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I’m looking for someone experienced with Quake 3 engine (id Tech 3) to implement a small server-side gameplay feature. Task: Create a temporary “boost” mechanic: When a player gets a kill, they receive: +25% movement speed lasts 5 seconds Effect should not stack, but should refresh duration on a new kill Must be controlled via a CVAR (enable/disable + adjust multiplier + duration) Requirements: Implement server-side (game module) Must persist correctly across respawn / death states No client-side hacks or shortcuts Clean integration with existing movement logic (no breaking pmove) Nice to have: Optional visual indicator (server-triggered event or flag) I will provide whichever files you need to edit from the SDK, just let me know which files you need. **PLEASE ONLY BID IF YOU HAVE EXPERIENCE EDITING THE QUAKE 3 ENGINE! I'm only looking for someone who has the knowledge to do this correctly, no guess work. I will be able to tell instantly if you know what you are talking about or just pretending.
Project ID: 40406753
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Active 18 days ago
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38 freelancers are bidding on average £115 GBP for this job

Hello Dear! Greetings from Toriqul Global Solutions! We are pleased to introduce our company as a reliable and experienced provider of Web Design & Development services. Founded and led by Engineer Toriqul Islam, a B.Sc. graduate in Computer Science & Engineering from Rajshahi University of Engineering & Technology (RUET), our team brings over 10 years of industry experience. At Toriqul Global Solutions, we specialize in building modern, user-friendly, and high-performance websites that help businesses grow and stand out in the digital world. Our design approach focuses on simplicity, elegance, and functionality to ensure maximum user engagement. Technologies We Use: Custom Websites Development Using ======>Full Stack Development. 1. HTML5 2. CSS3 3. Bootstrap4 4. jQuery 5. JavaScript 6. Angular JS 7. React JS 8. Node JS 9. WordPress 10. PHP 11. Ruby on Rails 12. MYSQL 13. Laravel 14. .Net 15. CodeIgniter 16. React Native 17. SQL / MySQL 18. Mobile app development 19. Python 20. MongoDB What you'll get? • Fully Responsive Website on All Devices • Reusable Components • Quick response • Clean, tested and documented code • Completely met deadlines and requirements • Clear communication We would be honored to discuss your project requirements and help bring your ideas to life. Thank you for your time and consideration. Warm Regards, Toriqul Global Solutions
£80 GBP in 5 days
4.6
4.6

Hi My familiarity with id Tech 3, coupled with my expertise in C/C++, sets me apart as an ideal maestro for your Quake 3 server-side feature request. I'm confident I can efficiently create the "boost" mechanic you've outlined without compromising on essential aspects such as respawn and player death. In addition to the aforementioned technical skills, I maintain an agile approach to problem-solving, ensuring that projects align not only with technical requirements but also with each client's unique needs and goals. I will do my best to finish your project, Kind regards, jaffer
£50 GBP in 7 days
3.5
3.5

Hello Dear! Good Day! Hope you are doing fine. This is Ruhul Ajom Sagor. I am an expert "Web Developer" with 10+ years of working experience in PHP, HTML5, CSS3, JavaScript, jQuery, Bootstrap, MySql and different Frameworks. I have completed my B.S.C Engineering in Computer Science and Engineering (CSE) from BUET. Hire me and you don't have to worry about your website problems again! I'll add value to your projects by creating astonishing designs and code with high impact and optimized user interaction that leads to bigger conversions. WHAT PROBLEMS CAN I HELP YOU SOLVE? • Custom Websites Using PHP and Frameworks • e-Commerce Websites (Woo-Commerce and Shopify) • Custom WordPress themes • On-Page and Off-Page SEO • WordPress themes Customization • Database Modeling/Development • WordPress migrations and upgrades • Responsive Coding (Make your website compatible with: smartphones, tablets, desktops) • Websites speed and loading time improvements • Cross-browser compatibility • PSD to HTML to WordPress conversion • HTML5/CSS3/jQuery websites based on Bootstrap I love challenges, talking to my clients, and meeting others’ standards as well as expectations. I will be discussing everything in detail, giving my full advice and delivering through best of my skills. You are cordially welcome to discuss your project. Thank You! Best Regards, Ruhul Ajom
£90 GBP in 3 days
4.8
4.8

✨✨✨ ✨✨✨ ✨✨✨ ✨✨✨✨✨✨ ✨✨✨ ✨✨✨ ✨✨✨✨✨ Hi, there Portfolio : https://www.freelancer.com/u/seandinwiddie I can implement this cleanly in the id Tech 3 game module with proper server-side handling and no pmove breakage. I’ll hook into the kill event (likely in g_combat.c / player_die flow), track a timed boost state per client, and apply the movement multiplier safely within the existing movement logic without stacking—only refreshing duration on new kills. The feature will be fully controlled via CVARs (enable flag, multiplier, duration) and persist correctly across respawn/death by resetting and reapplying state where appropriate. I’ll ensure clean integration with the codebase, avoiding client-side shortcuts and maintaining stability. If needed, I can also add a lightweight server-triggered indicator for feedback. Let’s review your current mod base and I’ll implement this precisely. Best Regards, Sean D.
£135 GBP in 2 days
2.7
2.7

Hello, I appreciate the opportunity to bid on your project involving the Quake 3 engine. I understand that you need a server-side gameplay feature implemented that enhances player movement speed after a kill, with specific requirements for duration and integration. With extensive experience working with the id Tech 3 engine, I have successfully developed and integrated various gameplay mechanics, ensuring clean and efficient code that aligns with existing game logic. My proficiency includes working with CVARs and maintaining state persistence through respawn and death scenarios. To achieve your project goals, I propose the following approach: - Implement the “boost” mechanic to activate on player kills, ensuring a smooth integration with movement logic. - Utilize CVARs for flexibility in enabling/disabling the feature and adjusting parameters. - Ensure the mechanic does not stack but refreshes duration with new kills. - Create an optional server-triggered visual indicator to enhance player feedback. I am eager to start this project and confident in delivering a high-quality implementation that meets your requirements. Please feel free to reach out to discuss any additional details.
£20 GBP in 7 days
2.9
2.9

Hi, I will implement the temporary “boost” mechanic for your Quake 3 server-side gameplay feature with precision. With extensive experience in modifying the id Tech 3 engine, I understand the nuances of maintaining game integrity while adding new mechanics. I will ensure that the +25% movement speed activates on kills and correctly refreshes its duration without stacking, all while seamlessly integrating with the existing movement logic. My approach will include a clean modification of the game module, ensuring persistence across respawn and death states. I can also implement the optional visual indicator if desired, ensuring it aligns with your requirements. I’ll let you know which files I need from the SDK promptly. What are your thoughts on the specific CVAR settings you envision for enabling and adjusting the mechanic? Additionally, how would you like to see the visual indicator implemented, if at all? I’m ready to get started immediately and deliver a solution that enhances your gameplay without compromising stability. Thank you.
£152 GBP in 7 days
2.6
2.6

Hi there, I read your requirements carefully, and I can implement this Quake 3 / id Tech 3 server-side boost mechanic properly inside the game module, without client-side hacks or risky changes to pmove. My approach would be to add CVARs for enable/disable, speed multiplier, and duration, then hook the reward logic into the server-side kill handling, likely around player_die / kill attribution logic. On a valid kill, the player receives a timed speed boost, the timer refreshes on another kill, the effect does not stack, and it resets cleanly on death, respawn, or timeout. I’d expect to work mainly with files such as g_local.h, g_main.c, g_active.c, g_client.c, and g_combat.c, depending on your SDK/mod structure. I can also add a lightweight server-triggered event/flag for a visual indicator if the codebase supports it cleanly. Cost: £150 || Timeline: 2 days Payment and timeline details can be discussed further to align with your expectations. I’d be happy to implement this cleanly with comments so it is easy to tune and maintain. Best regards, Oluwatobi Okedairo
£150 GBP in 2 days
1.0
1.0

As an experienced developer with a specialty in game development, I come with a deep-rooted knowledge and understanding of the Quake 3 engine. Having spent years working with C++ and game development, I have developed a keen eye for implementing unique features that enhance gameplay without compromising the integrity of the engine – just like the "+25% movement speed" feature you're looking for. I will ensure that it perfectly integrates into your existing logic with no bugs or breaking points. One of my core strengths is my ability to grasp complex concepts quickly and provide optimal solutions within deadlines. My familiarity with server-side implementations and strict adherence to quality code without cutting corners or resorting to client-side hacks make me a perfect fit for your project requirement. With me on board, you can also rest assured that your "boost" mechanic will persist correctly across all in-game states. Beyond just technical competencies, I am a professional who values communication, honesty and timely delivery. Your project will be treated with the respect it rightfully deserves. So, if you're looking for someone who not only possesses the know-how but is also passionate about delivering satisfying solutions, I am the one for you. Let's come together and bring this exciting temporary "boost" mechanic to life!
£135 GBP in 7 days
1.1
1.1

With over a decade of experience in the programming field, including specific expertise in C++ and the Quake 3 engine, I am thrilled to extend my expertise towards your project. From troubleshooting to implementing complex solutions such as motion detection and facial recognition, I have honed my skills to ensure clean integration with existing logic – a crucial requirement for your server-side gameplay feature. My proficiency spans several technologies outside the game-dev sphere, such as Python and AWS, which gives me a broad range of perspectives when it comes to implementation and problem-solving. Moreover, as an AWS-Certified Professional Solutions Architect, I understand the importance of resilient and scalable architectures – a crucial skill that can be applied to optimize your server's performance and guarantee persistence across respawn/death states.
£150 GBP in 3 days
0.0
0.0

Hello, As an experienced Game and Software Developer, I am more than equipped to help you implement this boost mechanic for your Quake 3 project. I've spent over a decade building and managing scalable, real-time systems, and have shipped multiple successful SaaS products. My expertise lies in crafting clean, maintainable code without compromising on performance or security. For your specific requirement, I can design a robust server-side implementation of the boost mechanic that will persist correctly across respawn and death states while seamlessly integrating with existing movement logic. I understand the nuances of the Quake 3 engine and how to work within its framework for an optimal user experience. In addition to fulfilling all of your outlined task requirements such as controlling the boost through a CVAR, not allowing stacking but refreshing duration on a new kill, I could also provide an optional visual indicator for better gameplay immersion. Rest assured, there'd be no client-side hacks or shortcuts. With me, there's no guesswork but only skill backed by profound experience which I believe is what you're after. Let's get started on making your vision come true! Thanks!
£150 GBP in 1 day
0.0
0.0

Hey Good afternoon, looking over what you need " I’m looking for someone e ...". I noticed you’re in a perfect spot to use a specific approach that completely eliminates the usual headaches people run into with these types of projects. Most freelancers will just do the bare minimum, but they completely miss a small structural tweak that actually makes the final result run flawlessly and saves you a ton of time. I’m not here to just bid and wait. I’ve already visualized the fix for that one specific gap in your project that usually drags these projects out for weeks, and keep you from looping back for revisions later. If you’re serious about getting this done right the first time without the back-and-forth, hit me up in the chat, and I’ll show you exactly what I mean I guarantee it’ll be the most helpful 5 minutes of your day and will take the entire weight of this project off your shoulders.
£20 GBP in 1 day
0.0
0.0

Hi ** It's real man not bot ** As the Senior Backend Software & DevOps Engineer with over a decade of experience, I understand the importance of expertise in ensuring the best possible result. I've read your requirements for the Quake 3 server-side feature implementation to create a temporary "boost" mechanic and I can assure you that this is not guesswork for me. My extensive experience in backend programming and cloud infrastructure will be tremendously valuable in integrating this feature cleanly and seamlessly without interrupting existing gameplay elements. My proficiency in working with multiple programming languages, including C++, matches your requirement perfectly. Additionally, my deep understanding of cloud computing and containerization will ensure that your project is built on a secure and scalable infrastructure. I have a proven track record of designing highly-performant systems and implementing robust CI/CD pipelines, which adds immense value to server-side development. Plus, being well-versed in REST APIs, Microservices, and distributed systems further exemplifies my suitability for your task. In summary, choosing me means you'll be hiring an experienced professional with a meticulous approach to problem-solving, one who deeply understands the challenges your project entails. I bring not only technical prowess but also strong ownership and clear communication skills to ensure great results and an efficient collaboration process. Let's make Thanks!, James
£20 GBP in 6 days
0.0
0.0

▀▄▀▄▀▄ I Will Start Right Now ▄▀▄▀▄▀ As an experienced Full Stack Developer with a strong background in software development spanning over 5+ years, I believe I have the right expertise to tackle your Quake 3 project. Although not in my immediate repertoire but like any problem solver worth their salt, I am confident in not only delivering a functional implementation for your "boost" mechanic, but also ensuring that it is cleanly integrated with the existing movement logic and genuinely server-side without any client-side hacks. Moreover, my work with several popular frameworks enables me to choose the best tools for building high-quality user interfaces and developing clean architectures that prioritize long-term scalability - something I find quite essential and critical for your project. In addition to my skillset, my commitment to clean code and effective communication will ensure that the functionality persists correctly across respawn/death states as well as providing any necessary adjustments such as enabling/disabling the mechanic or modifying the duration via CVAR. In conclusion, without needing to claim unnecessary credentials, let my impressive track record of delivering 50+ fully-completed web applications under tight schedules and high stardands (like this project) speak for itself. As someone who appreciates team work but can also independently solve problems when necessary, I'm ready to contribute my wealth of knowledge in running scalable syste Best reg
£20 GBP in 3 days
0.0
0.0

Hello there, I hope you are doing well. I’m a seasoned Quake 3 engine developer who focuses on robust, server-side gameplay features without touching client logic. I’ve worked on multiple id Tech 3 projects where movement, coaching of server rules, and clean module integration were critical, and I understand how to keep pmove intact while adding new mechanics. I’ll implement a non-stacking, refreshable boost activated on a kill: +25% movement speed for 5 seconds, controlled via a CVAR that toggles the feature, adjusts the multiplier, and sets duration. The effect will persist through death/respawn, be enforced entirely on the server in a dedicated game module, and integrated with the existing movement system with no client-side bypass. I’ll also provide an optional server-triggered visual indicator if you want easy debugging or visibility. I can review your SDK files you’ll provide and deliver a clean patchset ready for merge, with tests covering consecutive kills, respawns, and CVAR changes. Best regards, Billy Bryan
£150 GBP in 1 day
0.0
0.0

Hello, As an experienced full-stack developer with over eight years of expertise in game development, I'm more than qualified to handle your unique Quake 3 engine project. My in-depth knowledge of the id Tech 3 engine, which comprises the foundation of Quake 3, guarantees that I'm well-versed in every nook and cranny of its framework. There will be no guesswork here -as an experienced professional, it will be a precise and successful job. Throughout my career, I've gained extensive proficiency in implementing server-side functionalities exactly like the one you've described for your gameplay feature. This includes the integration of clean movement logic without breaking pmove, handling CVARs effectively, and persisting correct states across various game events (including respawns and deaths). My commitment to quality is another asset I offer - something you'll see from our initial interactions to final project delivery. Hire me for this task, and you won't need any client-side hacks or shortcuts - only clean and seamless integration meeting all your requirements. Let's collaborate on this project to elevate your game's experience! Together, we can create the temporary "boost" mechanic flawlessly, refreshing duration upon each kill as needed. Even the nice-to-have aspect concerning visual indicators won't elude my razor-sharp eye for detail. Choose expertise born of experience - choose me for this job! Thanks!
£150 GBP in 1 day
0.0
0.0

Hello, I am Vishal Maharaj, with 20 years of experience in Game Design, C++ Programming, Software Development, and Game Development. I have carefully reviewed your project requirements for implementing a "boost" mechanic in the Quake 3 engine. To achieve this, I will create a server-side gameplay feature that grants a temporary 25% movement speed boost for 5 seconds upon player kills. The mechanic will be controlled via a CVAR to enable/disable, adjust multiplier, and duration. It will persist correctly across respawn/death states, ensuring no client-side hacks. The integration will be seamless with existing movement logic, maintaining pmove integrity. Additionally, I can include a visual indicator as a nice-to-have feature. Please initiate a chat to discuss this project further. Cheers, Vishal Maharaj
£250 GBP in 5 days
0.0
0.0

Hi there, I am an experienced developer with a strong background in working with the Quake 3 engine (id Tech 3). THE CHALLENGE is ensuring the seamless integration of the temporary “boost” mechanic while maintaining the integrity of the server-side gameplay. Realistically, technical difficulties may arise in implementing the +25% movement speed feature, especially in ensuring it correctly persists across respawn/death states without disrupting existing movement logic. However, I am well-equipped to handle these challenges by carefully integrating the feature into the game module, avoiding client-side hacks, and providing a clean implementation that aligns with your requirements. I am confident in my ability to deliver a high-quality solution that meets your expectations. Regards, Matheus
£135 GBP in 7 days
0.0
0.0

Hello, I completed a similar project involving the Quake 3 engine two months ago and am confident in my ability to successfully implement the temporary "boost" mechanic you are looking for. With 4+ years of experience in C++ Programming, I have a strong background in game development and server-side features. I have thoroughly understood your requirement for the gameplay feature and am prepared to provide a professional solution that integrates seamlessly with the existing movement logic of the game. Let's discuss the project further in chat to ensure we are on the same page. Best regards
£120 GBP in 7 days
0.0
0.0

The description cuts off before naming the feature, so let me ask: is this a QVM mod or a direct engine patch? The approach is different for each. Either way, I can start today and have it working within 3 days. The bid shown reflects what is in the post and will be refined once we walk through the full scope. Want to jump on a quick call so we can nail down exactly what needs to be built?
£150 GBP in 7 days
0.0
0.0

I understand exactly what you need, and I am confident I can deliver it professionally. You require a clean, server-side implementation of a non-stacking “boost” mechanic in the Quake 3 engine, fully integrated with existing movement logic and controlled via CVARs. With extensive experience in modifying the id Tech 3 engine, I ensure seamless, professional coding that preserves gameplay integrity without client-side shortcuts. While I am new to Freelancer, I have tons of experience and have done other projects off site. I can offer a quick, detailed action plan outlining the files to edit and the integration approach at no cost. I would love to chat more about your project! Regards, Janco
£110 GBP in 14 days
0.0
0.0

South Ockendon, United Kingdom
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