I am familiar with the makings of good aimbots and aimbot detections, as well as player capabilities in various FPS games. I've had a strong role in creating a more effective anti-aimbot program for the popular Valve game Team Fortress 2, and am willing to apply that knowledge to an aimbot just for the heck of it.
Even if I am fairly unfamiliar with the Crossfire coding techniques and language, I believe I am able to effectively and efficiently learn it and create a subtle aimbot within several weeks time.