We need our C++ programmed PC game ported to Vita.
About the game:
Colour Bind takes place in an abstract world where gravity is determined not by mass, but by colour. Players must navigate this unique world, by manipulating colour to allow them to reach the portal to the next [url removed, login to view] is a link to the trailer so you can see what the game is like. Trailer for the game [url removed, login to view]
What we need done:
-Port current game to Vita
Current Libraries used for current PC game:
ODE (Open Dynamics Engine) for physics (not using ODE collisions though, that's my own system)
OpenGL, GLEW (GL Extension Wrangler), and GLFW (that's the windowing/input manager - a less crappy version of GLUT, basically)
DevIL (image library)
FreeType (font loading)
Have experience with C++ and porting to Vita.
We are also looking to port the game to iOS, Windows Phone, Mac, Linux, Android and Playstation 3. Please see the other projects that we have posted and as we would be interested in having one person do multiple ports.
1 freelance fait une offre moyenne de $5000 pour ce travail
Kindly accept our bid for developing your iPhone and Android based Colour bind game. We have recently finished and launched an iPhone based AngryBirds game clone and you can check this game application live at http://i Plus