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Looking for a developer to build two custom modules for the TW2 Overflow framework. Total budget: $100 ($30 + $70). Milestone 1: AutoDodge Module ($30) Functionality: ON/OFF toggle module. Logic: When enabled, if an incoming attack targets any of my villages, the script automatically sends local troops out to a nearby friendly village as support ~10–15 seconds before the attack lands. Return: Automatically recalls the support command immediately after the incoming attack lands. Must properly handle consecutive incoming waves. Milestone 2: AutoDefender Module ($70) Functionality: Selective stack defense against noble trains (nobels) or trebuchets. Logic: Checks incoming attack types. If 4-5 noble or trebuchet attacks target a village, the script triggers support commands from my other available villages to gather a total of ~35,000 population equivalent of defense into the targeted village before the attack arrives. Requirements & Payment Terms: Fully Functional Code: The modules must be 100% working and bug-free on my live account. Installation Guide: Step-by-step instructions on how to install, integrate, and configure the code into the existing TW2 Overflow script. Payment Condition: Milestones will ONLY be released after I have personally tested the code and verified that it is fully working as specified.
Project ID: 40736586
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18 freelancers are bidding on average $32 USD for this job

Hi, I can develop both custom TW2 Overflow modules according to your specifications, including consecutive-wave handling, automated support/recall logic, and selective defensive stacking. I’ll integrate the modules cleanly with the existing framework, test the edge cases, and provide clear installation and configuration instructions. I’m comfortable working within the $30/$70 milestone structure and can begin immediately.
$30 USD in 2 days
5.3
5.3

Hello, I can build these TW2 Overflow modules using event-driven scripting to minimize delays while ensuring clean troop recall logic. I’ve built a similar auto-defense system for a TW2 player—it reduced their losses by 20% by prioritizing support commands based on attack type. I’d approach this by using TW2 Overflow’s event system to trigger AutoDodge at the first sign of an attack, then AutoDefender would calculate the optimal support villages in real-time. The biggest improvement will come from handling consecutive waves by tracking attack timestamps and adjusting recall timing dynamically. Proper implementation will let you focus on strategy while the script handles the tactical defense. I’ll also include error handling for edge cases like no available villages or failed command submissions. Once the modules are delivered, I’ll walk you through testing them on a non-critical village first to confirm everything works as expected. If this approach makes sense, I’d be happy to discuss the technical details further. Thanks, Lazar.
$10 USD in 1 day
3.9
3.9

I can develop both custom TW2 Overflow modules according to your specifications, including the AutoDodge and AutoDefender logic. The AutoDodge module will monitor incoming attacks, calculate the required timing, send available local troops to a nearby friendly village before impact, automatically recall them after the attack lands, and properly handle consecutive incoming waves. The AutoDefender module will identify noble and trebuchet attacks, detect the required attack stack, select suitable supporting villages, and coordinate support commands to reach the requested defensive population before arrival. I’ll structure both modules so they integrate cleanly with the existing TW2 Overflow framework, with clear ON/OFF controls and configurable settings where appropriate. I’ll also provide step-by-step installation and configuration instructions and test the timing, multiple incoming waves, troop availability, and edge cases before delivery. I understand that payment is released only after your personal verification, and I’m comfortable working milestone-by-milestone under those terms.
$100 USD in 7 days
1.7
1.7

The bid amount and timeline above are rough placeholders, we'll pin down the real numbers once we've had a quick chat about the details. TW2 Overflow scripting is a pretty specific corner of browser-based game automation, and we've read through both milestones carefully. You need two independent modules: one that ghost-dodges incoming attacks by shuffling troops out to a friendly village just before impact and pulls them back right after, and one that watches for noble trains or treb stacks and auto-calls enough defense from your other villages to hit that ~35,000 pop threshold. Both need to handle edge cases cleanly, especially the consecutive-wave logic in AutoDodge. Here's how we'd approach this: - AutoDodge core logic: Parse the incoming attack timer, trigger the support command to the nearest friendly village at the 10-15 second window, and queue the recall as soon as the attack timestamp passes. Edge-case handling for overlapping waves is the tricky part here and we'd build that in from the start. - AutoDefender detection: Monitor incoming attack metadata for noble/treb type flags, count stacking attacks per village, and fire support commands from available villages once the threshold (4-5 hits) is reached. - Population calculator: Run a quick tally of troop pop values across your other villages to hit the 35k target without over-sending, leaving your other villages workable. - Overflow integration: Both modules will hook cleanly into the existing TW2 Overflow framework structure, with proper ON/OFF toggles and no interference with other active modules. - Install guide: Step-by-step doc covering drop-in placement, config options, and a short test checklist so you can verify behavior before releasing any milestone. After a quick scope call we'll send a written proposal with milestones and firm delivery times. Want to jump on a short call this week to walk through the specifics? Best, 96 Studio
$30 USD in 5 days
0.0
0.0

I’m a Full Stack Developer with 10+ years of experience in C#, automation, and software development. I can develop the TW2 Overflow framework modules with a strong focus on clean logic, reliability, and seamless integration. I’ll implement the **AutoDodge** and **AutoDefender** functionality according to your requirements, including detecting incoming attacks, moving local troops when appropriate, and triggering defensive commands before attacks reach your villages. I’ll thoroughly test each module, fix edge cases, and provide clear installation and usage documentation. Milestones can be verified through functional testing before approval. My focus is delivering reliable, maintainable modules that integrate smoothly with the existing TW2 Overflow framework.
$22 USD in 7 days
0.0
0.0

Recalling support the moment an incoming wave lands is trickier than it sounds if two waves hit within seconds of each other — does your data source give exact landing timestamps per attack, or just a countdown that could drift? I've built process automation that reacts to timed external events through API integrations, so the trigger/recall logic here is a familiar pattern. For the 4-5 noble detection, are you pulling attack type from the incoming report screen or a separate scan tool?
$10 USD in 6 days
0.0
0.0

I see you're looking to develop two custom modules for the TW2 Overflow framework, specifically focusing on enhancing defense capabilities. I've worked on similar gaming scripts that required precise logic and timing, ensuring seamless integration with existing systems. For the AutoDodge Module, it's crucial to ensure that the timing of troop movements is executed flawlessly to minimize losses. I recommend implementing a robust checking mechanism to handle consecutive attack waves efficiently. My experience with coding in similar frameworks and creating complex game logic will ensure that both modules function perfectly. I can provide clear installation instructions to make the integration smooth on your live account. How do you envision the timing for the troop movements in relation to incoming attacks? Also, what specific parameters should the AutoDefender consider for noble train detection? Let's talk, and if you're not satisfied, at least you get a free consultation. Regards, Wame769Swart
$12 USD in 7 days
0.0
0.0

With a solid background in Full Stack Development and specialization in Game Design and Development, I am well-equipped to turn your vision of the AutoDodge and AutoDefender modules for TW2 Overflow into reality. Your project explicitly calls for clean architecture, performance, security, and maintainable code - core principles that are deeply ingrained in my development process. Over the years, I have built various web applications with functionalities analogous to those you require. As an AI enthusiast, I take pride in crafting systems that are intelligent enough to preempt user needs. In your case, this translates into ensuring your script can cleverly handle consecutive incoming waves by automatically recalling support commands after each attack lands. I assure you that these modules will be meticulously tailored to each variation of the incoming threats. In addition to developing robust code, I also place importance on providing detailed documentation and support. I guarantee a step-by-step installation guide for your convenience and assurance. With respect to payments, your satisfaction takes precedence, hence the condition that milestones will only be released once you have personally tested and verified the code. It would be a pleasure to collaborate with you on this project!
$150 USD in 7 days
0.0
0.0

Hi, I reviewed the public TW2Overflow project: its extensions are JavaScript modules, so I would integrate AutoDodge into that structure rather than build a separate Unity/C# tool. My $30 bid covers milestone 1 in 4 days: an ON/OFF control; per-village tracking of incoming attacks; support scheduled roughly 10–15 seconds before landing; and recall after the relevant wave or overlapping wave cluster has landed. I would add duplicate-command protection, timing logs, tests for consecutive waves, and a short install/configuration guide. I would replay sample command data first, then validate with you on the live account. Precise timing and reliability must be verified there; I will not claim 'zero bugs' before testing. Please fund the $30 milestone in escrow before work; release it after you test and accept the module. AutoDefender would be a separate $70 milestone after confirming whether the available incoming-command data actually identifies nobles or trebuchets. Could you share your TW2Overflow version/fork, sample incoming-command data, and your preferred recall rule for overlapping waves?
$30 USD in 4 days
0.0
0.0

We have the expertise needed to develop the AutoDodge and AutoDefender modules for the TW2 Overflow framework and are ready to start immediately. Our focus is on delivering fully functional code that enhances your gameplay experience while ensuring seamless integration. We noted your need for the AutoDodge module to automatically send troop support within a critical time frame and to manage consecutive incoming waves. Additionally, the AutoDefender module's selective stack defense against noble trains highlights the importance of precise logic in our coding. Our experience in script development guarantees a smooth installation process with a comprehensive guide. Could you clarify how you envision handling scenarios with multiple incoming attacks on different villages? We'd be happy to discuss your project further, ensuring you have the best direction even if we don't proceed together. Regards, UzairPatell.
$12 USD in 7 days
0.0
0.0

Hi, there. I recently completed a real‑time defense automation for a large TW2 kingdom with 200+ villages, integrating auto‑support dispatch and stack defense thresholds. I added a toggleable “AutoDodge” that monitors the attack feed, triggers a 15‑second buffer, and issues a support move to the nearest friendly base, then auto‑recalls when the wave hits; it queues multiple waves without overlap. For “AutoDefender”, I implemented a type‑filter that counts noble or trebuchet attacks, aggregates available defense from all surplus villages, and sends a 35,000‑pop stack to the target before arrival, routing via the shortest path and handling concurrent attacks. I plan to embed these as separate modules in the TW2 Overflow framework, exposing a clean API for enable/disable flags and configuration. The code will be unit‑tested against a sandbox copy of the live script, with step‑by‑step installation instructions and a rollback script. If I use my previous experience, your project will likely be completed successfully. Hope to discuss this in detail. Through detailed discussion, I think I can find the better solution to finish your project successfully. Thank you
$20 USD in 7 days
0.0
0.0

This project is a great match for my experience, and I’d be happy to put my skills to work and help bring your vision to life. I understand you need two custom modules for the TW2 Overflow framework, specifically an AutoDodge that sends troops out just before an attack and an AutoDefender for selective stack defense. I have extensive experience working on a wide range of projects for clients. I’m confident in my ability to understand what a client needs, deliver high-quality work, and communicate clearly throughout the project. I would implement thorough testing to ensure both modules function seamlessly and provide a detailed installation guide. I would love to chat more about your project! Regards, Bester Devenier
$14 USD in 7 days
0.0
0.0

The main concern here is the existing TW2 Overflow architecture and how it exposes incoming attacks, support commands and timing events. AutoDodge and consecutive-wave handling in particular would need to be understood before any reliable implementation estimate could be given. I’d first need to review the existing module structure and relevant APIs rather than assume a generic scripting approach will work. Could you provide the current TW2 Overflow version and an example module that already interacts with incoming attacks or support commands? Regards, Ilyaas
$20 USD in 7 days
0.0
0.0

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