I need the ability to accurately schedule sounds in a musical timing system that feeds multiple sources of data into the existing audio thread that when played have sample-accurate timing for looped audio, one-shots, MIDI. This scheduler should have its values exposed in blueprints and have the option for internal or external clock.
Ill go into more detail regarding the specifications required during the interview.
4 freelancers are bidding on average $2563 for this job
Greetings! I'm an experienced game developer. I've been freelancing since 2012, have worked with Unreal engine, know C++, have worked on audio processing tools. Let's chat.
Hi, I'm Game Developer and C++ Programmer in Unreal Engine With 5 year experience I created many plugins before and I can do this in 10 days Tell me the details and I will implement it to the required level