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I’m building a story-driven RPG in Unity and I need its entire look mapped out in Figma. The setting is high-fantasy, so every screen, prop, and costume should feel at home in a world of magic, ancient ruins, and vibrant forests. Here’s what I expect to walk away with: • Characters – fully posed heroes and villains, a range of NPC types (shopkeepers, quest givers, townsfolk), plus distinctive mythical creatures. Please include turnaround sheets, facial expressions, and a compact style guide for armor, clothing, and color palettes. • Environments – modular scene concepts for towns, dungeons, and wilderness areas that can be sliced into background layers and tiles for Unity. Lighting keys and day–night variations are essential. • User Interface – cohesive HUD, inventory, dialogue windows, and skill trees that echo the fantasy theme while remaining game-pad and mouse friendly. Provide auto-layout components so my devs can tweak everything quickly inside Figma. All artwork must be vector-based or high-resolution raster, neatly organised in named Figma pages and frames, with reusable components and documented styles. When the files drop into Unity via Figma-to-Unity plug-ins we should see pixel-perfect exports at 1× and 2× resolutions. Acceptance criteria 1. Every deliverable listed above is present, labelled, and export-ready. 2. Colours, typography, and icon sets sit inside a shared style library. 3. I can open the Figma file, switch to prototype mode, and navigate a sample game loop from main menu to battle scene without dead links. If you’ve shipped fantasy art for games before and understand Unity’s asset pipeline, this collaboration will be smooth and fast. Drop any questions my way and let’s craft a world players will want to lose themselves in. Fixed price INR 1200 per design with figma
Project ID: 40587439
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Active 7 days ago
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3 freelancers are bidding on average ₹917 INR for this job

Hi there! I am excited about the opportunity to work on your Fantasy RPG PC Figma Design Assets project. I understand the requirements for creating characters, environments, and user interface elements that capture the essence of a high-fantasy world. My proposed steps include meticulously designing fully posed characters, modular scene concepts for various settings, and user-friendly interface components that align with the fantasy theme. You can view my previous work in my portfolio: https://www.freelancer.in/u/pixelonik I suggest a follow-up discussion to further delve into your vision and ensure a seamless collaboration. Best regards, Ramandeep
₹1,050 INR in 1 day
6.7
6.7

Hi You need Fantasy RPG look mapped out in Figma for Unity, and keep exports pixel-perfect at 1×/2×. I’ve spent the last 4 years solving exactly this type of problem, turning art direction into a Unity-ready Figma system. I will structure a master style library (colors, Typography, Icon Design set) and build reusable components for characters, turnarounds, and facial expression sheets. I’ll design modular environment concepts as sliceable background layers/tiles, with lighting keys and day-night variants clearly labeled. For UI, I’ll create cohesive HUD, inventory, dialogue windows, and skill trees with auto-layout components so your team can tweak quickly in Figma without breaking the fantasy theme. I’ll ensure every deliverable is export-ready, organized in named Figma pages/frames, and set up prototypes so you can navigate a main-menu-to-battle loop with no dead links. To fit your Unity pipeline, I’ll prepare assets for Game Development workflows inside the Figma-to-Unity export path, using Unity 3D friendly naming and sizing conventions. Best regards, iqra
₹600 INR in 1 day
6.3
6.3

Chandigarh, India
Member since Jul 17, 2026
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