Design an electronic dice game (Craps in the United States). The game involves two dice, each
of which can have a value between 1 and [login to view URL] counters are used to simulate the roll of the dice.
Each counter counts in the sequence 1, 2, 3, 4, 5, 6, 1, 2,… Thus, after the “roll” of the dice, the
sum of the values in the two counters will be in the range 2 through [login to view URL] rules of the game are
After the first roll of the dice, the player wins if the sum is 7 or 11. The player loses if the
sum is 2, 3, or 12. Otherwise, the sum the player obtained on the first roll is referred to as
a reference point, and he or she must roll the dice again.
On the second or subsequent roll of the dice, the player wins if the sum equals the
reference point, and he or she loses if the sum is 7. Otherwise, the player must roll again
until he or she finally wins or loses.
Note: You can envision any dice game
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