Multi-lobby system

Build a system or menu enabling a single client to connect to different server addresses (Not being a change of sessions, but user "x" connected to server "1" for example, disconnects from server "1" and connects to server "2", without the need to open a new client bundled with the settings of server "2"). In short, it would be to create a way to package several servers to be accessed from a single application, accessing a main menu or access location configured in the level.


Knowledge in the networking system in Unreal Engine.

Knowledge of packaging settings for multiplayer games.

Deliver project as a template: Blueprints commented and organized (in case of code in C++, expose in blueprints and also comment the lines of code).

If necessary, we can provide IP addresses for proposed testing. (Access will be configured with the blocking of ports and IP of the hired Freelancer's machine, to maintain security on both sides).

Use Unreal Engine 4.26.2 version.

Compétences : Programmation C++, Architecture Logicielle, Unreal Engine, Développement de jeux

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Concernant l'employeur :
( 0 commentaires ) Belo Horizonte, Brazil

Nº du projet : #31751759

3 freelances font une offre moyenne de 21 $/heure pour ce travail


Hi, Sir! I have checked your project's description in detail. I think I can complete your project in time because I have great experience in Software Architecture, C++ Programming, Unreal Engine, Game Development, but Plus

$22 USD / heure
(7 Commentaires)

Let's Sign The IP agreement First We Have Rich Knowledge In Networking Systems. I've understood your requirements of the Multi-lobby system. We are a team of 40 engineers ``Who Rest in Reason & Move-in Passion". We ha Plus

$25 USD / heure
(7 Commentaires)

You need a client stay connected to two different servers at once? I doubt it can be done from under a single client instance... (So, running of two applications is required.) What is the purpose of this, may I kindly Plus

$15 USD / heure
(2 Commentaires)