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I’m midway through developing a React-based animation creator and now need precise help wiring two key pieces together. First, their are a few minor bugs in the Fabric JS canvas/timeline. These are: 1) Audio track splitting has some bugs that need to be fixed. 2) Add basic audio editing features like volume gain, effects etc. Second, I have DragonBones export files (skeleton JSON + texture atlases) that need to render as playable character animations on that same Fabric canvas (ideally a seperate layer). User drags a character onto canvas, then user drags actions like (walk, run, idle etc) onto the character then timeline auto builds: a. walk from point A to Point B for 3 sec b. Idle at Point B for 2s c. Run from Point B to Point C for 4s No hardcoding per character and reusable actions across characters and scalable to many characters+actions. These basic actions are given in JSON format. Current codebase • React 18 with functional components and hooks • Vite bundler, TypeScript, Zustand for global state • Fabric JS layer with complete functionalities like keyframe animations, track resize, drag, copy/paste etc. • DragonBones runtime libraries included via npm, still un-implemented If you have read the above, start the bid with "DragonBones". Further details will be shared with chosen applicants.
N° de projet : 40230016
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DragonBones Hello As full stack developer, I’ve worked with React 18 + TypeScript environments using [login to view URL] and timeline-based animation systems, and I can help you wire DragonBones cleanly into your existing architecture without hacks or per-character hardcoding. Your stack (React + Vite + Zustand + Fabric) is a solid base, and this is very feasible with a clean animation orchestration layer between DragonBones and your timeline engine. Happy to review the repo and propose a concrete technical implementation plan.
$50 USD en 7 jours
2,3
2,3
67 freelances proposent en moyenne $139 USD pour ce travail

DragonBones. Your project aligns perfectly with my expertise in JavaScript, User Interface / IA, React.js, Web Development, and Frontend Development. I am confident in seamlessly integrating Fabric JS canvas/timeline bug fixes and incorporating DragonBones export files for character animations. Budget flexibility is assured once the full scope is defined. My priority is delivering quality within your budget. Let's discuss further. Please review my 15-year-old profile for past work. Your satisfaction is my top priority, and I am eager to showcase my commitment by starting tasks before official hire. Excited to collaborate on this project.
$175 USD en 7 jours
7,5
7,5

DragonBones". YES, it's aligned with my expertise ------------------I am highly proficient to work on this project . I am Passionate REACT.JS /Full stack developer having rich experience with all the latest technologies with so many successful Tasks. I have some queries to give you accurate time and price Please ping me to get started and provide you great results. Thanks
$140 USD en 7 jours
7,0
7,0

Hello, Your project to refine a React-based animation creator and integrate functionalities using Fabric JS and DragonBones is exciting. We understand that you need to resolve bugs in the audio track features and implement basic audio editing capabilities. Additionally, creating a seamless workflow for character animations with reusable actions on a Fabric canvas aligns well with our expertise. At A2 Design, we have a strong background in developing scalable solutions using React. For example, our work on MadPaws involved creating a marketplace with dynamic user interactions, analogous to the customizable functionalities you seek. You can explore more about our achievements and approach at madpaws.com.au. Our seasoned team is adept in managing complex integrations and ensuring smooth user experiences. We would love to discuss how we can support your project goals. Let’s connect to explore the next steps in bringing your vision to life!
$100 USD en 1 jour
6,8
6,8

Hi, I have extensive experience in React, Fabric JS, and DragonBones development. I can seamlessly integrate the DragonBones export files into the Fabric JS canvas, fixing bugs in the audio track splitting and adding audio editing features as per your requirements. Let's discuss this project further. Regards, Sai Bhaskar
$130 USD en 5 jours
6,2
6,2

Hi, DragonBones. I understand that you’re at a critical stage of developing your React-based animation creator and need precise assistance. With over 5 years of experience in React and animations, I've successfully debugged and enhanced similar projects. 1. **Fabric JS Expertise**: I’ve addressed similar audio track issues, ensuring seamless integration of audio editing features like volume gain and effects. My approach involves detailed testing and user feedback. 2. **DragonBones Implementation**: I have integrated DragonBones with React applications before, ensuring character animations are interactive. I can efficiently create a mechanism for user-driven actions and a scalable architecture for multiple characters and actions. Next, I will need the current code snippets to dive into fixing the bugs and starting the DragonBones integration process.
$180 USD en 2 jours
6,2
6,2

Hi there, I’ve read your project description regarding your React-based animation creator and I’m excited to assist you in resolving the issues with Fabric JS and DragonBones integration. With extensive experience in React, JavaScript, and game animation frameworks, I can effectively address the bugs in the audio track functionalities as well as implement the necessary audio editing features. Moreover, I will ensure that your DragonBones assets render correctly on the Fabric canvas, enabling smooth, reusable character animations that auto-build in the timeline based on user actions. This will not only enhance the workflow but also provide a scalable solution for multiple characters and actions, exactly as you’ve outlined. I can start on this immediately and have the fixes and features ready within 10 days. I look forward to discussing this further and understanding your expectations.
$250 USD en 10 jours
5,9
5,9

Hi there, I'm an experienced developer with expertise in React, Fabric JS, and DragonBones, ready to assist in enhancing your animation creator. I will resolve the Fabric JS bugs related to audio track splitting and implement basic audio editing features. Additionally, I will integrate the DragonBones export files to render playable character animations on the Fabric canvas, ensuring seamless drag-and-drop functionality and automating timeline creation with JSON-based actions. Let's discuss further details and get started on this exciting project!
$155 USD en 1 jour
5,6
5,6

Hi! My name is Marjan and I'm here to offer you my services as a skilled applicant with over a decade of experience working on Freelancer.com. l believe I am the best fit candidate for this project due to my extensive experience; I would like to have a discussion to get to know that we both are on the same page. Once the scope will be locked, I will start working on it right away.
$140 USD en 7 jours
5,6
5,6

DragonBones Greetings! With expertise in React, Fabric JS, and DragonBones, I am well-equipped to assist in seamlessly integrating the components of your animation creator project. I understand the importance of resolving the bugs in the Fabric JS canvas/timeline, specifically addressing audio track splitting and enhancing audio editing features. Additionally, I am prepared to implement the rendering of DragonBones export files onto the Fabric canvas, allowing for dynamic character animations based on user interactions. My portfolio showcases successful projects in React and frontend development, ensuring reliable and efficient results. I look forward to discussing the project further and collaborating on its successful completion. Let's connect to delve into the specifics and bring your vision to life. Best regards, Muhammad Anas Khan. ⭐⭐ https://www.freelancer.com/u/CodeAnchors ⭐⭐
$150 USD en 4 jours
5,1
5,1

DragonBones! Hello there, I'm Pritesh, a highly experienced full-stack developer with a deep understanding of both frontend and backend technologies. Throughout my 6+ years in the industry, I've designed and built various complex systems using React, Fabric JS and other similar technologies that focus on animations and interactive user interfaces. That being said, I believe I could provide immense value to your project. On the frontend side, I've successfully utilized React 18 with functional components and hooks to create responsive applications with efficient state management using Zustand, along with various libraries for animations and interactions such as Fabric JS. Additionally, my experience with DragonBones runtime libraries via npm is poised to be of great use in rendering your playable character animations seamlessly on the Fabric canvas. Lastly, I’m known for my commitment to client satisfaction - I dig deep into projects until everything exceeds expectations. Through clear communication and agile problem solving, I ensure that all bugs are immediately identified and resolved for an optimal final product. Looking forward to diving into the details of your project- give me a chance to impress you. Thank you!
$140 USD en 7 jours
4,8
4,8

DragonBones integration inside a React 18 + Fabric JS timeline with reusable action JSON and audio track fixes is exactly the kind of animation tooling I’ve built before. I developed a canvas-based editor using Fabric and Zustand where syncing skeletal animations to a custom timeline caused state drift and audio desync; I solved it via centralized timeline engine and frame-accurate scheduler. I can fix splitting bugs, add gain/effects, and implement scalable character-action binding cleanly.
$140 USD en 7 jours
4,7
4,7

DragonBones! Hi there! I'm Rishi, a seasoned React.js developer with comprehensive experience in creating sophisticated apps from scratch. Your project is absolutely aligned with my expertise and I can’t wait to work on it! For the bugs in your Fabric JS canvas/timeline, I have an eagle eye for finding and fixing minor bugs and making complex systems run like a well-oiled machine. I'll tackle those audio splitting issues and also provide the ability to apply basic audio editing features like volume gain and effects. Additionally, when it comes to integrating DragonBones export files, I understand the JSON structure this file export uses for character animations. This will be invaluable when rendering these playable characters actions onto the Fabric JS canvas as separate layers, using react components that are reusable across characters. My approach emphasizes scalability: no hardcoding per character and reusability of actions – regardless of the number of characters it scales to or adds in the future.
$140 USD en 7 jours
4,3
4,3

DragonBones! Warm greetings! I’m an expert in React-based animation platforms with 9+ years’ experience integrating Fabric JS, audio editing, and skeletal animation systems like DragonBones. I deliver scalable, reusable, and fully interactive animation tools. Here’s how I can help: * Fix Fabric JS canvas/timeline audio issues, adding volume, gain, and basic effects * Integrate DragonBones character exports as a separate Fabric layer for interactive placement * Enable dragging actions (walk, run, idle) onto characters with auto-generated timeline keyframes * Ensure actions are reusable across multiple characters and scalable for large projects * Maintain clean React + TypeScript code with hooks and Zustand state management Could you share a sample DragonBones JSON + texture atlas and a small example audio track? This will let me prototype the integration and verify timeline/action automation works correctly.
$140 USD en 7 jours
4,2
4,2

Hi, DragonBones caught my attention immediately because your project perfectly aligns with my expertise. I have extensive experience in React with TypeScript and have worked deeply with Fabric JS to build interactive canvases. I understand your need to fix audio track splitting bugs and integrate audio editing features like volume gain and effects, which I can implement efficiently. Regarding DragonBones, I have worked with skeletal animation JSON and texture atlases before and can seamlessly render playable character animations on separate Fabric JS canvas layers. I will ensure the animation timeline dynamically auto-builds actions such as walk, idle, and run across multiple characters without any hardcoding, delivering a scalable and reusable action set. I propose starting with a review of your current bugs and then implementing the DragonBones animation integration within 10 days. I'm confident we can elevate your React animation creator to a highly polished product. What audio effects or volume editing features do you envision for the audio track editing? Best regards,
$155 USD en 10 jours
3,5
3,5

Dear Client, DragonBones I will debug your splitting logic by ensuring that the startTime, duration, and offset properties in your Zustand store are updated atomically. Intermittent bugs here often stem from non-integer frame calculations; I'll implement a "frame-snapping" utility to keep audio and visual tracks in sync. I will implement a Web Audio API wrapper. For volume gain, I'll use a GainNode. For effects (like fade-in/out), I’ll use exponentialRampToValueAtTime to ensure smooth transitions without audio "pops." I’ll ensure the DragonBones ticker remains outside the React render cycle to prevent performance bottlenecks, using Zustand's transient updates for high-frequency timeline scrubbing. I am ready to start right now. Best regards, Oleksandr
$140 USD en 2 jours
3,7
3,7

Hello, I am available to start immediately. I have hands-on experience building React apps with Fabric JS and integrating DragonBones runtimes, plus audio timelines in canvas-based editors. I will wire the Fabric canvas timeline fixes for audio splitting and add basic audio editing features (volume, gain, effects). I’ll render DragonBones skeletons on a separate Fabric layer, enabling drag-and-drop for characters and actions, with a reusable JSON-driven action system that builds timelines (walk 3s A->B, idle 2s B, run 4s B->C) without per-character hardcoding. I propose a quick data-structure review to align on your JSON schemas and actions . Best regards, Mojjammil
$100 USD en 2 jours
3,4
3,4

Hello, I hope you are doing well. -> Previous Work: - Delivered high-performance React + Fabric JS toolchains for animation studios, including audio integration hooks and multi-layer canvases. - Implemented DragonBones-like workflows by wiring runtime libraries into modern React apps with modular, reusable components. - Modernized legacy .NET-centric backends to microservice-like front-end architectures ensuring scalability and maintainability. -> Development Plan: - Stabilize Fabric JS canvas timeline: fix audio track splitting bugs and introduce basic audio editing features (volume, gain, effects) with a clean UI layer and non-destructive editing pipeline. - Integrate DragonBones at runtime as an independent canvas layer, loading skeleton JSON + atlases, and expose a reusable, data-driven action system. - Build a reusable action builder: JSON-defined actions (walk, idle, run) applicable to any character, with timeline auto-build and constraints such as movement between points and duration per action. - Create a drag-and-drop UX: user drags a character onto the Fabric canvas, then drags actions onto the character and the timeline composes the sequence automatically. - Ensure scalability: architecture supports many characters and actions, with actions defined in JSON and applied via a shared engine. -> Schedule: - Week 1: Stabilize audio editing and Fabric timeline, begin DragonBones integration. - Week 2: Implement data-driven action system and motion timeline builder. -
$100 USD en 3 jours
2,9
2,9

Hello there! I’m Shaun, and I’m thrilled at the prospect of finishing your React-based animation creator with precise Fabric JS integration and DragonBones rendering. I’ll fix the Fabric JS audio timeline bugs, implement basic audio editing (volume control and simple effects), and architect a clean, reusable workflow that renders DragonBones skeletons as a separate layer on the Fabric canvas. The solution will be data-driven: a JSON-based action set that applies to any character, so you can drag a character, drop actions like walk, idle, and run onto the timeline, and automatically generate sequences such as walk from A to B (3s), idle at B (2s), and run to C (4s). This will be implemented in a modular, scalable way using React 18, TypeScript, Zustand, and your existing Fabric setup, with a focus on non-destructive edits and a testable integration plan. Best regards!
$30 USD en 6 jours
2,7
2,7

With 7 years of experience in React development, I am the best fit for this project. I have the relevant skills to complete the requirements efficiently. How I will complete this project: - Fix bugs in Fabric JS canvas/timeline related to audio track splitting and add basic audio editing features. - Implement rendering of DragonBones export files as playable character animations on the Fabric canvas. - Allow users to drag characters onto canvas, add actions like walk, run, idle, and automatically build timelines. - Ensure actions are reusable and scalable to many characters. Tech stack I will use: - React 18 with functional components and hooks - Vite bundler, TypeScript, Zustand for global state management - Fabric JS for canvas functionalities - DragonBones runtime libraries for character animations I have worked on similar solutions in the past and understand the requirements well. By following a structured roadmap, I will ensure timely completion of the project. Let's discuss further details once chosen for the task. Thank you for considering my proposal.
$33 USD en 7 jours
2,9
2,9

DragonBones, Video animations expert. That's me, Saad! Combining my extensive knowledge and experience in frontend development with mastery in JavaScript and React.js, I'm the ideal candidate you're searching for to complete your React-based animation creator project. I'm known for crafting web experiences that are beautiful, responsive, and efficient - exactly what you need here! Having worked significantly with complex interactivities, your project piques my interest! My understanding of Fabric JS is deep-rooted; from fixing minor bugs in your audio track splitting mechanism to enhancing the audio editing functionalities, I guarantee a seamless user experience. What sets me apart is my specialization in animations- which aligns perfectly with your DragonBones export files requirement. My expertise lies not just in rendering these animations, but also ensuring they're compatible across different characters and actions while maintaining scalability. Moreover, we share a common focus on performance optimization: an aspect that I'm well-versed in. I make it a point to deliver clean code and spot-on UI/UX solutions that enhance accessibility (A11Y), ensuring your end-users love the product we create together. I'm eager to discuss further details and swiftly bring value to your project as a productive team member. Let's transform your vision into an impeccable reality!
$30 USD en 4 jours
2,7
2,7

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