
In Progress
Posted
Paid on delivery
I have a college bowling simulator i want to build.i eventually want it to grow far beyond its current state. The immediate goal is to refactor or rebuild the core so it is clean, modular, and easy to extend. While polished 3D graphics and believable yet simple ball-to-pin physics matter, the single biggest success factor is how effortlessly we can plug in new modules later on. Where the simulator must be heading: • Motion sensors , 120 fps cameras • Score tracking system • Player statistics Right now I need the codebase, asset structure, and overall architecture arranged in a way that these features can be connected without rewriting everything. Think component-based design, clear interfaces, and well-documented public APIs. If you prefer Unity, Unreal, Godot, or a custom OpenGL/DirectX approach, I’m open, as long as the solution stays lightweight and easy for other students to understand. Deliverables 1. A working 3D scene with lane, pins, lighting, camera controls, and a basic bowling ball whose physics feel natural. 2. Source code organised into reusable modules with comments that explain how and where future sensor data or gameplay systems will slot in. 3. A brief technical guide (markdown or PDF) outlining the project architecture, key scripts/classes, and clear entry points for the three future add-ons listed above. 4. Build files or project settings so the simulator compiles and runs on Windows without extra setup. Acceptance criteria: the ball must knock down pins convincingly at 60 FPS on mid-range hardware, and I need to be able to create a new C# (or C++) file that reads dummy sensor data and registers it with the scoring logic in under 15 minutes using only the provided guide. I will send a json in python 311 The program is advanced blender
Project ID: 40741658
102 proposals
Remote project
Active 6 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
102 freelancers are bidding on average $220 USD for this job

As a game development studio with over 30 years of experience, we at Falcon Interactive have designed and built more than 300 applications and games across various platforms. Our expertise lies in creating clean, modular, and easily extendable codebases, which aligns perfectly with your goal of expanding the functionality of your bowling simulator. Whether you're leaning towards Unity, Unreal, Godot or even a custom OpenGL/DirectX approach, we've got the skills to deliver a lightweight and scalable solution while ensuring it remains easily comprehensible for others. In terms of relevant project experience, we have developed everything from racing games on Steam using Unreal Engine 5 - such as our award-acclaimed 'Arizona Derby' - to top ten App Store mobile games such as 'Rails of the Glory'. We can bring this diverse yet comprehensive experience into play for your bowling simulator project. Our track record for hitting high performance targets on mid-range hardware while maintaining clear code structure will be a real asset to optimize your ball physics at 60 FPS reliably. Moreover, our capacity to create detailed technical documentation and provide accessible support will be indispensable for crafting a comprehensive guide outlining how future sensor data, score tracking systems, and player statistics modules can be integrated without any hassle.
$7,500 USD in 60 days
9.2
9.2

As an experienced 3D artist, animator, and web developer with extensive skills in 3D modeling and rendering, I believe I am the perfect fit for your project. Across my career, I have built a reputation for delivering high-quality digital solutions that are both visually impressive and technically robust - a crucial combination for your bowling simulator. Not only do I bring expertise in platforms like Blender, but I’m well-versed in industry-leading design and development software, an essentiality for creating the asmart bowling system you envision. My commitment to clean code, modular architecture, and clear documentation will ensure the future-proofing of your simulator by making it easy to create and integrate new gameplay systems and hardware components. Beyond technical capabilities, I distinguish myself as a diligent communicator who values the importance of understanding client needs. I promise to keep you updated at every step of the way, ensuring our shared vision is translated seamlessly into reality while not neglecting affordability or time management. Most importantly, my sole focus is on your satisfaction with the final product; meeting that goal would be a privilege for me. Let's connect soon and discuss how we can take this project to new dimensions!
$60 USD in 1 day
7.4
7.4

CHECKED REQUIREMENTS — I can refactor/build your advanced Blender + Python 3.11 bowling simulator with a clean, modular architecture designed for future motion sensors, 120 FPS cameras, scoring, and player statistics. I have strong experience with Blender, Python, 3D physics, modular architecture, APIs, and automation. I will keep the code lightweight, well-documented, Windows-ready, and easy for students to extend. I am available to start immediately and can work with the JSON sensor data you provide. Thanks!! Parminder
$222 USD in 2 days
6.9
6.9

i’ve done very similar recently with advanced Blender, Python 3.11, JSON-driven systems, modular architecture, and real-time physics. I’d keep the simulator component-based so sensor, camera, scoring, and statistics modules can be added without touching the core physics. Will the JSON define only sensor inputs, or also bowling/pin state and scoring data? Do you already have the Blender scene/assets, or should I structure those as part of the rebuild? I’d use clean Python interfaces around sensor and scoring data, which makes dummy inputs easy to replace with real hardware later. I’d also keep physics and presentation separate, helping maintain stable 60 FPS as features grow. I’ll first refactor the Blender/Python core, then build the lane, pins, ball physics, lighting, and camera controls. Finally, I’ll wire JSON input, document extension points, and test the Windows build and 60 FPS target. Best, Dev S.
$250 USD in 5 days
6.6
6.6

Hi There , Good evening! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in C++ Programming, OpenGL, Unity, Python, Game Development, C# Programming, 3D Rendering, Unity 3D, Blender and 3D Animation. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. I await your immediate response
$155 USD in 2 days
5.9
5.9

Hi, I can refactor or rebuild the advanced Blender/Python 3.11 bowling simulator around a clean modular architecture, keeping the current 3D quality while making future motion sensors, 120 FPS camera input, scoring, and player statistics easy to integrate without rewriting the core. I’d separate the simulation, physics, rendering, input/sensor interfaces, scoring, and player-data layers with clear Python APIs and documented extension points. I’ll also organise the Blender assets and project structure, implement the lane/pins/ball physics and camera controls, and provide a technical guide showing exactly where dummy sensor data and future gameplay modules can be connected. Question 1: Will the existing Blender project and Python code be provided as the starting point, and should the refactor preserve the current scene/assets and behaviour wherever possible? Question 2: For the future 120 FPS camera and motion-sensor modules, do you already have a target data format/API, or should I define clean input interfaces with dummy implementations for now? Regards, Houssame.
$30 USD in 1 day
6.6
6.6

Your physics engine will fail under real sensor load if the collision detection runs on the main thread. At 120 fps camera input plus motion tracking, you'll drop frames and desync scoring events from actual pin falls. Quick questions - are you planning to run sensor processing and rendering in separate threads? And what's your target latency between ball release detection and score update? Here is the architectural approach: - UNITY 3D: Build a component-based framework with ScriptableObjects for configuration, allowing sensor modules to inject data through a central EventBus without touching core physics code. - PYTHON 3.11: Create a lightweight JSON-RPC bridge that streams sensor telemetry into Unity via named pipes, keeping hardware integration decoupled from the game loop. - BLENDER: Export modular FBX assets with proper collision meshes and LOD groups so you can swap lane textures or pin models without breaking references in the scene hierarchy. I've built similar modular simulation frameworks for 2 university research labs where non-technical students extended the codebase after handoff. Let's schedule a 20-minute call to walk through the module boundaries before I draft the architecture doc.
$130 USD in 3 days
6.1
6.1

As an experienced 3D animator, I fully understand the potential of your college bowling simulator and the future enhancements you want. My solid skills in 3D rendering, particularly with Blender, along with my proficiency in Unity 3D, positions me to effectively undertake the task of refactoring your codebase for a cleaner and more modular architecture. I am well-versed in designing and modifying complex software systems while ensuring they remain as lightweight as possible without compromising functionality. Utilizing my knowledge of component-based design and core understanding of different programming languages such as C# and C++, I will create clear interfaces in the code allowing for easy addition of modules like motion sensors, camera systems, score trackers without necessitating rewriting everything from scratch, thus saving you substantial time and effort.
$39 USD in 1 day
5.8
5.8

Hello, I reviewed the architecture requirements, and the core challenge is building the Blender based simulator so the current bowling mechanics remain lightweight while future sensor input, cameras, scoring, and player statistics can be integrated without restructuring the core. I would focus on modular gameplay logic, reusable asset organization, clear interfaces, believable ball and pin physics, and documented integration points so future Python 3.11 JSON sensor data can plug into the system cleanly. I have worked on similar Blender, Python, simulation, and modular 3D projects and can share relevant examples once we connect in chat. Also a quick question, should the incoming JSON sensor data be treated as the primary future input layer for player and ball motion, or only as a prototype interface initially? Best Regards, Muskan.
$30 USD in 1 day
5.2
5.2

Nice to meet you ,The requirements of your project match my areas of work and skills, to introduce myself. My name is Anthony Muñoz and i am the lead engineer for DS Pro IT agency. I have worked for over 10 years as a Full-Stack and software development engineer and have successfully done multiple jobs. It will be a pleasure to work together to make your project. Feel free to discuss about the project with me, greetings.
$137 USD in 7 days
4.9
4.9

Hello, A bowling simulator intended to scale toward 120 FPS tracking cameras, external motion sensors and Python JSON data feeds requires an architecture built on strict decoupling from day one If physics and input logic are tightly coupled, adding real-time telemetry later turns into a painful rewrite I can build this core in Unity (using C#) ensuring clean component-based design with an event-driven architecture that meets your 15-minute integration test I specialize in gameplay engineering, physics tuning, and clean system architecture Ready to review your Blender assets and JSON structure to get started
$195 USD in 6 days
5.1
5.1

id="c4n8vy" Hello, After reviewing your project requirements, I fully understand the goal. You need a clean and modular bowling simulator foundation that can grow into a larger research and educational platform, not just a basic 3D demo. I have experience with Unity, C#, Python-based tools, 3D environments, game architecture, physics systems, and creating maintainable modular code structures. My approach would be to build or refactor the simulator using a component-based architecture with clear interfaces between physics, scoring, player data, and future sensor inputs. I would create a realistic but lightweight bowling scene with natural ball/pin interactions, organized scripts, reusable components, and documentation showing exactly where motion sensors, cameras, statistics, and scoring extensions can be integrated. I would structure the project so students can easily understand the codebase and add new modules without rewriting existing systems. The final delivery would include the Unity project, source code, build settings, and technical documentation. I have a couple of quick questions. • Will the JSON sensor data from Python 3.11 be used as a live input source or only as simulated test data initially? • Do you already have the Blender assets prepared, or should the 3D models and scene optimization be included? I would be glad to help create a strong foundation for the future versions of your bowling simulator. Best regards, Carlos.
$140 USD in 5 days
4.6
4.6

Hi, i can build this advanced Blender/3D bowling simulator with a clean, modular architecture designed for future motion sensors, 120 FPS camera integration, scoring, and player statistics. We can use Blender with Python 3.11 for the asset/scene pipeline and C#/C++ where required for the Windows simulator, with reusable components, clear APIs, realistic ball-to-pin physics, and documented integration points. We’ll also structure the project to accept your JSON sensor data cleanly and provide a technical guide showing how future modules can be added without rewriting the core. We can deliver the initial working simulator, source code, documentation
$140 USD in 7 days
4.5
4.5

Hi, I'm Stefan. This caught my attention mainly because of the exciting potential to build a modular bowling simulator that can expand over time. I've developed games with modular architectures in Unity, focusing on clean code and easy extensibility. I understand the importance of having a flexible structure that allows for future enhancements. Here's how I'd approach it: ▸ First, I'd outline the core architecture to ensure a clean, component-based design that supports easy module integration. ▸ I'd implement realistic ball-to-pin physics while maintaining a lightweight framework for smooth performance at 60 FPS. ▸ I'd also create thorough documentation, emphasizing clear interfaces and entry points for future sensor data integration. I enjoy diving into projects deeply, ensuring they evolve seamlessly and meet your vision. A good idea doesn't get far sitting in a project description, so reach out and let's talk it through. Regards, Stefan.
$150 USD in 14 days
4.4
4.4

Hello! I appreciate the opportunity to work on your college bowling simulator project. I understand that your immediate goal is to refactor or rebuild the core to ensure it's clean, modular, and scalable for future features, such as motion sensors and score tracking. With over five years of experience in game development, I specialize in creating modular architectures using Unity and have a strong background in physics simulations and graphics. My expertise in C# programming and experience with 3D asset management make me a perfect fit for this project. To achieve your goals, I propose the following approach: - Develop a component-based design that allows for easy integration of new modules. - Implement a unified physics system to ensure realistic ball-to-pin interactions at 60 FPS. - Organize the source code into reusable modules with comprehensive documentation for future expansions. - Create a technical guide detailing project architecture and integration points for smooth future development. I am eager to start this project and confident in delivering a polished and efficient simulator that meets your requirements. Please let me know if you'd like to discuss this further or if you have any specific questions. I'm ready to begin immediately!
$140 USD in 7 days
4.2
4.2

==== Hi - Truong here ==== "MODULAR 3D BOWLING SIMULATOR FRAMEWORK" - you need a clean core where sensors, scoring and player stats can be added without rebuilding the simulator. I’d use Unity with C# and keep bowling physics, scoring, sensor input and presentation as separate modules with simple interfaces. The important edge case is keeping future 120 FPS camera and sensor data outside the physics logic, so those inputs can be replaced or expanded without changing the ball and pin system. I can also structure the Blender assets and Python 3.11 JSON handoff so the project stays understandable for other students and the Windows build runs without extra setup. Can you send the current Blender project and the Python 3.11 JSON format you already have? Looking forward to work with you.
$100 USD in 1 day
4.2
4.2

Hello, I understand you need the bowling simulator rebuilt around a clean, modular architecture so future motion sensors, 120 FPS camera input, scoring, and player statistics can be added without rewriting the core. I can structure the project with reusable components, clear interfaces, documented APIs, and a simple data flow that students can extend easily. I’ll focus on a working 3D bowling scene with lane, pins, lighting, camera controls, and believable ball-to-pin physics, while keeping performance stable on mid-range Windows hardware. The architecture will provide clear integration points for sensor/JSON data, scoring, and statistics, with organized assets and readable C# or C++ modules. I’ll also provide the requested technical guide, project/build settings, and practical extension examples so a new developer can connect dummy sensor data to the scoring system quickly. Looking forward to work with you. Thanks
$90 USD in 1 day
3.8
3.8

Hi there, Your project "Expandable 3D Bowling Simulator Framework" instantly caught my attention — it's exactly the kind of work we love to take on. I don’t just want to tick the boxes here; my aim is to hand you something that genuinely goes beyond what you pictured. From your brief I can see this involves animation — all areas we handle in-house. We specialise in Python, 3D Rendering, C# Programming, C++ Programming, which lines up directly with what you need. How we'd approach it: - Lock the concept, script and storyboard so we’re aligned before production starts - Produce the animation/edit with polished motion graphics and sound design - Two revision rounds to fine-tune pacing, on-screen text and branding - Deliver final renders in every format and aspect ratio you need I also noted you don’t need rewriting everything — that’s clear, and I’ll keep the work clean and strictly on-brief. Delivering at the scale of 120 fps is no problem for us — we're set up for volume without dropping quality. I’ll fold in your feedback fast and keep refining until the result feels exactly right to you. Send over any references you have and I’ll come back with a clear plan and milestones. Best regards, FreeLancers360 Let’s connect in chat and get started — message me anytime and I’ll reply right away!
$30 USD in 7 days
3.7
3.7

Your project sounds exciting, but I can see how building a flexible and clean architecture is crucial. If the core isn’t set up right, adding new features could become a real headache down the line. That might slow progress and frustrate future developers. I would start by refactoring the existing codebase to create clear interfaces and a component-based design. This would make it easy to plug in motion sensors, score tracking, and player stats later on. I’d ensure the physics feel natural and that the code is well-documented, so everyone can understand how to extend it. I’m familiar with the requirements and ready to make revisions until you’re satisfied with the result. Could you share more about your current codebase structure? Also, what specific features are you hoping to add first?
$100 USD in 7 days
3.5
3.5

Hello, Sir I can help refactor and extend your advanced Blender/Python 3.11 bowling simulator with a modular architecture designed specifically for future sensors, scoring, and player statistics. I’ll structure the project into clear reusable components with clean interfaces between the 3D scene, physics, input/sensor layer, scoring system, and future gameplay modules. I’ll build the lane, pins, lighting, camera controls, and natural ball-to-pin physics while keeping performance suitable for 60 FPS on mid-range Windows hardware. Your existing Blender setup and JSON data can be integrated into the architecture without creating unnecessary coupling, and I’ll document exactly where future 120 FPS camera and motion-sensor data can enter the system. I’ll also provide a technical Markdown/PDF guide covering the project structure, key Python classes, APIs, extension points, and a practical example showing how dummy sensor data can connect to scoring. The final project will include organized assets, source files, configuration, and clear Windows run instructions so other students can understand and extend it easily. My focus will be making future development modular rather than requiring major rewrites whenever a new feature is added. Thank you
$140 USD in 7 days
3.6
3.6

Bossier, United States
Payment method verified
Member since Jul 25, 2011
$10-30 USD
$10-30 USD
$30-250 USD
$8-15 USD / hour
$10-30 USD
$10-30 USD
$10-50 USD
₹12500-37500 INR
$30-250 USD
₹750-1250 INR / hour
₹400-750 INR / hour
₹750-1250 INR / hour
₹12500-37500 INR
₹1500-12500 INR
$30-250 USD
£20-250 GBP
₹600-1500 INR
₹12500-37500 INR
₹12500-37500 INR
$40 USD
$250-750 USD
₹12500-37500 INR
£20-250 GBP
$30-250 USD
$15-25 USD / hour