I have a photogrammetry mesh with a few million polys.
Here is a screenshot: [url removed, login to view]
I need to have this retopologized for a game. Preferrably in ZBrush, but other programs are also ok.
I need a version with 5.000 tris.
Also, I need to have a normal map baked (from hi poly to low poly), occlusion, specular and diffuse map.
One difficulty is the metallic grid, I think. I think its cavities need to be part of the normal map or the map needs to have an alpha transparent region instead of the mesh, but I'm not sure about it.
Please contact me if you are interested, and I will give you the link to the textured fbx.
It would be great if I could watch you via Teamviewer or Skype because I would like to learn something.
I think this would be a long term relationship because I have more models to be turned into game-ready objects.
ps: Anyone bidding over my budget will be removed.
Hi, I have seen your project and I am interested, I am very good with zbrush and I have also done retopology and cleanup jobs, visit my portfolio if you need to see examples. Regards
8 freelance font une offre moyenne de €88 pour ce travail
Hi , i am a professional 3d artist working in game industry for 6 years please check my portfolio in freelancer i can do all the retopology and backing process but i am afraid that i cant do live videos but if you ar Plus
Hi, I am experienced in 3d modeling and retopolgy and baking normal maps, ao maps along with other maps. I need to get it done first as I have worked less with photogrammetry then I can make you a tutorial so you can Plus
Good afternoon. My name is Sergey. I can do the job quickly and efficiently. For a small fee. I work in the program Cinema 4D for several years. Just I know Zbrush model and do it. The screenshot is hard to se Plus
How are you? I am a good Mobile Game Developer. I have reviewed your project Posting and Description carefully. My skill sets are Unity3d and Cocos2d & Cocos2d-x,buildbox, Android & Objective-C of Android and ios cr Plus
hello there, i am having and experience of 3 years in the industry as a 3d modeling artist. unfortunately i can share my screen while working but i can provide you a tutorial by record my screen so you can learn or Plus
Hi there, My name is Gabriel Nadeau, I'm a 3D artist based in Montreal, Canada. I mainly focus on character art, but I pretty much enjoy modeling in any shape or forms. I have good experience in retopology and bakin Plus