Implementation of the ABF++ algorithm (UV unwrapping)

Implementation of the ABF++ algorithm (Angle Based Flattening; as described here: [url removed, login to view]~sheffa/ABF++/[url removed, login to view]) in Delphi (2010 compatible).

We are looking for an implementation, which

- builds on an existing basic triangle mesh library that will be supplied by us

- is reasonably fast and robust

- produces stable results on arbitrary meshes

- is sufficiently documented (code comments)

Interface: Implementation as method of the TTriMeshObject class or as a separate utility unit. The method is called on a mesh with empty UV coordinates. It reads the topology of the mesh, invokes the ABF++ algorithm and finally applies the generated UV coordinates to the mesh vertices.

Compétences : Delphi

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Concernant l'employeur :
( 4 commentaires ) Leipzig, Germany

Nº du projet : #1013676

Décerné à:


Hi, i have implemented the basic algorithm. Please see PM

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5 freelance font une offre moyenne de $2610 pour ce travail


Hello, please check PMB

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Delphi-7 (2010 compatible)

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Dear sir, I am proficient in Delphi programming especially in algorithm implementation. I am strong in image processing and have implemented many image process algorithms such as LSB, DCT, F5 in Stenography Histogr Plus

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I can Help you

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