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I built a Baldur’s Gate 3 mod with the official toolset, but a few key pieces aren’t behaving: • I added an elf and half-elf sub-race; only the half-elf version shows up in character creation, even though no custom meshes or textures are involved. • The race is supposed to start with a specific spell list, yet the game loads different spells. • I packaged several custom items; apart from a test backpack, nothing appears in-game. The sub-race visibility is my top priority, followed by the spell list and the missing items. I’ll share the current project files, .pak export, and my notes. I need you to trace whatever is blocking the race entry, correct the spell table links, and make sure every item is referenced properly so they spawn through the usual methods (add to vendor or tutorial chest is fine for testing). Deliverables – A clean, working .pak (or unpacked project folder) with the elf sub-race selectable, correct spells assigned, and all items spawning. – A short changelog explaining what you fixed so I can learn from the process. If you’re comfortable debugging Baldur’s Gate 3 mods and navigating the official asset editor and tables, I’d love your help.
Project ID: 40576148
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Hello, I will provide a clean working .pak or project folder, test all three fixes in-game, and include a clear changelog explaining each correction. Best regards, Carlos.
$500 USD in 3 days
3.4
3.4
10 freelancers are bidding on average $444 USD for this job

Hello! I'm excited about the opportunity to assist you with your Baldur’s Gate 3 mod. Your project sounds intriguing, especially with the addition of the elf and half-elf sub-race. I understand that visibility of the sub-race is your top priority, along with ensuring the correct spell list and proper in-game item functionality. To effectively tackle these issues, I will carefully analyze the project files and trace any blocks that are affecting the race entry. Additionally, I will rectify the spell table links and ensure that every custom item is referenced correctly, so they spawn as intended in the game. I will provide a clean, working .pak file (or unpacked project folder), along with a detailed changelog Could you share the specific spell list you want for the elf sub-race? that outlines what was fixed, allowing you to learn from the debugging process. I'm confident in navigating the official asset editor and tables, and I'm looking forward to collaborating with you to bring your vision to life. Let’s make this mod shine! Best regards, Talha
$250 USD in 13 days
2.2
2.2

Hi, I can help debug and fix your Baldur’s Gate 3 mod by tracing the race entries, spell assignments, and item references to deliver a clean working build. I have experience with game modding, data table debugging, asset editors, scripting, and troubleshooting configuration issues in RPG projects with complex dependencies. I’ll review your project files, .pak export, and notes to identify why the elf sub-race is not appearing, correct the spell table links, and repair the item spawning references. I’ll provide a tested mod package along with a clear changelog explaining the fixes and changes made. I can work through the BG3 toolset workflow and help ensure the final mod is stable and ready for use.
$250 USD in 1 day
0.0
0.0

Hello, I understand the challenges you’re facing with your Baldur’s Gate 3 mod, especially with the sub-race visibility and spell list issues. With my experience in debugging and game development, I’ll carefully explore your project files to identify why the elf sub-race is hidden, track down the incorrect spell load, and pinpoint why your custom items aren’t appearing as expected. I’ll deliver a clean working .pak with all fixes applied and a concise changelog so you can understand the adjustments made. Let’s start as soon as you share the files to ensure your mod functions flawlessly. Could you provide details on any custom scripts or tables you modified for the elf sub-race implementation? Thanks,
$555 USD in 19 days
0.0
0.0

Hey there, I can help debug your Baldur’s Gate 3 mod and identify exactly what's preventing the elf sub-race, spell list, and custom items from working correctly. I’m comfortable troubleshooting the official BG3 toolkit, asset tables, UUID references, and progression data to deliver a clean, working project while documenting every fix so you can build on it confidently is the project built using the latest official BG3 Toolkit version, and can you share the project folder along with the current .pak export for testing? Portfolio: https://www.freelancer.pk/u/proggon Best regards, Wahaj
$300 USD in 4 days
0.0
0.0

Oroville, United States
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Member since Dec 5, 2015
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