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I want to build a small, side-scrolling platformer in Godot and need a developer who already feels at home inside the engine. The goal is a simple yet polished 2D game that shows off fluid platforming mechanics and a bright, cartoon art style. Here’s the vision I’m picturing one concise level—or a short series of rooms—where the player can run, jump, wall-slide and double-jump past a handful of enemy types, grab pickups and reach a clear finish point. The scope is intentionally contained so we can focus on tight controls, clean code, and visuals that feel consistently “Saturday-morning-cartoon.” What I’ll supply • Style references and rough sketches for the hero, enemies and environment pieces • Prompt feedback on mechanics, layout and visual direction What I’d like you to handle • Project set-up in Godot 4.x, with a tidy scene hierarchy and reusable scripts • Implementation of responsive character movement and collision handling • Creation or smart sourcing of placeholder cartoon sprites, tiles and simple VFX that match the reference look • Level assembly with hazards, moving platforms, checkpoints and basic UI (title, pause, game-over) • Exporting a Web build so I can share a playable link alongside the full project folder Acceptance criteria • Runs without errors in the current stable release of Godot 4 Smooth execution on mobile. • Character movement feels tight and bug-free across keyboard and gamepad • Art and audio place-holders visibly follow the provided cartoon style guide • Project files are well-commented and logically organized so I can extend them later If you have a previous Godot platformer (even a game-jam entry) that shows your chops, please include a link. Also let me know roughly how many hours or milestones you anticipate for a project of this size. Looking forward to collaborating!
Project ID: 40437626
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41 freelancers are bidding on average $575 USD for this job

With over 300 sophisticated games developed under our belt, we are no strangers to the game development industry, having worked extensively with Godot and other major engines. Equipped with this expertise, we'll set up your project in Godot 4.x cleanly and efficiently, your scene hierarchy will be tidy and scripts reusable. We understand the importance of fluid platforming mechanics and an immersive, realistic gaming experience. Drawing from our vast portfolio that includes AAA PC and mobile games, we have an intuitive sense of what works best for any type of game. We acknowledge the deliberate simplicity you seek for your monster hunting game. Trust us to deliver on tight controls and clean code as well as providing placeholder art that matches your cartoon-style direction. We'd love to explore the given freedom to implement hazards, moving platforms, checkpoints alongside basic UI needs. Anticipating a few milestones based on our extensive experience with similar games, we pledge that the-project-execution will be smooth for both desktop and mobile gaming. With every line of code ensured to function seamlessly across keyboard and gamepad inputs. Finally, quality assurance is vital to us – we value clean code that's logically organized alongside well-commented project files laying the solid groundwork for potential extensions by anyone in future.
$4,500 USD in 30 days
9.2
9.2

As an accomplished game developer and the director of my own IT & Engineering firm, I believe I am uniquely qualified to bring your monster hunting platformer to life. With core expertise in Game Development that extend from Unity 3D to WebGL, I demonstrate not only a deep understanding of game design principles but also the versatile application of those skills across different engines. If you're looking for a developer who's already at home inside Godot 4.x and can ensure your game runs without errors and operates smoothly, look no further. Moreover, based on my extensive experience working with LR Enterprises, I've come to appreciate the importance of a clean codebase and a well-organized game architecture. This aligns perfectly with your vision for tight controls and reusable scripts. In addition to this, I understand the need for flexibility in game design. Thus, should we decide to extend the project beyond its initial scope, I guarantee clear documentation and logical structuring of the project files to enable easy future extension. In conclusion, you place great emphasis on a bright, cartoon art style and vibrant gameplay mechanics. My digital solutions firm developed deep experience in delivering these very attributes with clear communication through multiple domains over the years.
$750 USD in 10 days
6.6
6.6

Hi, Your monster-hunting platformer sounds like a fun, focused Godot 4 project — tight controls, clean scenes, and a bright cartoon feel are exactly what will make it work. I can handle the full setup: responsive run/jump/wall-slide/double-jump mechanics, enemies, pickups, hazards, checkpoints, basic UI, mobile-friendly controls, and a Web export with well-organized project files. I’ll also keep the code reusable and commented so you can extend it later. For a polished small level or short room sequence, I’d estimate around 2–3 milestones depending on the art/VFX depth. You can view my work here: https://www.freelancer.com/u/Humaumair12 Do you already have a preferred control feel/reference game for the platforming physics? Best regards, Huma
$500 USD in 7 days
5.8
5.8

Hey, You are looking for Monster hunting game "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$250 USD in 1 day
5.9
5.9

Hi Akira Y., Last week I shipped a similar Godot 4 side‑scroller with tight jumps, wall‑slides, double‑jumps and a Web build; I’m confident I can handle this really well. i would like to know the below. 1) Do you prefer GDScript or C# in Godot 4.x, and which exact stable version should I target for builds? 2) For mobile, should this run in‑browser via Web export with touch overlay, or do you also want native Android/iOS builds? I think we should. 1) Use CharacterBody2D with a small state machine (Idle/Run/Jump/Wall) to keep movement clean, testable, and easy to tweak. 2) Use sprite atlases, pooled VFX, and one TileMap per layer to cut draw calls and keep mobile smooth. Lets follow a plan like this. 1) I set up a clean project: tidy scene tree, reusable base scripts, Autoload GameManager, InputMap for keyboard/gamepad/touch, and comments. 2) I craft the feel: run/jump/double/wall‑slide with coyote time and jump buffer; I iterate fast with your notes until it feels snappy. 3) I build the level: enemies, hazards, moving platforms, pickups, checkpoints, and simple UI (title/pause/game‑over) in your cartoon style. 4) I polish and ship: placeholder art/audio matching your refs, performance passes for mobile, gamepad prompts, Web export + full project ready to extend. I can share a short Godot platformer demo link on request, and propose a lean milestone plan right after your answers. I dont overcomplicate; I keep it fun, fast, and maintainable
$750 USD in 9 days
6.2
6.2

Hi, We can build your 2D Godot 4 platformer with tight controls, clean code, and a simple polished cartoon style. Scope Godot 4 project setup (clean structure + reusable scripts) Responsive movement: run, jump, double jump, wall slide One polished level with enemies, pickups, hazards, checkpoints Basic UI (start, pause, game over) Cartoon-style placeholder art + simple VFX Web export playable build Deliverables Full Godot project folder Web playable version Clean, commented code Working complete level Acceptance Runs error-free in Godot 4 Smooth controls (keyboard + gamepad) Fully playable from start to finish Organized for easy future expansion If you are not happy with the work, you do not pay. Regards Interconnect Team
$500 USD in 7 days
4.6
4.6

With years of experience in game development, a significant part of that using Godot, I'm excited about the opportunity to bring your vision for this monster hunting game to life. My extensive skills in engineering and 2D/3D modeling give me a unique perspective and problem-solving ability that will contribute to the creation of fluid platforming mechanics, clean codes consistent with your vision. Aside from being proficient in Godot, my expertise extends to 2D game art which aligns perfectly with your need for "bright cartoons". My background in animation will come in handy as you've described, 'well-commented' and 'logically organized' project files – ensuring extendibility. As a fluent English speaker, feedback won't be an issue adding to strong communication we'll have during the process. My primary goal is client satisfaction and I'm willing to put in extra hours so your monster hunting game becomes more than a project but a brilliant work of art you'd be proud of. Take a look at my past projects for validation and together let's make this Saturday-morning-cartoon game an extraordinary reality.
$500 USD in 7 days
5.0
5.0

As a versatile and experienced graphic designer, illustrator and 2D animator, I believe I am an ideal fit for your Monster Hunting Game project in Godot. My proficiency in designing vibrant and captivating game art aligns perfectly with your vision of a polished platformer game with a "Saturday-morning-cartoon" aesthetic. From creating characters and environment pieces to sourcing or designing placeholder sprites, I am highly capable of delivering results that adhere to your style guide. Not only am I adept at working with different software, but I am also well-versed in implementing responsive character movements and handling collisions effectively. This experience, coupled with my thorough understanding of the Godot engine, guarantees I can deliver the clean code you seek while ensuring tight control over the character's actions. Moreover, my commitment to logical organization, clear communication, and timely feedback enables smooth progress throughout the project development. By meticulously commenting my codes and maintaining a tidy scene hierarchy, I will ensure that even as we work on this one level or short series of rooms for now, you have a foundation that's easy to extend for potential future levels or game updates. Allow me to bring your vision to life with my technical skills and collaborative spirit.
$260 USD in 1 day
5.0
5.0

Hello, after reviewing your project details "I want to build a small, side-scrolling platformer in Godot and need a developer who already feels a......" , I’m confident I can help with “Monster hunting game”. I have 10 years of experience delivering quality design work. Portfolio: https://www.freelancer.com/u/LionConcepts
$555 USD in 1 day
4.1
4.1

⭐ I handled a similar project ⭐, Happy to show you what works before you commit. I developed a neat side-scrolling platformer in Godot 4 featuring responsive controls and vibrant, cartoon-style graphics. This perfectly matches your vision of a concise level with smooth platforming mechanics and engaging visuals. Familiarity with Godot 4, character movement, and level design guide my approach to crafting your game. Expertise lies in creating efficient, well-commented projects focused on performance, security, and an immersive player experience. Let’s schedule a chat to discuss your project in detail; worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$450 USD in 14 days
3.2
3.2

?Hi there!? I am excited about the opportunity to collaborate on bringing your vision of a small, polished side-scrolling platformer in Godot to life. With my deep familiarity and expertise in Godot engine, I am confident in delivering a game that meets your expectations. To ensure the success of this project, I will meticulously handle the project set-up in Godot 4.x, focusing on creating a well-structured scene hierarchy and reusable scripts. Implementing responsive character movement, collision handling, and assembling levels with hazards and checkpoints will be my top priorities. Drawing from my experience in creating engaging 2D games, I will carefully source or create placeholder cartoon sprites, tiles, and VFX that align perfectly with your provided style references. Additionally, I will ensure that the project files are well-commented and logically organized for easy extension in the future. I have previously worked on Godot platformers and will be happy to share examples of my work to showcase my capabilities. As for the anticipated timeline, I estimate approximately X hours/milestones for completing a project of this size. Let's team up to bring your game to life! I look forward to the opportunity to discuss further details and collaborate closely with you on this exciting project. Ihsan Faridi
$500 USD in 7 days
2.4
2.4

Hi, I will set up and develop your side-scrolling platformer in Godot 4.x, ensuring a polished experience with tight controls and a vibrant cartoon aesthetic. I have extensive experience with Godot, having developed similar platformers that prioritize fluid mechanics and engaging gameplay. My approach will involve creating a clean project structure with reusable scripts, ensuring optimal performance on both desktop and mobile platforms. I will implement responsive character movement, collision handling, and assemble the level with hazards and checkpoints that align with your vision. Additionally, I'll source or create placeholder assets that match your style references. To align our progress, it would be helpful to discuss your timeline and any specific mechanics you envision for the player interactions. I estimate around 40-50 hours for this project, depending on feedback cycles and asset sourcing. Let’s collaborate to bring your vision to life. Thank you.
$537 USD in 7 days
1.9
1.9

Hi, I can fix your Monster hunting game I've solved this exact problem many times. Here is what I will do: Set up a clean Godot 4.x project with reusable scenes, scripts, and a tidy hierarchy. Build tight platforming controls: run, jump, wall-slide, double-jump, enemies, pickups, hazards, moving platforms, and checkpoints. Create or source cartoon placeholder art/VFX, assemble the level, and export a mobile-friendly Web build. 10 days free support after delivery Milestone-based payment Reply "YES" and Best regards, syed ribal
$750 USD in 5 days
0.0
0.0

⭐ONLY PAY IF YOU’RE IMPRESSED⭐ With proven experience crafting Godot 4.x side-scrolling platformers, I’m confident I can bring your bright, cartoon-style game to life. Core Deliverables: • Clean project setup with reusable scripts • Responsive character movement & collision • Smart placeholder art matching your style • Level design with hazards, checkpoints & UI • Web-exported playable build Approach: • Prioritize tight, fluid controls • Maintain tidy, well-commented code • Collaborate closely for feedback integration What’s your budget range? Once I know, I’ll provide a project timeline and breakdown. Committed to delivering high-quality, bug-free gameplay that meets your vision. Kind regards, Aaron Roberts Happy Screen Solutions
$500 USD in 14 days
0.0
0.0

Hi! Your project is exactly the kind of focused, polished platformer scope I enjoy building in Godot 4.x. I like that the goal isn’t “huge,” but instead centered around tight movement, clean architecture, and a memorable cartoon feel — that’s where a small platformer really shines. I can handle the full gameplay setup inside Godot 4, including: • Responsive run/jump movement with wall-slide, double-jump, coyote time, and polished collision handling • Clean scene hierarchy and reusable scripts for easy future expansion • Level assembly with moving platforms, hazards, checkpoints, pickups, enemy logic, and finish triggers • Placeholder cartoon assets/VFX/audio that stay visually consistent with your references • Basic UI flows (title screen, pause menu, game over, restart flow) • Web export optimization so you can easily share a playable browser build
$250 USD in 2 days
0.0
0.0

Hi there, Cora May here, and I’d love to help you build a tight, polished Monster hunting side-scrolling platformer in Godot 4.x. I’m experienced with Godot platformers and can set up a clean scene hierarchy with reusable, well-commented scripts for responsive run, jump, wall-slide, and double-jump movement. I’ll implement robust collision and input handling so the character feels consistent and bug-free on keyboard and gamepad, while keeping mobile performance in mind. For the bright Saturday-morning-cartoon look, I can create or smartly source placeholder cartoon sprites, tiles, simple VFX, and wire them into the level so style references are followed. You’ll get one concise level (or a short room sequence) with hazards, moving platforms, pickups, checkpoints, and a simple title/pause/game-over UI. How many monster/enemy types do you want in the initial version, and do you prefer horizontal movement + gravity-tuned platforming (classic) or a slightly floatier cartoon feel?
$555 USD in 2 days
0.0
0.0

Greetings! I will build a side-scrolling platformer in Godot 4.x with fluid movement, double-jump, wall-slide, enemies, pickups, hazards, moving platforms, checkpoints, and basic UI. Clean scene hierarchy, commented scripts, and tight controller support. I will source or create placeholder cartoon sprites matching your reference style. Export includes Web build and full project folder. Runs on mobile without errors. Thanks, Revival
$250 USD in 7 days
0.0
0.0

I can build your Godot 4.x side-scrolling platformer with polished movement, clean architecture, cartoon-style visuals, reusable systems, Web export support, and smooth gameplay optimized for desktop and mobile.
$500 USD in 14 days
0.0
0.0

This project fits perfectly within my expertise. Your focus on creating a clean, professional, and user-friendly 2D platformer with seamless, integrated mechanics like running, jumping, wall-sliding, and double-jumping aligns with my skills. I understand the need for tidy scene hierarchy, reusable scripts, and automated build exports in Godot 4.x. I offer strong proficiency in Godot engine, responsive character controls, collision handling, and level assembly. While I am new to freelancer, I have tons of experience and have done other projects off site. I look forward to discussing how we can make this project a success. Feel free to contact me! Regards, relebohile rakgale
$350 USD in 14 days
0.0
0.0

Hello, With over a decade of experience as a Creative Designer, what sets me apart is my unique combination of not only conceptualizing designs but also executing them flawlessly. I believe your Monster Hunting game demands engaging visuals and intuitive mechanics, which perfectly aligns with my skills in 2D Animation, Game Design, and Development. Additionally, my familiarity with using Godot4.x and my ability to work on sketches and rough drafts can guarantee a smooth flow between our ideas and the final product. When creating your game, I'll ensure a tidy scene hierarchy and reusable scripts for efficient workflow within Godot. The responsive character movement and collision handling will be designed keeping both keyboard and gamepad functionality in mind. Also, I'll tap into my experience with UI/UX design to create polished yet minimalistic UI for title, pause, and game over screens. To say I'm excited about this opportunity is an understatement! Indulge me with your project briefs, sketches, and references, within 24 hours I will respond with a clear project scope and timeline. With me on board, you'll have a full package solution provider who understands both aesthetics and real-world functionality. Let's make satisfying playtime memories! Best Regards, ASMA Q
$250 USD in 3 days
0.6
0.6

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