Torque Engine File Format Conversion

We are porting our game assets from Torque to another engine, for which we have lost the source 3D files.

You will be required to create a converter to successfully convert Torque's native DTS and DSQ files into another format, preferably FBX, or the ability to import the DSQ animations directly into 3ds Max.


-You must be proficient in C++ programming

-Knowledge of Torque Game Engine's DTS & DSQ file formats

-Experience in developing 3ds max plugins or maxscripts

-Experience/Knowledge of FBX format an asset.

Task Requirements:

1. Convert DTS Model file into FBX, DAE or any other appropriate intermediary format, so that the model gets imported into 3ds max (or any other 3D program)

2. Convert DSQ animation files to another format (like FBX or DAE), to import directly into 3ds Max.

All DTS and DSQ files required to be converted are of a character.

Submission (One of the following):

1. A C++ program (a standalone program, or a 3ds max plugin), with source code, that can successfully convert DTS and DSQ files into another format such as FBX.


2. A 3ds Max Script that can directly import DTS and DSQ files into 3ds max.


You will be provided with sample DTS and DSQ files in order to test your program/plugin/script

Compétences : 3ds Max, Programmation C#, Programmation C++, Design de jeux

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Concernant l'employeur :
( 0 commentaires ) Aberdeen, Iceland

N° du projet : #1020380

2 freelance font une offre moyenne de $425 pour ce travail


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400 $ USD en 8 jours
(24 Commentaires)

Activating in the field of professional game developing (worked on 2 AAA next-gen titles published by Activision: History Channel Battle for the Pacific, NPPL Championship) I’m accustomed with creation of plugins for Plus

450 $ USD en 8 jours
(1 Commentaire)

Please give it to me I can do it

500 $ USD en 3 jours
(0 Commentaires)