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I need a fully-playable “single cell” environment built for Unreal Engine that feels alive, compact, and visually rich. Picture a village packed with narrow streets, layered architecture, and functional interiors, then wrap it with a believable stretch of surrounding countryside—farmland, forest edge, maybe a river bend—so the entire cell supports core gameplay (exploration, combat, NPC routines, and basic quest logic). Scope • Create one self-contained level streamed or loaded as a single cell. • Optimise meshes, LODs, foliage, and shaders so the area holds solid performance on mid-range PCs. • Light and post-process the scene for a natural day/night cycle; dynamic lighting is preferred • Include collision, navmesh, and simple pathing so AI can move everywhere a player can. • All assets must be licence-cleared or original; if you lean on Marketplace packs, blend them seamlessly so the final space feels hand-crafted. Deliverable An Unreal Engine project (or a clean level that can be migrated) ready to drop into my existing game build and marked up clearly in the World Outliner. Acceptance I’ll walk the scene in PIE: no missing textures, no obvious pop-ins, consistent 60 fps on my reference machine (RTX 2060). Once that test passes, the milestone is done.
Project ID: 40646201
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45 freelancers are bidding on average $560 USD for this job

Hello, i am ready exited to work you as i read your job description I am also an expert in making 2d,3d modelling and animating characters 2dautocad drawing ,elevation, solid work, Revit ,FBX ,Unity, Render also interior and exterior design. I have experience in field of more than 10+ years. I can Create Intro and Explainer Videos. for products and companies. Kindly check My Portfolio as well. Hope for your very soon reply. Thank you
$255 USD in 2 days
7.8
7.8

Hey, You are looking for Unreal Engine Dense Village Cell "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$250 USD in 2 days
6.8
6.8

Hi, Your **single-cell Unreal Engine environment** is exactly the type of project I can help build—dense village streets, layered architecture, functional interiors, and surrounding farmland/forest/river that all support gameplay. I can create the level in **Unreal Engine 5**, including optimized meshes, LODs, Nanite where appropriate, foliage, materials, collision, NavMesh, AI pathing, lighting, and day/night setup. I’ll also focus heavily on optimization for your **RTX 2060 / 60 FPS target**, minimizing texture issues and visible pop-ins. I can use **Blender, Maya, Substance Painter, Photoshop, and Unreal Engine** for modeling, texturing, optimization, and level assembly. The final project will be cleanly organized in the **World Outliner** and ready to migrate into your existing game. Portfolio: **CreativeDesign50 Portfolio** **Kirandeep Kaur** ⭐ Highly Rated Freelancer Can you share your existing UE version and reference style for the village?
$251 USD in 2 days
6.5
6.5

Allow me to introduce myself, I'm Sumit, a seasoned 3D artist and game developer with a vast experience in rendering, designing, and animating. Although I'm relatively new to this platform, I’ve acquired extensive skills over years working majorly on projects like yours; highly detailed and complex level design. Having the ability to robustly optimize meshing, LODs, shaders, foliage and paths for smooth gameplay while achieving high visual fidelity is one of my core strengths. In addition to proficiency in Unreal engine that enables me navigate stream-loading capabilities with ease to ensure the deliverables come in a single cell, I carry along deep knowledge in 3D modeling and proficiently skilled at integrating pre-existing Marketplace assets into scenes without compromising handcrafted feel. This coupled with my skill in original asset creation would give you versatile and original project environment that fits your quest logic. Our agreement strongly focused on optimization as cohorts. Leaning on industry-standard tools like Maya, unity, Lumion and 3DS Max provides me with unrivaled ability to deliver extravagant scene visuals while maintaining a consistent 60 fps on mid-range PCs like your RTX 2060. Working with you step-by-step in-building this village is an exciting task I take delight in. Choose me and let's create a visually striking blend of rural aesthetics that keeps your audience hooked for hours on."));
$255 USD in 1 day
5.1
5.1

I can help you build this dense village cell that performs like a hand-crafted space, not a kitbash. The core challenge is balancing visual density with your RTX 2060 target. I will treat performance as a constraint from the first blockout, not an afterthought. I will prioritize a modular workflow: building a library of unique, reusable architectural pieces that tile into narrow streets and layered verticality without looking repetitive. For the AI and gameplay requirements, I will ensure the navmesh is hand-placed and verified to match the collision exactly, so NPCs and combat flow through the alleys and interiors without getting stuck on environmental details. On the asset side, I will unify any marketplace packs with a custom material layer and lighting setup so the final scene reads as one cohesive environment. The World Outliner will be strictly organized by gameplay zone, with a clear legend for navigation. The final deliverable will be a self-contained level, ready to load, with the day/night cycle and post-processing tuned for consistent performance. I will verify it meets your 60fps and no-pop-in standards in PIE before handoff.
$500 USD in 7 days
4.5
4.5

Hello, I reviewed your requirements, and the core challenge is building a dense village environment that feels handcrafted and alive while maintaining stable performance, navigation, lighting, and gameplay functionality on mid range hardware. I would focus on modular architecture, efficient meshes and LODs, foliage optimisation, collision, navmesh, dynamic lighting, and carefully integrated interiors so the entire cell supports exploration, combat, NPC movement, and future quest logic without unnecessary performance overhead. I have worked on similar Unreal Engine environments, level design, optimisation, foliage, lighting, and gameplay ready 3D scenes and can share relevant examples once we connect in chat. Best Regards, Atik
$255 USD in 1 day
3.9
3.9

I'd love to help you bring your Unreal Engine project to life! As a seasoned motion graphics artist and 3D animator with experience in game development, I'm confident in my ability to create an immersive, compact, and visually rich environment for your game. My strengths lie in crafting detailed 3D models, textures, and lighting setups that transport players into the world. I've worked on various projects where I optimized meshes, LODs, and shaders for smooth performance on mid-range PCs. My experience with Unreal Engine will enable me to create a self-contained level with collision detection, navmesh, and pathing for seamless AI movement. I'll start by thoroughly reviewing your project requirements and creating a detailed plan for the environment's design, lighting, and optimization. I'll ensure all assets are original or properly licensed, blending marketplace packs seamlessly to achieve a hand-crafted feel. Let's chat about how we can bring this dense village cell to life! Would you like to discuss further details before I begin working on your project?
$250 USD in 1 day
5.1
5.1

With over 5+ years of experience in 3D environment design, Unreal Engine development, CAD/3D modeling, and interactive visualization, I have worked on projects involving game environments, architectural visualization, optimized 3D assets, and real-time scene development. Your project is particularly interesting because you're not looking for a large open world. Instead, you're looking for a high-quality, gameplay-focused single-cell environment that feels dense, believable, and fully functional while maintaining stable performance. I can create a compact village environment featuring narrow streets, layered architecture, accessible interiors, and a surrounding landscape that may include farmland, forest boundaries, and natural elements such as rivers or pathways. The environment will be designed to support exploration, combat, NPC movement, and quest interactions while remaining optimized for mid-range hardware. Deliverables: Complete Unreal Engine level Optimized meshes and LOD implementation Foliage and environmental asset optimization Dynamic day/night lighting setup Collision and navigation mesh generation AI pathing throughout the playable area Organized World Outliner structure Performance optimization targeting stable gameplay Unreal project files or a migration-ready level Revision support until final approval Best regards, Bilal
$250 USD in 5 days
3.9
3.9

Hi, I can build a compact, playable UE environment with a dense village, functional interiors, surrounding farmland/forest/river space, AI-ready navigation, and clean organization for easy migration into your existing project. I’ll use optimized, licence-cleared assets, set up collisions, NavMesh, LODs, foliage, lighting, and a day/night cycle while targeting stable performance on an RTX 2060 at agreed settings. The World Outliner will be clearly structured, with no missing textures or obvious pop-in. Please share your UE version, art references, target resolution/settings, and existing project structure so I can confirm the scope and timeline. Regards, Bilal
$500 USD in 3 days
3.0
3.0

So you need a fully playable, dense village environment for Unreal Engine, with narrow streets, layered architecture, functional interiors, and surrounding countryside. I can create and set up the environment with a strong focus on visual quality, optimization, and gameplay-ready design. I have experience with 3D environment modeling, level design, Unreal Engine, optimization, and game development. I’m also working on Body Harvest Remastered, an open world game project, where I work with environments and Unreal Engine integration. I can build the village cell with optimized meshes, LODs, materials, lighting, collision, NavMesh, and basic pathing, while keeping the scene performant on mid-range PCs. I’ll also organize the project cleanly so the finished level can be easily migrated into your existing game. I’d be happy to work from your references and discuss the village layout, required interiors, asset style, and gameplay requirements. Best regards, Kashan Zaidi.
$750 USD in 7 days
2.6
2.6

Happy to take this on. I can build a compact, fully playable Unreal Engine village cell that feels alive and gameplay-ready, with narrow streets, layered architecture, functional interiors, and a surrounding countryside transition including farmland, forest edge, and a river bend where it fits the layout. I’ll focus on a clean, self-contained level that supports exploration, combat, NPC routines, and basic quest logic, while keeping performance strong on a mid-range target like the RTX 2060. That includes optimized meshes, LODs, foliage, shaders, collision, navmesh, and practical pathing for AI traversal. Lighting and post will be tuned for a natural day/night cycle with dynamic lighting preferred, and I’ll keep the scene visually cohesive whether the assets are original or Marketplace-based and seamlessly blended. The deliverable will be organized clearly in the World Outliner and prepared as an Unreal project or migratable level ready to drop into your existing build. I can keep the space hand-crafted, dense, and efficient without sacrificing readability or gameplay flow.
$650 USD in 8 days
2.4
2.4

Hi, Have a pleasant day! I carefully reviewed your project posting on Freelancer.com and believe I have the skills and experience needed to complete it successfully. I have worked on similar projects in the past and would be happy to share relevant examples during our discussion. Please share your detailed project requirements so I can understand your expectations and recommend the best approach for your project. My goal is to deliver high-quality work that meets your requirements. The final cost and delivery timeline will depend on the project's scope and complexity. My pricing is flexible, and I am happy to work within your budget. I do not require any upfront payment. I prefer milestone-based payments to ensure transparency and satisfaction throughout the project. I look forward to hearing from you and hope to have the opportunity to work together. Kind regards, Sneha Kanwar
$500 USD in 7 days
1.7
1.7

Hello there, I Am a Game Developer with strong skills in Environment Art (click on my profile to see my previous work). First I need to know what kind of art style you are looking for to give a final timeline, anyway the pipeline I have in mind for this project would be: 1- Create modular assets to build the entire village efficiently and save performance. 2- Construct the village buildings. 3- Add foliage + trees + rocks + nature (Tweak megascans). 4- Create the hero assets to get variation. 5- Post processing + lighting polishing + gameplay volumes. 6- Testing. I will use Blender, ZBrush (if needed), and of course, Unreal Engine 5. Please DM me so we can talk about the artistic direction and any other important detail of the project. Thank you for reading me! Have a nice day.
$300 USD in 14 days
0.4
0.4

The bottleneck is creating a visually rich yet performant single cell village environment in Unreal Engine. The root cause is balancing dense layered architecture and dynamic elements with solid mid-range PC performance. I will optimize meshes, LODs, foliage, and shaders while implementing streaming or single loading to keep performance stable. I will integrate dynamic lighting for day/night cycles alongside collision, navmesh, and AI pathing to ensure all areas are accessible and believable. Performance will be confirmed by achieving consistent 60 fps on the RTX 2060, validated through PIE testing. What specific gameplay mechanics should the NPC routines prioritize in this village environment?
$500 USD in 7 days
2.3
2.3

The key here is making the village feel dense and alive without turning the RTX 2060 into a space heater. I’d build the cell around gameplay first: tight streets, readable sightlines, functional interiors, countryside transitions, AI navigation, and a clean performance budget. My approach: Block out the village + surrounding farmland/forest/river to establish exploration and combat flow. Build/assemble the architecture with modular pieces and blend any Marketplace assets so it doesn’t look like a kitbash. Set up collisions, NavMesh, AI-friendly paths, foliage LODs, mesh LODs, culling and shader optimisation. Configure lighting/post-process for a natural day/night cycle, keeping performance in mind. Test the complete cell in PIE on the RTX 2060 target and remove obvious pop-in, missing assets, and performance bottlenecks. Keep the World Outliner organised so the level can be dropped into your existing project cleanly. I’d also structure the environment so NPC routines and future quest logic have obvious locations and traversal routes rather than treating the level as purely visual scenery. One question: do you already have an existing art style/asset library I should match, or should I establish the village’s visual direction from scratch?
$500 USD in 12 days
0.0
0.0

I understand you're looking for a compact, visually rich, and performant Unreal Engine "single cell" environment, akin to the detailed, living worlds found in games like [mention a similar game/UE tech if known, e.g., "the dense environments of Hellblade" or "procedurally generated settlements"]. My expertise in Unreal Engine level design and optimization directly aligns with your need for a playable village packed with functional interiors and surrounding countryside. My approach will involve building the village using modular assets optimized for performance, with careful attention to architectural detail and street layout to create a sense of density. I'll implement LODs for all meshes, utilize efficient foliage painting techniques, and develop custom shaders for visual richness without performance degradation. The surrounding countryside will be sculpted and populated with optimized scattering tools to ensure a believable and performant world. I'll also integrate basic gameplay elements as outlined. To ensure we're perfectly aligned, could you specify any preferred art style or architectural influences for the village? I'm eager to discuss how my skills can bring your vision to life and would be happy to schedule a brief call to walk through the specifics.
$600 USD in 21 days
4.7
4.7

Hello, With over 16 years of experience in the IT industry, my team and I are proficient in the key technologies essential for executing your Unreal Engine Dense Village Cell project cost-effectively. As a leading figure in 3D visualization for design and creative services, we can vividly present your compact and visually rich village cell, ensuring seamless blending of required assets while adhering to licensing requirements. Our skills in 3D animation, art, design, modelling, rendering, and particularly software like 3ds Max become valuable assets in achieving this task fittingly. Considering that you expect your village scene to load seamlessly for easy exploration sans any missing textures or pop-ins on mid-range PCs while still sustaining a consistent 60 fps your reference machines (such as RTX 2060), our capabilities fittingly align. Our strength is not restricted to pure expertise but extends to optimizing the performance too. We understand your need to optimize LODs, foliage, meshes, shaders given the scope and nature of your project. Capacities like creating collision, navmeshes, and pathing so AI can align their movements with that of players seems right up our alley too given my experience streamlining app performance by integrating back-end processes. Lastly, I assure you uncompromised quality within deadlines. If you choose us for executing this project, I would use my extensive experience in deliverables and quality a Thanks!
$555 USD in 1 day
0.0
0.0

Hi, this is Laya Hayat, Im located in Berkeley, US. I can surely assist you in creating a vibrant and immersive village environment in Unreal Engine. By optimizing meshes, LODs, and shaders, I will ensure solid performance on mid-range PCs. Lighting and post-processing will be set up for a dynamic day/night cycle, enhancing the overall gameplay experience. Quick Questions Will the NPC routines and quest logic be pre-defined, or do you need assistance in implementing them? Do you have specific visual references for the village architecture and surrounding countryside? Would you like the AI pathing to include dynamic elements based on player interactions? I have a strong background in Unreal Engine development, specializing in creating detailed environments with optimized performance. My experience in handling collision, navmesh, and AI pathing aligns well with the requirements of this project. How about a quick virtual coffee and a friendly chat? I can map out your vision and start building something amazing together. Thanks, Laya
$300 USD in 7 days
0.0
0.0

I can deliver a fully-playable Unreal Engine “single cell” village level that feels alive while staying optimized for mid-range PCs (RTX 2060 target). You’ll get a self-contained environment (streamed or loaded) with compact, layered narrow streets, functional interior spaces, and a believable countryside wrap (farmland, forest edge, river bend) that supports exploration, combat, NPC routines, and lightweight quest logic. The production plan focuses on performance and readiness: mesh optimization with sensible LODs, optimized foliage and materials/shaders, and tuned light/post-process for a natural day/night cycle using dynamic lighting. The level will include complete collision, navmesh, and pathing so AI can move anywhere the player can. Assets will be license-cleared or original; if Marketplace elements are used, they’ll be blended seamlessly so the cell reads as hand-crafted. The final Unreal project/level will be organized and clearly marked in the World Outliner, ready to migrate into your existing build and validated via PIE.
$250 USD in 3 days
0.0
0.0

I can create a fully-playable, compact, and immersive single-cell environment in Unreal Engine that brings your dense village to life. I understand you need it to feel alive and tightly designed for an engaging player experience. I have extensive experience building rich, detailed Unreal Engine environments that balance performance and visual depth, ensuring cohesive, immersive gameplay. I’ll focus on dynamic elements and optimized design to deliver a lively cell. Happy to review your ideas and discuss Phase 1 execution.
$500 USD in 7 days
0.0
0.0

Hayden, United States
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Member since Apr 14, 2025
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