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I’m putting together a small but rock-solid Unreal Engine 5 multiplayer foundation and need an experienced developer to handle the first playable slice. The prototype must boot straight into a Listen-server session that supports a Free-for-All ruleset, run a single showcase map, and give every connected player a fully replicated character controller. I will share a concise design doc plus reference videos to clarify the feel I’m after; your job is to translate that into clean, well-commented C++ that follows sensible network-authority conventions. Please treat peer authority, RPCs, and prediction with care so latency quirks don’t snowball once we expand. Deliverables • One UE5 project folder containing C++ source, assets, and the map • Replicated character movement, input, and basic combat placeholders • Integrated Listen-server flow (host, join, session teardown) • Free-for-All game mode class handling score, respawn, and match timer • Inline comments plus a brief markdown guide showing my team where to plug in new mechanics and how to migrate to dedicated servers later Acceptance is complete when multiple machines in the same LAN can host, join, play a match end-to-end, and we can extend the mode without touching core networking code. If this sounds straightforward to you, let’s get started so my team can build confidently on top of your work.
Project ID: 40659058
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Active 16 hours ago
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9 freelancers are bidding on average ₹1,100 INR/hour for this job

As a professional game developer with a specialization in Unreal, I believe I’m the ideal candidate to turn your UE5 Multiplayer Prototype vision into a tangible and fully operational reality. With over 9 years under my belt, I have developed and optimized high-performance games across multiple platforms and have extensively worked with multiplayer gaming solutions. I'm comfortable in C++ but an Spark becomes available to i Experts, as it develops. Notably, over the years, I have honed my skills in integrating backend services and creating advanced gameplay features - abilities that come to the fore in this project. This directly translates to inclusive knowledge of Peer Authority, RPCs for your networking requirements. Moreover, my experience in building and optimizing large-scale games can be beneficial when expanding your project's functionality later down the line. Additionally, I am adaptable, priding myself on finding straightforward yet precise solutions to complex issues. I'll utilize these qualities to diligently follow your concise design document while using comments inline with sensible network-authority conventions. To ensure comprehensive accommodating of all your needs for now and scalability demand later at a minimum latencies interface for high latent Loads on timers where necessary.
₹1,000 INR in 40 days
4.8
4.8

I can build your UE5 multiplayer foundation in clean C++ with Listen Server hosting/joining, replicated character movement and combat, RPC/prediction handling, FFA scoring/respawn/match flow, and a modular architecture ready for dedicated servers.
₹1,000 INR in 40 days
3.3
3.3

Hi! I’d be glad to build this UE5 multiplayer foundation for you. I understand you need more than a basic prototype. The goal is a clean, reliable networking base that your team can expand without having to rewrite the core systems later. I can handle the implementation in C++ with proper server authority, replication, RPCs and sensible multiplayer architecture. For the first playable slice, I can provide: • UE5 C++ project with organized, maintainable code • Listen-server Host/Join and session teardown • Fully replicated character movement, input and combat placeholders • FFA GameMode with scoring, respawning and match timer • Showcase map integrated into the complete match flow • Proper authority checks and RPC handling • Inline comments and a concise Markdown handover guide • Structure prepared for future mechanics and dedicated-server migration I’ll also test the complete flow across multiple LAN machines to verify hosting, joining, movement, combat, scoring, respawning and match completion. Once you share the design document and reference videos, I can align the implementation with your intended gameplay feel and start building the foundation. My focus is to make the first slice solid enough that your team can confidently build the rest of the game on top of it.
₹800 INR in 40 days
0.0
0.0

This Project caught my eye, so I had to reach out. The focus on creating a robust Listen-server session and ensuring smooth character replication aligns perfectly with my expertise in Unreal Engine 5. I understand the importance of handling peer authority and prediction effectively to avoid latency issues as you expand. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
₹750 INR in 7 days
0.0
0.0

I specialize in C++ multiplayer development in UE5, with experience in server-authoritative architecture, RPCs, GameMode/GameState, sessions, network optimization, and more. I'm currently developing a multiplayer tactical FPS at a Brazilian game studio, working with systems very similar to what you require. I can implement the Listen Server workflow, the replicated character and combat foundation, as well as the scoring and respawn systems for the FFA mode, all while maintaining a clean architecture ready for a future migration to dedicated servers. Two quick questions: which version of UE5 do you intend to use? And should the sessions be restricted to LAN for now, or support Steam/EOS in the future? I would be happy to review the design document and reference videos so we can get started.
₹1,100 INR in 30 days
0.0
0.0

Patiala, India
Member since Jul 17, 2026
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