Hi,
I have great experience in C/C++ graphics programming using OpenGL and SDL 2.0 . I have great knowledge on how transformations work, and I've written both vertex shaders and fragment shaders. I used my knowledge on OpenGL to render deep zooms of the Mandelbrot set in the past. I even implemented extended precision in GLSL, for extending the precision of its default float data type. I'm extremely passionate about using OpenGL for graphics applications in C/C++, because it's an amazing interface for accessing the power of any GPU, for graphics applications. I am really eager to know more details, about your project and I'm looking forward to discuss everything in great detail in chat, to see whether your application is within my area of expertise. I can also read and understand the algorithms behind BASIC code. Since, I'm a new "freelancer", please feel free to check out the amazing reviews left by my previous clients. I am more than happy to work on your project, and I believe I can help you within the shortest time possible.
Best Regards,
Aravind A