I have a Qt OpenGL example (the example works very well) and would like to add Texture future to it.
I have more than 250 objects, each object associated with a square and it has its bases (coordinates) i.e., the object.
I want to map a smiley face onto each square.
The smiley face must be consistent with the orientation of the relative square.
Please see the attached images.
[login to view URL] shows all the objects.
[login to view URL] shows a single object with the associated square.
[login to view URL] shows two examples of mapping a smiley face onto the squares.
Notice the orientation of the face, it always consistent with the square orientation.
I use the geometry shader to generate the objects and the squares, so your implementation must be built based on my work.
The budget for this project is 30 GBP
You must have the Qt platform already installed on your machine and it must be done within 12 hours.
4 freelance font une offre moyenne de £104 pour ce travail
I believe that my 9+ years of programming experience makes me highly qualified for this project. I believe that I would be an asset to this project. C++ Programming, Mac OS, OpenGL, Qt,
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