consistent interfaces, and making the entire map feel alive with meaningful player choices. No random menu-heavy features - only integrated systems that drive interaction and create dependencies between businesses, crime, law enforcement, and world props. I'll maintain the current UI direction from L2S and keep performance and scalability as priorities throughout. A key insight here is to design the system's backend so rules for item storage, inventory checks, and prop interactions are enforced at the logic level, not just visually. That keeps immersion strong and reduces loopholes. I'm motivated to build my reputation with thoughtful work at a fair rate and can start as soon as you share access to your base. Are there any legacy scripts or third-party dependencies that you'd want retained, or is this a clean slate? Best regards, Pham Van Huy
$159 USD in 4 days
4.0
4.0

With over 8 years of experience under my belt, I certainly possess the skillset and expertise necessary to tackle your ambitious project. I have an in-depth understanding of JavaScript that's critical for developing your desired connected ecosystem. My proficiency in Figma, React, Node.js and other technologies offers a unique perspective that would ensure your FiveM/QBCore roleplay framework enthusiastic design is achieved. Drawing from my extensive background in backend service development, database optimization and app building, I’m well-versed with creating scalable solutions. This is exceptionally relevant as you've specifically highlighted performance, quality and long-term scalability as vital aspects of your framework. Additionally, I've worked with multiple databases including but not limited to MySQL, PostgreSQL, MongoDB which is significant since it's a core feature of your project.
$200 USD in 7 days
4.5
4.5

Hello Dear, I’m a Full-Stack Developer with 10+ years of experience and a B.Sc. in Computer Science and Engineering (CSE) from BUET. I develop scalable multiplayer systems, backend architectures, automation tools, and performance-focused applications with clean, maintainable code and long-term scalability. I understand you're building a next-generation L2S/QBCore RP framework where every system is interconnected, optimized, and immersive. I can help refactor existing resources, develop reusable core systems, build in-game creator tools, optimize resource usage below target thresholds, and ensure consistent UI, server-side validation, and seamless integration across inventory, housing, vehicles, jobs, police, and criminal systems. I'm skilled in Lua, QBCore, MySQL, JavaScript, APIs, optimization, and scalable system architecture. Let’s discuss your roadmap, priorities, and milestone plan. Looking forward to hearing from you. Best regards, Md Ruhul Ajom
$70 USD in 2 days
5.1
5.1

Hello, I am ready to dive into your project immediately. I’ve worked on FiveM/QBCore framework development where we refactored L2S-based systems into modular core-driven architectures, replacing standalone scripts with shared exports, event buses, and unified metadata handling across inventory, vehicle, and job systems. I’ve also implemented performance-focused optimizations (reducing client tick usage and moving heavy logic server-side) and built in-game admin tools for creating jobs, stashes, and interactions directly through UI without touching files. I want to discuss with you in more detail. Kind regards, Mojjammil
$140 USD in 7 days
3.7
3.7

Hello, I will build a unified QBCore L2S-based framework focused on physical items, shared metadata, and server-side ownership to eliminate menu-based exploits. I'll refactor existing scripts into core platforms (inventory, vehicles, housing, criminal, UI) with clean exports/events, strict server validation, and a shared metadata layer. I'll implement physical props, realistic storage, ordered vehicle delivery flows, and L2S-styled in-game creator tools so systems integrate and perform. I refactored a QBCore L2S server: consolidated 120 resources into 45, reduced average script CPU to 0.18ms, and shipped a physical-inventory plus vehicle-persistence system. I suggest DB-backed, versioned creator tools and a staging CI harness for automated smoke tests. I'll deliver a phased plan and staging checklist for immediate testing. Thank you, - Bohdan
$50 USD in 2 days
3.2
3.2

Hi I've been working with FiveM and QBCore for years, and I understand the challenge of building an interconnected ecosystem rather than a pile of isolated scripts. Your vision of moving away from menu-based RP toward a physical, interactive world is exactly the kind of framework I enjoy architecting. The biggest risk I see is performance degradation when systems like inventory, vehicles, and housing share state without a clean data flow, leading to lag and desync. My approach is to design a shared event-driven core with a unified metadata layer, so each system can query and update without blocking the main thread or duplicating logic. I'll reuse and extend the L2S UI patterns across all modules, ensuring a consistent look and feel while keeping code DRY. Every system will be written with clear exports and callbacks, and I will include integration tests for critical interactions like vehicle storage or property break-ins. You can count on clean, commented code and regular communication to keep the direction aligned. Looking forward to hearing from you. Best regards, Jose
$140 USD in 7 days
3.2
3.2

Short version: Your goal of creating a cohesive, immersive FiveM/QBCore roleplay framework hinges on integrating core systems like inventory, police, and jobs through shared logic and clean events. I can help redefine your architecture to make sure every action connects. I’ll deliver the initial milestone in 45 days. When can we start? I can have something to show you within 24 hours.
$110 USD in 45 days
2.8
2.8

As a seasoned developer with a passion for immersive game design, I am well-prepared to bring your Next-Generation FiveM/QBCore Roleplay Framework to life. With my 9+ years of experience in web and mobile app development, I’ve honed my skills in JavaScript to a T. I can precisely repair and clean existing scripts as well as create new, custom systems from scratch - all while prioritizing performance and reducing bloat. The core philosophy of your project aligns with what I believe makes a game truly interactive and engaging. Building an interconnected ecosystem where player actions lead to tangible consequences is what separates great roleplaying games from average ones. My expertise with JavaScript can ensure that all major systems - inventory, housing, police/EMS, vehicle, criminal, jobs & businesses, UI – communicate seamlessly through clean exports and shared metadata – contributing to your vision of a connected world. Lastly an interactive world is a backbone of any successful roleplaying game. As I look through your plans for making every element in the game useful and purposeful - houses, businesses, streets, vehicles etc.- I'm even more excited about this project seeing its scope and potential. My skill set especially with game design has always been inclined towards creating such an interactive world which doesn't feel like a sum of different islands but have everything con
$140 USD in 7 days
2.8
2.8

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