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I’m creating a complete historical total-conversion mod for Mount & Blade: Warband and need an experienced modder who can take the concept from rough notes to a fully playable release. The goal is to replace every native asset that matters—world map, factions, troops, dialogs, equipment, music and UI—so the game feels as though it was originally set in the chosen historical period. You should already be comfortable with the Warband Module System (Python), OpenBRF for mesh and texture work, and the typical companion tools such as Morgh’s Editor or Blender when custom models are required. If you have experience scripting advanced features like diplomacy, formation AI or custom settlement mechanics, that will help the mod stand out. Deliverables • A compiled, ready-to-drop “Modules\MyHistoricalMod” folder that runs on the latest Warband build without manual tweaks. • All editable source files: module system scripts, PSD/Blend files, BRF packs, and any third-party assets with proof of permission or appropriate licensing. • A concise read-me covering installation, key features, and instructions for future updates. For acceptance I’ll test the build on a clean Warband install; any CTDs or obvious historical inconsistencies will need to be resolved before final sign-off. Let me know your experience with previous total conversions and roughly how you’d phase the work so we can lock in milestones and timelines.
Project ID: 40699015
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83 freelancers are bidding on average $415 USD for this job

As an experienced modder with a deep understanding of the Warband Module System, I am well-equipped to undertake your historical total conversion project. With my extensive knowledge of tools like OpenBRF, Morgh's Editor, and Blender, I can ensure that every asset relevant to the theme is fully replaced in a way that captures the essence of your chosen historical period. Moreover, my scripting abilities extend to advanced features like diplomacy and formation AI, which will be instrumental in making your mod standout. When it comes to deliverables, rest assured I will provide you with a comprehensive package. From a ready-to-use 'Modules\MyHistoricalMod' folder that runs seamlessly on the latest Warband build to all editable source files and proof of permission for third-party assets - nothing essential will be left out. Additionally, I understand how crucial it is for end-users to have clear installation instructions along with an easy-to-understand read-me file covering key features. You can expect me to deliver this too.
$500 USD in 7 days
6.5
6.5

Hi, I can structure this as a full Warband total conversion using the Python Module System, OpenBRF, Blender, and controlled asset pipelines rather than relying on fragile text-file edits. I would phase the work through historical specification and asset inventory, a vertical slice with one faction and region, full world/faction/troop implementation, advanced systems, then balancing and clean-install QA. This exposes engine and design risks before producing the entire content set. The build will include a custom campaign map, factions, troops, equipment, scenes, dialogue, music, UI, diplomacy and formation integrations where appropriate. Source scripts, BRF organisation, texture/model files, credits, and licence evidence will remain version-controlled and editable. Testing will cover campaign progression, save/load stability, battle sizes, sieges, economy, AI behaviour, missing resources, script errors, and clean-module installation. Relevant total-conversion experience can be discussed privately. Three technical questions: 1. Which historical period, geography, factions, and target campaign year are required? 2. Are any maps, assets, research documents, or existing scripts already available? 3. Which advanced mechanics are mandatory for the first playable release? Best regards, Houssame
$500 USD in 7 days
6.8
6.8

I am comfortable with 7 years of experience in Python Software Engineering.I will build end to end as mentioned. Let’s connect
$500 USD in 7 days
6.4
6.4

Hi, I’m an experienced game developer with a strong understanding of the Mount & Blade: Warband Module System, Python scripting, OpenBRF, Blender, and custom asset integration. I can help turn your historical concept into a complete, polished total-conversion mod, including factions, troops, settlements, equipment, dialogs, UI, music, world map, and advanced gameplay systems such as diplomacy and formation AI. I’ll provide a clean, ready-to-use module, all editable source files, properly licensed assets, and clear documentation. I’m also comfortable working in milestones to ensure each phase is tested and stable before moving forward. I’d be happy to discuss your historical setting, scope, timeline, and milestones. Best regards, Jaffer
$250 USD in 7 days
5.9
5.9

Throughout my 6+ year career as a designer, I've developed a deep understanding and passion for game design. Mount & Blade has always been one of my favorite games because it allows for endless possibilities, especially with modding. My proficiency in the Warband Module System (Python) and OpenBRF, coupled with my experience using complementary tools like Morgh's Editor and Blender, have prepared me to tackle your project with ease. What sets me apart is my ability to go beyond simple aesthetic changes. I've honed my skills in scripting advanced features like diplomacy, formation AI, and custom settlement mechanics - all of which will help make your historical total conversion mod not only visually appealing but also immersive and engaging. I understand the importance of thorough testing before final sign-off. I'll ensure that every detail aligns with historical accuracy without sacrificing gameplay quality. As we embark upon this project together, I bring not just skills but also an eagerness to provide my empirical understanding to make this mod even better than what's possible in your wildest dreams. Allow me the chance to execute this ambitious endeavour to our shared vision; you won't regret it!
$250 USD in 1 day
5.9
5.9

Hello, After reviewing your project requirements, I understand you need a complete historical total-conversion mod for Mount & Blade: Warband, including new factions, assets, gameplay systems, UI, and a fully playable release. I have experience with game development, Python-based scripting, C/C++, Blender workflows, asset integration, and modding pipelines. I can help structure the project around the Warband Module System, custom content integration, gameplay adjustments, and final packaging for a clean installation. The key challenge will be replacing the native systems while keeping the game stable and maintaining compatibility with the latest Warband build. My approach would be phased: first establish the module architecture and core gameplay systems, then integrate factions/assets/dialogs/UI, followed by testing, balancing, and final delivery. A couple of quick questions: • Which historical period and scope are you targeting for the conversion? • Do you already have reference assets/lore documentation, or should the development include research and content planning? I would be glad to review your concept notes and help plan milestones for a stable, expandable total conversion. Best regards, Carlos.
$250 USD in 10 days
5.7
5.7

Hello! I'm Karthik, a seasoned modder with 15+ years of experience in game development, including extensive work on Mount & Blade: Warband. I understand your vision for a complete historical total-conversion mod and am excited to bring it to life. I am proficient in the Warband Module System (Python), OpenBRF, Morgh’s Editor, and Blender, ensuring high-quality asset creation and integration. My experience also includes scripting advanced features such as diplomacy and custom settlement mechanics, which will enhance your mod's uniqueness. Deliverables: - A polished “Modules\MyHistoricalMod” folder ready for seamless installation. - All source files (module scripts, PSD/Blend files, BRF packs) and proof of permissions for third-party assets. - A detailed read-me file for installation and future updates. I’ll ensure rigorous testing on a clean Warband install to address any issues promptly. Let’s discuss your previous projects and establish a timeline for milestones. Looking forward to collaborating on this exciting project! Best, Karthik
$500 USD in 7 days
5.7
5.7

Hello! I understand you need a complete historical total-conversion for Warband that replaces the native world map, factions, troops, dialogs, equipment, music, and UI into one cohesive playable release. I have spent the last several years solving exactly this type of problem, building complex game systems and Python-driven software workflows, and I’m comfortable working with C++ Programming, Game Development, and Blender-style asset pipelines to bring a mod from rough notes to a polished build. For Warband specifically, I can handle Module System work, OpenBRF integration, and the scripting needed for diplomacy, formation AI, and custom settlement mechanics. I’m ready to get started, and I’m confident we can make this project a success and deliver it to a high standard. I’m committed to ensuring everything is completed professionally, efficiently, and exactly according to your requirements. Best regards!
$500 USD in 5 days
5.2
5.2

With profound experience in C++ Programming and Python, my expertise aligns perfectly with your requirement to bring your historical total-conversion mod for Mount & Blade: Warband to life. I've notably worked on multiple projects involving advanced modding techniques like substitution of game assets, dialogue creation, settlement customization, and implementation of unique AI mechanisms. One of my most valuable skills is the ability to transform ideas into efficient and scalable systems designed for long-term success - precisely what you need for your mod. This skill becomes even more relevant as I'm familiar with delivering tidy packages with extensive documentation covering everything from installation instructions to future updates. My previous clients have always appreciated the 'grab-and-play' nature of the deliverables I provide. I must also mention that my approach towards modding bears similarity to historical research - diving deep into understanding the context before transforming the game completely for immersion. What's more, I always welcome testing and feedback from clients as it helps me refine the final product. Given this project holds great interest to me personally, partnering together is an assurance of unwavering commitment towards making your vision a reality while adhering to stipulated milestones and timelines.
$250 USD in 5 days
5.2
5.2

The primary constraint is replacing every native asset that matters, so the game feels like it was always set in the chosen historical period. I will build this by scripting with Python, and for asset replacement I will use OpenBRF for meshes and textures, and Morgh’s Editor for troop trees and equipment. If custom models are needed, I will use Blender. I will focus on implementing the core gameplay loop first. The brief leaves underspecified the exact nature of the dialogue replacement, so I will assume you want historically appropriate dialogue reflecting the chosen era. The main question is about the scope of "advanced features"; will you require custom diplomacy or complex AI for formations? I have a 5.0 rating across 10 reviews on here, and Preferred Freelancer status. If handed this over, I would spend the first day or two setting up the project structure in Python, and begin replacing the world map assets so the new setting is immediately visible.
$571 USD in 21 days
5.2
5.2

Hello, I’ve carefully reviewed your historical total conversion project for Mount & Blade: Warband. I understand this needs more than isolated assets: factions, troops, equipment, maps, scenes, characters, and campaign systems must work together while maintaining the intended historical setting. My plan is: 1. I will establish the historical scope, factions, settlements, troop trees, equipment, characters, and campaign structure. 2. I will organize the Warband Module System and Python scripts so new content remains maintainable throughout development. 3. I will implement factions, lords, troops, parties, items, dialogue, quests, and required campaign mechanics. 4. I will integrate historical weapons, armour, banners, scenes, settlements, and map content while maintaining a consistent visual direction. 5. I will tune troop statistics, equipment distribution, economy, recruitment, AI behaviour, and faction balance. 6. I will diagnose script errors, broken references, crashes, performance problems, and conflicts between systems. 7. I will test campaign progression, battles, sieges, quests, saves, and major faction interactions before packaging the mod. I have strong experience with Python, C++, game logic, debugging, data driven systems, and structured development, which I can apply effectively to Warband’s Module System. Best regards, Ruslan
$250 USD in 7 days
5.1
5.1

Having over X years of experience in game design and development, particularly with Python and C++, I am confident that I'm the perfect fit for your Historical Total Conversion project on Warband. My extensive knowledge of the Warband Module System (Python) has equipped me with the expertise needed to transform conceptual ideas into a fully playable game that aligns with your vision. Moreover, my proficiency in OpenBRF, Morgh's Editor, Blender, and other relevant tools ensures that I can effectively handle any mesh and texture work required for this project. Pitching previous total conversions, managing technical projects from start to finish comes naturally to me and I can bring all those invaluable skills to guarantee a successful outcome for your undertaking. Seamless communication is another attribute synonymous with my work; you will be informed at every crucial step, allowing for effortless collaboration. Lastly, my turnaround time is rapid, but not at the cost of quality. I value reliability and pay attention to detail - assuring you of a compiled, ready-to-drop "Modules\MyHistoricalMod" folder that runs on the latest Warband build without manual tweaks. To top it off, all editable source files (script files, PSD/Blend files, BRF packs) will be shared in an organized manner. I believe in delivering beyond expectations and that's precisely what my work habit revolves around. Contact me now for a truly transformative historic mod experience on Warband!
$500 USD in 3 days
5.3
5.3

Hi, I am a game developer and modder with 8 years of rich experience in software development, with a background in game development, Python scripting, game systems, custom assets, and modding workflows. I am familiar with Python, Warband Module System, OpenBRF, Blender, C, C++, game design, game development, and software architecture. For this historical total conversion, I can structure the mod in phases covering the world map, factions, troops, equipment, dialogs, settlements, UI, music, and custom assets while keeping the Module System organized for future expansion. I can also work on gameplay systems such as diplomacy, formations, and custom settlement mechanics where required, then compile and test the complete module on a clean Warband installation to address crashes and consistency issues before delivery. I'm an individual freelancer and can work on any time zone you want. Please contact me with the best time for you to have a quick chat. Looking forward to discussing more details. Thanks. Emile.
$250 USD in 7 days
4.7
4.7

Nice to meet you ,The requirements of your project match my areas of work and skills, to introduce myself. My name is Anthony Muñoz and i am the lead engineer for DS Pro IT agency. I have worked for over 10 years as a Full-Stack and software development engineer and have successfully done multiple jobs. It will be a pleasure to work together to make your project. Feel free to discuss about the project with me, greetings.
$410 USD in 7 days
4.6
4.6

Creating a historical total-conversion mod for Mount & Blade: Warband is an exciting challenge, and I understand the importance of transforming your vision into a fully immersive experience. The goal of replacing every significant asset to ensure the game feels authentic to the chosen period is crucial for player engagement. To achieve this, I will leverage my proficiency with the Warband Module System and tools like OpenBRF and Morgh's Editor, ensuring each aspect—from the world map and factions to dialogs and UI—is meticulously crafted. My experience in scripting advanced features, including diplomacy and custom settlement mechanics, will enhance gameplay depth and make your mod stand out. The deliverables will include a polished “Modules\MyHistoricalMod” folder ready for seamless installation, along with all source files for transparency and future updates. A detailed read-me will guide users through installation and highlight key features. By addressing potential bugs and historical inaccuracies during testing, I will ensure a smooth final sign-off. Together, we can create a mod that not only meets your goals but also captivates players with its authenticity and depth. Let's create something that not only meets your expectations but sets a new standard for quality. Regards Junaid
$300 USD in 7 days
4.0
4.0

You need a Warband total conversion built from the ground up, replacing the native world, factions, troops, equipment, dialogs, UI and other assets while remaining stable on the latest build. My background includes Python-based development, Blender, game development and software architecture, which fits the scripting and custom-asset side of this project. I can structure the work around the Warband Module System, with separate milestones for the core module/factions, troops and equipment, map/settlements, dialogs and gameplay systems, then final integration and clean-install testing. I would keep all source assets organized and deliver the compiled Modules folder together with editable scripts, Blender/source files, BRF assets and licensing records where applicable. Stability testing would include fresh-install verification and fixing reproducible crashes before release. For a project of this scope, I’d suggest milestone-based delivery rather than attempting everything at once. Do you already have the historical period, source material and initial design notes ready?
$1,200 USD in 28 days
4.1
4.1

Hi, I am a professional web developer and I can do this project "Historical Total Conversion for Warband", I have 5 years of experience in web development. I have done many projects like this. I can do this job for you. I can start right now. Please contact me. Thanks
$250 USD in 2 days
3.9
3.9

Dear Client, I’m an experienced developer with 10+ years of programming experience, with strong Python, C#, Java, asset integration, scripting, and game-development-related technical skills. I understand you need a complete Warband historical total conversion, replacing the world map, factions, troops, dialogs, equipment, music, UI, and other native assets. I can structure the project into phased milestones covering core systems, assets, advanced mechanics, testing, and a clean final build with editable sources and documentation. My expertise includes Python, C#, Blender workflows, databases, scripting, and complex application development. Please share the concept and historical period so we can define milestones and timeline. Best regards, Md Ruhul Ajom
$250 USD in 5 days
5.2
5.2

Hello, I can rebuild the Warband engine’s core systems to support historical accuracy while keeping performance intact, rather than just swapping textures and troops. For a similar project, I restructured the faction AI to simulate medieval diplomacy—reducing faction wars by 30% while improving mod stability. I’d approach this by separating historical data from game logic, so updates don’t require engine changes. This ensures the mod runs smoothly without CTDs, even with custom settlement mechanics. The biggest improvement will come from optimizing the module system to handle dynamic events like sieges without slowing down gameplay. I provide two weeks of bug fixing and updates after delivery to catch any historical inconsistencies. If we’re aligned, I’d be happy to discuss how to structure the milestones to keep the project on track. Thanks, Lazar.
$300 USD in 2 days
3.4
3.4

Dear Client, I read "Historical Total Conversion for Warband" carefully and understand you need hands-on Claude/Anthropic expertise to build or integrate an AI assistant that actually works reliably. My hands-on experience with C Programming, Python aligns directly with what you need. I've built production integrations with the Claude API — prompt engineering, tool use, agentic workflows and RAG pipelines — tuned for accuracy, cost and latency, and I can bring that same rigor to your project. A few quick questions to get us started: 1. Which Claude model and use case are you targeting — chat assistant, agent, RAG, or something else? 2. Do you have existing prompts/data, or should we design the pipeline from scratch? 3. What's your expected usage volume, so we can plan for cost and rate limits? Thanks & Regards, Deepak
$488 USD in 14 days
3.7
3.7

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