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I’m building an arcade-meets-simulation experience where the heart of the fun is competitive multiplayer combat. Think sleek sci-fi arenas, luminous yet minimal environments, and weapons that feel both quick to pick up and deep enough for smart tactical play. What I need is the first playable slice that proves those two pillars—speed and strategy—can live side by side. You’ll wire up responsive movement, ranged and melee attacks, a flexible ability system, and rock-solid online sessions for at least eight players. The visuals must follow a polished, futuristic aesthetic: clean lines, high-contrast lighting, bold VFX that read instantly without cluttering the screen. I’m comfortable if you work in either Unreal Engine or Unity so long as we end with: • a networked PC build showing one finished arena and two distinct character kits • all project source files, cleanly organised for future expansion • a brief technical rundown explaining architecture choices, replication approach, and how to add new weapons or abilities I’ll test the deliverable by hosting matches across regions to confirm stability and by recording a full match to assess visual clarity during hectic moments. If we’re both happy, we’ll talk about extending the scope into additional maps, ranked matchmaking, and a progression layer.
N° de projet : 40510454
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60 freelances proposent en moyenne $483 USD pour ce travail

Hello, i am ready exited to work you as i read your job description I am also an expert in making 2d,3d modelling and animating characters 2dautocad drawing ,elevation, solid work, Revit ,FBX ,Unity, Render also interior and exterior design. I have experience in field of more than 5+ years. I can Create Intro and Explainer Videos. for products and companies. Kindly check My Portfolio as well. Hope for your very soon reply. Thank you
$255 USD en 2 jours
7,8
7,8

Hello, I have carefully reviewed your requirements and understand you need a multiplayer arcade-combat experience with responsive movement, ranged/melee combat, ability systems, and stable online gameplay that balances speed with tactical depth. With 9+ years of game development experience, I specialize in multiplayer projects, gameplay systems, networking, combat mechanics, and scalable game architecture. I can develop a polished vertical slice with clean code, optimized networking, and a strong foundation for future expansion. My top priorities: • Quality optimized work • 100% client satisfaction • Fast delivery • Suitable pricing • Unlimited revisions • Complete NDA & IP protection (project security is my top priority) Estimated delivery I will deliver a networked PC build with a finished sci-fi arena, two unique character kits, responsive combat systems, multiplayer support, organized source files, and technical documentation for future weapons, abilities, and content expansion. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$500 USD en 7 jours
6,8
6,8

Hi, As a multi-talented 3D artist with 3D animation, modeling, and rendering expertise, I bring a unique combination of creativity and technicality to your project. To the heart of your vision of a futuristic multiplayer combat game, I am adept at creating sleek, polished environments and impressive visual effects that will deliver the immersive experience you desire. My experience with game UI will also enable me to ensure that we achieve the high-contrast lighting and bold VFX needed for intensive gameplay without overcrowding the screen. Best regards, Sakshi masih
$251 USD en 1 jour
6,1
6,1

Hello, I've reviewed your project and understand you're looking for a vertical slice that validates both fast paced combat and tactical depth through responsive multiplayer gameplay, scalable architecture, and a polished sci fi presentation. I can help develop the core gameplay systems including networked movement, melee and ranged combat, modular abilities, and stable multiplayer sessions while keeping the codebase organized for future expansion into additional content and features. The focus will be on delivering a playable experience where visual clarity, responsiveness, replication reliability, and combat readability remain strong even during intense eight player matches. I've worked on similar multiplayer game development projects and can share relevant examples once we connect. Also a quick question, do you envision combat as primarily arena shooter focused, or should character abilities have a larger influence on match outcomes than weapon skill alone? Best Regards, Muskan
$250 USD en 1 jour
4,8
4,8

Hello, I am confident in bringing your futuristic multiplayer combat game to life using my expertise in 3D animation, 3D rendering, and 3D modeling, seamlessly integrating these into Unity or Unreal Engine. I excel at designing sleek, minimalist sci-fi environments and crafting VFX that read clearly at a glance, ensuring the visual clarity needed during frantic multiplayer matches. My approach involves creating a robust networked architecture supporting responsive movement and combat mechanics, with clean and organized project sources to enable smooth future upgrades. My portfolio includes detailed 3D scene creation, optimized for multiplayer performance, and I am familiar with replication techniques essential for online stability across regions. I look forward to delivering a polished playable slice that combines speed and strategy, with a clear outline of technical choices to streamline your expansion plans. Let’s discuss your project’s specifics to ensure perfect alignment. How will you ensure the visual effects are instantly recognizable without cluttering the screen during hectic gameplay? Thanks, Gourav
$250 USD en 1 jour
3,6
3,6

I understand you’re building a futuristic arcade-meets-simulation multiplayer arena where speed and strategy drive the experience. I can deliver the first playable slice that proves those pillars can coexist, with a networked PC build for eight players, one arena, and two character kits, plus clean source organization and a concise technical rundown. What I’ll deliver - Engine choice (Unity with Netcode or Unreal) and a robust replication plan for low-latency online sessions. - Responsive movement, ranged and melee combat, and a flexible ability system that scales as you add weapons or powers. - A modular character/weapon pipeline and an arena designed for expansion. - Visuals that fit a polished futuristic aesthetic: clean lines, high-contrast lighting, and bold VFX that read clearly in hectic moments. - Crisp 3D Rendering and efficient 3D Modelling workflows to achieve the sci-fi visuals; documentation on architecture, replication, and extension points. Deliverables - PC build (networked, eight players), one arena, two character kits - Fully organized source files and assets - Technical rundown and test plan Timeline & budget - Playable slice ready in 6-8 weeks; scope strictly aligned with core pillars. - Budget: to be discussed; milestones to be defined. Why me - Full-Stack Digital Expert with experience in game-ready UI/UX and modular architectures. - Portfolio: https://www.freelancer.com/u/zarminagull189 This aligns with Game Development best practices and I’m ready
$550 USD en 7 jours
3,2
3,2

With over a decade of experience in game development, multiplayer being my speciality, I am absolutely thrilled by the prospect of creating your futuristic multiplayer combat game. As an expert Unity and Unreal Engine developer, I am highly versatile and can work to complete satisfaction with either. From designing sleek sci-fi arenas to weapons that promote smart tactical play, I fully understand the vision you have for your game. My proficiency in Unity 3D, Photon, Mirror, SmartFoxServer and other online game development tools will help us create rock-solid online sessions for at least eight players, as well as enable your game to undergo inter-regional tests with ease. Moreover, my skills in creating complex environments without compromising on performance will be useful in ensuring your aesthetics align with your concept - high-contrast lighting, clean lines and bold VFX. Should you choose me for this project, you not only gain a skillful game designer but also a creative thinker who can handle complexities. I can provide all the project source files cleanly organized for future expansion along with a technical rundown explaining architecture choices and replication approaches. Let's join forces and transform your vision into stunning yet strategically immersive reality!
$500 USD en 7 jours
2,8
2,8

Hi, good day. The main challenge is balancing fast-paced arcade combat with reliable multiplayer replication so movement, abilities, melee hits, and ranged combat remain responsive and visually clear even during 8-player cross-region matches. I have experience developing multiplayer gameplay systems in both Unity and Unreal, including authoritative networking, ability frameworks, combat replication, and scalable game architecture designed for future content expansion. My approach would be to establish the network architecture first, then implement responsive movement/combat systems, build two modular character kits with extensible abilities and weapons, and finally polish arena visuals, VFX readability, and multiplayer stability for competitive gameplay. I understand that this first slice must validate both strategic depth and high-speed action while providing a clean foundation for future matchmaking, progression, and content additions. Let's discuss the gameplay direction and networking preferences further.
$500 USD en 7 jours
2,3
2,3

Hey there, I understand you’re looking to create an engaging multiplayer combat game that blends arcade excitement with strategic depth. Your vision of sleek sci-fi arenas and a quick yet sophisticated combat mechanic resonates with the current trends in the gaming industry, and it’s exciting to see how you plan to focus on both speed and strategy in gameplay. To bring your concept to life, I will leverage my expertise in both Unreal Engine and Unity to develop a polished first playable slice. I will ensure that player movement is instinctual, and create responsive ranged and melee attack systems along with a flexible ability framework. The visuals will embody your futuristic aesthetic through clean lines, high-contrast lighting, and bold VFX that enhance gameplay without causing visual clutter. Additionally, I will organize the project files meticulously, complete with a technical overview outlining the architecture choices and instructions for future additions. As you look to test for stability and visual clarity, how will you assess player engagement and enjoyment during the matches? https://www.freelancer.com/u/proggon Saludos cordiales, Wahaj Barlas.
$500 USD en 7 jours
1,7
1,7

Hello, please read everything carefully Your concept strikes a strong balance between accessible arcade action and meaningful tactical depth, which is exactly the type of multiplayer experience I enjoy building. I have extensive experience with multiplayer game development, gameplay systems, networking, combat design, and scalable project architecture. I can develop the first playable vertical slice in either Unity or Unreal Engine, focusing on responsive movement, satisfying combat mechanics, and stable online play for 8+ players. For this milestone, I will deliver: • A polished networked PC build featuring one complete sci-fi arena • Two unique character kits with distinct abilities and playstyles • Responsive movement, ranged combat, melee combat, and an expandable ability framework • Optimized multiplayer replication/network synchronization for smooth cross-region testing • Clean futuristic visuals with readable VFX, lighting, and UI elements that maintain clarity during intense engagements • Fully organized file. Additionally, I will provide a technical documentation package covering project architecture, networking approach, gameplay systems, and adding new weapons, abilities, and character. My development approach prioritizes performance, maintainability, and scalability so future features such as ranked matchmaking, progression systems. I want to start my first freelancer Multiplayer game developing journey with you. Best Regards, Vishakha Kansal
$350 USD en 12 jours
1,8
1,8

It sounds like you've put a lot of thought into this project and want to get it done right. I've successfully completed a similar project involving multiplayer combat gameplay development. I am committed to achieving your goal of creating a futuristic multiplayer combat game emphasizing speed and strategy. Your requirement for a networked PC build with a futuristic aesthetic aligns perfectly with my expertise. With a focus on performance, security, and user experience, I ensure a top-tier gaming experience for players. Would it be a ridiculous idea for you to send me a message and see whether we're the right fit for this project? Kind regards, Curtley
$500 USD en 7 jours
1,6
1,6

Hello I can develop your multiplayer arcade-sim combat prototype, delivering a polished first playable that demonstrates both high-speed movement and strategic combat depth in a networked 8-player environment. The build will include a single optimized arena, two distinct character kits, responsive melee/ranged systems, and a modular ability framework designed for future expansion. I’ll ensure strong network stability, lag compensation basics, and clean replication so gameplay remains consistent across regions. Visual design will emphasize clarity-first sci-fi aesthetics with bold, readable VFX under combat pressure. Before starting, are you aiming for competitive PvP balance from day one, or is this more of a feel-focused prototype first with balancing later? Let’s connect and get the first playable version built. Best regards, Naufal
$360 USD en 25 jours
0,0
0,0

Dear Client, Good evening . How are you? I hope this proposal finds you well. I'M A CERTIFIED & EXPERIENCED EXPERT, WELL VERSED WITH THE REQUIREMENTS FOR YOUR PROJECT "Futuristic Multiplayer Combat Game." This is to inform you that I have KEENLY gone through your project description, CLEARLY understood all the project requirements as instructed in your project proposal and this is to let you know that I will perfectly deliver as desired. Being in possession of all stated required skills, (Game Development, Unity, Game UI, 3D Animation, 3D Rendering, 3D Modelling, Unreal Engine and Unity 3D), as this is my field of professional specialization having completed all certifications and developed adequate experience in the respective field, I hereby humbly request you to consider my bid for professional, quality and affordable services that meet all your requirements. I always guarantee timely delivery and unlimited revisions where necessary hence you are assured of utmost satisfaction when working with me. Please send me a message so that we can discuss more and seal the project. WELCOME.
$750 USD en 1 jour
0,0
0,0

I understand you need a functional prototype for your futuristic multiplayer combat game, focusing on the core loop of speed and strategy. I've previously delivered a networked combat system for a similar project that achieved sub-50ms latency for eight simultaneous players in intense firefights. My approach will be to build a core gameplay framework in Unreal Engine 5 using C++ for maximum performance. This will include character controller blueprints for fluid, responsive movement, a projectile system for ranged attacks, and a simple animation-driven melee system. The ability system will be implemented via a data-driven component architecture, allowing for quick iteration, and network replication will be handled using Unreal's built-in RPCs and state synchronization to ensure rock-solid online sessions. How will player-introduced ability effects (e.g., stun, slow) be prioritized and resolved in a high-latency environment? Ready to start as soon as you confirm scope.
$390 USD en 21 jours
0,0
0,0

✅Hi, How are you? I can help build the first playable vertical slice of your multiplayer combat game, focusing on the two core pillars you identified: responsive fast-paced gameplay and meaningful tactical depth. Using either Unreal Engine or Unity, I will implement networked multiplayer for 8+ players, character abilities, melee and ranged combat, and a scalable architecture that supports future additions such as ranked matchmaking, progression systems, and new content. The arena, VFX, and gameplay systems will be designed with visual clarity in mind so that intense combat remains readable and competitive across different network conditions. I will also provide clean source code, documentation, and a technical breakdown covering replication/networking decisions, gameplay systems, and future extensibility. Best Regard, John
$500 USD en 7 jours
0,0
0,0

I understand you need a robust foundation for your futuristic multiplayer combat game, specifically a playable slice demonstrating the synergy of speed and strategy. My experience building networked combat systems, including implementing responsive character controllers and lag-compensated projectile physics for similar projects, aligns perfectly with your core requirements. I'm confident I can deliver a polished prototype that captures the essence of your vision. My technical approach will leverage Unity's Netcode for GameObjects, ensuring efficient and scalable multiplayer architecture for up to eight players. I'll implement a robust character controller with responsive input handling for both ground and aerial movement, alongside a layered attack system encompassing quick-draw ranged projectiles with trajectory prediction and impactful melee combos. A flexible ability system using ScriptableObjects will allow for easy iteration and balancing of unique player powers, all within a clean, futuristic art style using URP for optimized rendering. To ensure we're perfectly aligned, could you elaborate on your preferred approach for handling player input prediction and reconciliation to minimize perceived latency? Also, what are your initial thoughts on the core loop for player progression or scoring within this initial slice? I'm eager to discuss these details and how my expertise can accelerate your project. Let's schedule a brief call to explore this further.
$593 USD en 21 jours
0,0
0,0

Hi, I can help build a polished multiplayer vertical slice that demonstrates the core vision of fast paced arcade combat combined with meaningful tactical depth. The focus will be on responsive movement, satisfying ranged and melee combat, a scalable ability framework, and stable multiplayer networking that supports competitive gameplay across regions. I have experience developing multiplayer games in both Unity and Unreal Engine, including network replication, character abilities, combat systems, matchmaking foundations, and performance optimization. On similar projects, I have built modular gameplay architectures that allow new weapons, abilities, characters, and maps to be added without major rework. For this prototype, I would recommend an architecture centered around reusable ability and weapon systems, authoritative server networking, and optimized visual effects that maintain readability during intense combat. The final delivery will include the complete source project, a playable PC build, technical documentation, and a clear expansion path for future features such as ranked play, progression systems, and additional arenas. Best regards, George
$500 USD en 7 jours
0,0
0,0

Hello, I am a gameplay programmer with 6+ years of experience in Unreal Engine, specialising in networked multiplayer combat. I will build a playable slice featuring: (1) responsive movement (sprinting, sliding, dodging), (2) ranged and melee attacks with hit detection, (3) an ability system (cooldowns, targeting), (4) robust online sessions for up to 8 players using Unreal’s replication graph and dedicated server support. I will design one sleek sci‑fi arena with clean lines, high‑contrast lighting, and minimal VFX. I will deliver a networked PC build, all source files, and a technical rundown (replication approach, adding new weapons/abilities). I have experience with competitive multiplayer shooters. Estimated timeline: 4–5 weeks for the prototype. Best regards.
$500 USD en 7 jours
0,0
0,0

I just completed a similar project that was a great success. I’m confident we can achieve your goal of creating a cutting-edge multiplayer combat experience. I understand the need for sleek sci-fi aesthetics, responsive gameplay mechanics, and a polished visual style. I will wire up movement, attacks, an ability system, and ensure a seamless online experience for up to eight players. My expertise in both Unreal Engine and Unity will guarantee a top-notch networked PC build with clean source files and detailed technical documentation. My skills in game development, network programming, and UI/UX design make me the perfect fit for this project. Even if you decide to go with another provider, feel free to leverage my insights. Regards, Matthew Koegelenberg
$550 USD en 7 jours
0,0
0,0

Hey there, I'm Vishal Maharaj, a seasoned Unity 3D and Unreal Engine developer with 25 years of experience based in Perth, Australia. I am passionate about taking on your futuristic multiplayer combat game project. I understand the core requirements of your project and envision creating a seamless multiplayer experience with responsive movement, diverse attack systems, and a visually striking futuristic aesthetic. I would approach the project by meticulously designing and implementing the gameplay mechanics to ensure a balance between speed and strategy, while also focusing on network stability and visual clarity during intense gameplay moments. Let's discuss further details and kickstart this exciting project. Cheers, Vishal Maharaj
$500 USD en 5 jours
0,0
0,0

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