server to game client communication.
this is just straight forward:
server side has 5 files. all files should run in order to make game well balance
client side called [url removed, login to view] send packets of information to the server side files
continuously to make game work
the server files can be crash using any packet sender tool, even without [url removed, login to view] client side is running
1. make/modify the server files in which, it will only accept packets tru [url removed, login to view] and no other 3rd party tools can go directly connects to it by putting an authentication key, from game client up to the server files
in this manner, game client to login-agent-field0/field1-session servers, and vice-versa.
2. put some packet detector in all of the files, so that when someone tries to send bad packets using game,exe as a tunnel, the files will reject it to destroy its session so that sending of bad packets will be thrown away.
payment will be send after the files will be tested and proven with no crash within 2 weeks
test server is available and is ready to use, since u will be using our actual server as your test server
files will be send to serious bidder