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I have .FBX files for several custom items that I need added into Baldur's Gate 3 and tested to make sure that they work properly. I also need to alter the spell effect for a custom spell called Holy Barrier and have the effect be yellow instead of blue. Finally, there is an item in the mod called Tome of All Knowledge that is currently equipping like a shield and needs to be modified so that when equipped it is held in the off-hand. I also need to update the animations for custom spells. Details are in the zip file.
Project ID: 40662357
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Hi, I reviewed your project ZIP, including the 10 prepared FBX assets, the Elderell PAK, and the handoff notes. I can see that the previous work stopped specifically at the BG3 Toolkit import stage because of material and asset pipeline issues, so I would continue from that point instead of repeating the modelling work. I can bring the custom FBX items into BG3 properly, fix their material and equipment setup, and test each asset in game. For the Tome of All Knowledge, I can adjust the equipment and visual setup so it is held correctly in the off-hand instead of behaving like a shield. I can also modify the Holy Barrier effect from blue to yellow, update the custom spell animation references, repack the mod, and verify the changes in game. My focus would be completing the full pipeline: FBX setup, BG3 Toolkit integration, item and spell configuration, PAK build, and actual in-game testing. Since I already reviewed the handoff files, I can start directly from the current project state and focus on resolving the existing integration blocker.
$500 USD in 7 days
5.9
5.9
24 freelancers are bidding on average $389 USD for this job

As an experienced 3D modeler and renderer, I can bring your Baldur’s Gate 3 Custom Mod to life. I understand that you have FBX files for your custom items that need to be implemented, tested, and adjusted within the game. My skills in fully layering CAD files and my experience with various formats including FBX, positively contribute in performing these crucial tasks seamlessly. Moreover, you mentioned an alteration in the spell effect for Holy Barrier where it should turn from blue to yellow. Being proficient in different visualization tools, specifically KeyShot and Blender, I can guarantee a perfect execution of this requirement. Enhancing the overall aesthetic of your mod is a priority for me. Lastly, being someone who has successfully accomplished numerous projects in or neighboring the gaming industry, I am keenly aware of how vital even the tiniest details are. That's why I empathize with your request regarding the incorrect equipping method of the Tome of All Knowledge item. I am not only capable but more than willing to resolve this issue by properly modifying its animation. With my extensive experience as a freelancer maintaining great relationships with clients through out all phases of project management from briefings and milestones delivery to revisions ensures a hassle-free and productive partnership. So let us connect today and discuss how we can bring your vision to life!
$300 USD in 4 days
7.0
7.0

Hey, You are looking for Baldur's Gate 3 Custom Mod Refinement. "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$250 USD in 1 day
6.8
6.8

Hi there, I can handle your Baldur's Gate 3 custom mod refinement, including importing and testing your `.FBX` item models, recalibrating the spell VFX color for Holy Barrier from blue to yellow, updating your custom spell animations according to your storyboards, and adjusting the Tome of All Knowledge equipment slot logic so it is properly held off-hand instead of equipping as a shield. Could you confirm if you are using standard BG3 Toolkit / LSLib tools for packing the mod files, and whether the custom spell animations are already rigged to standard BG3 skeletons? Best regards, Mohinder
$250 USD in 2 days
6.1
6.1

hi, i have experience modding games and specifically BG3. I read your mod idea and i can make it in the matter of several days, please contact me so we can discuss further details
$500 USD in 7 days
3.7
3.7

Hi, I am a software engineer with over 16 years of experience refining game assets, animation systems, and complex software integrations. I can import your custom FBX items into the Baldur’s Gate 3 mod, configure them correctly, and test them in game. I’ll also update Holy Barrier’s visual effect from blue to yellow, correct the Tome of All Knowledge so it behaves as an off-hand item rather than a shield, and revise the custom spell animations. My approach is to review the existing mod structure, make each change incrementally, then test equipment behavior, visuals, animations, and compatibility before delivering the updated package. Could you share the referenced zip file and confirm which BG3 patch/tool versions the mod currently targets? I’d be happy to discuss the details and get started.
$300 USD in 10 days
2.9
2.9

Hello, I can refine your Baldur’s Gate 3 mod assets and behaviors carefully and thoroughly. I can add the provided .FBX items into the game, verify they function correctly, recolor the Holy Barrier spell effect from blue to yellow, and adjust the Tome of All Knowledge so it equips in the off-hand instead of behaving like a shield. I can also update the custom spell animations and test the full package to catch any integration issues, clipping, or animation mismatches. I’ll work methodically through the zip details and make sure the mod changes remain consistent in-game. If you’d like, I can begin by reviewing the asset setup and prioritizing the spell and equipment behavior changes first. Best regards,
$650 USD in 8 days
1.9
1.9

Hello, To refine your custom mod for Baldur's Gate 3, I’ll integrate the .FBX files and ensure they function as intended. For the Holy Barrier spell, I’ll modify the effect to be yellow, and adjust the Tome of All Knowledge so it’s held in the off-hand. With 10+ years in game development and 3D animation, I have the expertise to update animations seamlessly as well. You can check out my work here: https://www.freelancer.com/u/KhawajaaAli. I've successfully completed similar projects, ensuring high-quality results. I'm curious about the specific animations you'd like updated for the custom spells—are there any particular effects or styles you want to emphasize? Best regards, Khawaja Ali
$250 USD in 7 days
1.7
1.7

This sounds like a BG3 modding/custom-content integration job. The key work would be: Import and integrate the supplied .FBX custom items into the mod. Test each item in-game for correct appearance, equip behavior, and functionality. Change Holy Barrier's spell VFX from blue to yellow while preserving the existing effect behavior. Fix Tome of All Knowledge so it equips as an off-hand-held item rather than behaving like a shield. Update/replace the custom spell animations according to the specifications in the ZIP. Build/test the mod and verify there are no animation, equipment, or VFX conflicts. Return the updated mod/source files and document any required installation or dependencies. The ZIP file is essential because the exact animation/effect requirements are contained there. If you upload it here, I can inspect the files and break down exactly what needs to be changed and what the likely BG3 modding workflow will be.
$555 USD in 7 days
0.0
0.0

I understand you need to integrate custom .FBX assets, refine spell effects, adjust item equipping behavior, and update spell animations for Baldur's Gate 3. My experience with Unity engine modding for similar games, including asset integration and animation adjustments, directly aligns with these requirements. I can ensure your custom items are seamlessly added and function as intended. My technical approach will involve utilizing Unity and the Larian modding tools to import your .FBX files, correctly configuring them within the game's asset pipeline. For the Holy Barrier spell, I will locate and modify the relevant shader or particle system parameters to change the effect color to yellow. The Tome of All Knowledge equipping issue will be addressed by adjusting its item data to specify off-hand placement. Spell animation updates will be handled through direct animation clip manipulation or retargeting within Unity. To ensure we're perfectly aligned, could you clarify if the custom spell animations require new motion capture data or if existing animations can be adapted? Also, are there specific performance considerations for the modified spell effects? I'm available to discuss these details further and outline a precise project timeline.
$518 USD in 21 days
4.7
4.7

Hi, this is Laya Hayat, Im located in Berkeley, US. I can surely assist you in integrating your custom items into Baldur's Gate 3, refining the spell effects, adjusting item equipping mechanics, and updating custom spell animations as per your requirements. Quick Questions 1. Are the .FBX files optimized for game engine compatibility? 2. Do you have specific guidelines for the new spell effect color? 3. Are there any specific animation styles you prefer for the custom spells? I have extensive experience in game development and modding, with a focus on asset integration, spell effects customization, and animation refinement. I'll share the most relevant and magical portfolio over a chat. How about a quick virtual coffee and a friendly chat? I can map out your vision and start building something amazing together. Thanks, Laya
$300 USD in 7 days
0.0
0.0

Hello, ✅ Custom items, custom magic, custom adventures. I am a BG3 modding specialist with expertise in asset integration, visual effects editing, and equipment behaviour modification. I will add your custom .FBX items, alter the Holy Barrier spell effect colour, fix the Tome of All Knowledge equipping behaviour, and update spell animations. I will provide a fully tested mod. I have experience with similar projects. I am available to start immediately. Let's discuss your zip file and specific requirements. Best regards.
$500 USD in 7 days
0.0
0.0

⛔⛔⛔⛔⛔⛔⛔⛔⛔⛔⛔ Available BG3 Mod Refinement Now!!! ⛔⛔⛔⛔⛔⛔⛔⛔⛔⛔⛔ Hi! I can turn your existing BG3 mod assets into a clean, tested, game-ready build. ⭐ EXPERIENCE — I’m comfortable with 3D asset integration, animation/VFX workflows, mod configuration, and systematic in-game testing, including diagnosing equipment and spell presentation issues. ⚡ UNDERSTANDING — You need the supplied FBX items integrated and tested, Holy Barrier’s VFX changed from blue to yellow, Tome of All Knowledge corrected to an off-hand hold, and custom spell animations updated without breaking the existing mod. ❗ CHALLENGES → SOLUTIONS — The main risks are incorrect asset bindings, hand/equipment transforms, VFX references, and animation conflicts. I’ll validate each asset in-game, correct the relevant references/transforms, check spell cast/impact presentation, then regression-test the complete mod. ✅ I’ll work directly from your ZIP details and keep the changes focused, stable, and easy to verify. I’d be glad to discuss the files and exact animation targets with you. Looking forward to hearing from you!
$500 USD in 7 days
0.0
0.0

Hello. My name is Maria, and I am a game designer and modder with extensive experience creating and refining custom content for Baldur's Gate 3, including importing custom assets, modifying spell effects, and adjusting item behaviors. I have successfully delivered similar projects, including a custom armor and weapon mod for BG3 with unique animations, a spell overhaul mod that changed visual effects and mechanics, and a comprehensive item pack with custom equipment and abilities. I understand you need to import custom .FBX files for several items into Baldur's Gate 3 and test them to ensure they work properly, alter the spell effect for the custom spell Holy Barrier to be yellow instead of blue, modify the Tome of All Knowledge so it is held in the off-hand instead of equipping like a shield, and update the animations for custom spells. My approach will start by importing your .FBX files into the BG3 toolkit, setting up the necessary assets, and testing them in-game to verify functionality. I will then locate the Holy Barrier spell effect and modify its color parameter to yellow. I will adjust the item data for the Tome of All Knowledge to change its equip slot from shield to off-hand. Finally, I will review the attached storyboards and update the custom spell animations accordingly. I have experience with the BG3 modding tools and can ensure all changes are stable and working. I am ready to start immediately. I look forward to collaborating. Best Regards. Eshmum.
$500 USD in 7 days
0.0
0.0

Dear Client! I have checked the job description, and as a Licensed Professional Engineer with experience in 3D asset integration, game modding, custom item implementation, spell effects, and animation updates, I can accurately integrate and test your FBX assets within Baldur’s Gate 3. I can also modify the Holy Barrier effect to yellow, configure the Tome of All Knowledge to equip properly in the off-hand, update the custom spell animations, and thoroughly test the mod for functionality and compatibility. Best Regards!
$500 USD in 3 days
0.0
0.0

I am a perfect fit for your project. I will smoothly import and test your custom FBX items in Baldur's Gate 3, re-color the Holy Barrier spell effect to yellow, fix the Tome of All Knowledge off-hand slot, and update your spell animations for seamless in-game functionality. While I am new to Freelancer, I have strong experience and have delivered similar solutions outside the platform. I offer a free consultation to better understand the project and provide the best technical approach. I would love to chat more about your project! Regards, Sonny Dube
$500 USD in 7 days
0.0
0.0

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