Fermé

C.L.A.S.H

Although certainly having its differences, the idea of the game is hexagonal chess with the potential of having up to 6 players at a time.

--id like it to be a mobile game and a computer game, open to any software you recommend

Piece movement:

Pedestals are the the circles on the board

“Hexagons” are determined by the pedestals, meaning only hexagons with a pedestal at its center are “hexagons”

King (Silver): can move 1 pedestal away per turn, cannot be killed by blue when on his pedestal. Cannot cross the columns of blue or black while on the pedestal. Can step off the pedestal into a triangle from its hexagon, but only to take another piece. Kills any enemy piece on the square it steps into. Can kill pieces protected by yellow. Silver cannot be protected by yellow. Once off the pedestal silver may move one space in any direction. Cannot get back on the pedestals after stepping off. There is no “check” in this game. If you can kill silver at any point, do so. No warning required. Silver may move into “check”. If silver dies the game is over and you lose. Simply stepping into silver’s hexagon does not kill it. That requires another move onto the pedestal. No pieces can step onto a pedestal other than silver unless to kill it. Any piece that kills the king can step off onto any space in that pedestals hexagon. Cannot kill another piece while doing so.

Queen (Black): can move the same as blue and green combined as well as moving as many spaces as it wants straight across the edges of the tile it’s on

Chariot (Blue): can move as many spaces as it wants within the columns that it’s three sides make. Silver cannot travel across its columns. Cannot kill silver when it’s on a pedestal

Lance (Green): can move as many spaces as it wants going straight across the points of its tile, or can move one space to any tile it’s touching, but cannot take another piece when making a single space movement not from its point. Does not block silvers movement while on pedestal.

Henchman Yellow): can move 1-3 spaces across the edges of its tile, in a column similar to the blue piece. Only piece that can share a tile with another piece. Protects pieces that share the same tile as it including enemies. Cannot be killed by anything except a red and silver. Red can kill yellow by itself as well as the piece it’s protecting. Yellow can kill other pieces by detonating the entire hexagon it’s in. When detonating all pieces in the hexagon are killed including your own pieces and the henchman itself. All pieces, yours and your opponents, can move through this piece unless it’s protecting another piece.

Assassin (Red): must move 1 space at a time in any direction touching its tile (points and edges) 3 consecutive times. Must be able to move three unique spaces during its movement or it cannot move at all. Can kill yellow and the piece it’s protecting.

Soldier (White): can only move forward 1 space, the same color as the one it starts on. Can attack any space it could move to on this turn. Can also attack directly across the point of the triangle to the opposite color, forwards. (Not sideways, certain spaces on the board won’t allow for this form of attack) If it does this the colors on which it can move switch.

Speech tiles: (only applicable for 3-6 player games) communication about strategy is off limits during the game unless playing a speech tile. Each player gets 3 tiles that they can play instead of moving a piece that make 1 of 5 specific statements that all other players see. 1. Double team 2. Side-step (basically means “move one of your pieces and I can make an attack against the other player”) 3. Blockade (move one of your pieces and it would block one of mine) 4. Execute (you have a move that would take one of the opponents pieces) 5. Hide (one of your opponents pieces is going to be taken unless they move)

I have much more in mind for this game and will reveal more details after hiring

Compétences : Programmation C++, Programmation C, Programmation C#, Java, Architecture Logicielle, Flutter, Design de jeux, Développement de jeux, Game UI, Développement de logiciel, Unity, Unity 3D

Concernant le client :
( 0 commentaires ) Roseville, United States

Nº du projet : #33938742

31 freelances font une offre moyenne de 2534 $ pour ce travail

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kyriakostsigkis3

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