This writing project is for SwiftCult
(2) Operant Conditioning. You should discuss at least 2 forms of operant conditioning that occurred in the game. (2 points)
(Positive Reinforces) Whenever a player kills an enemy, the system will announce something like (the player has been killed, execution, double kill, penta kill, etc). Those announcements do motivate the players to focus in the game and get more kills to buy better items. Especially when player hears “ace” (wiped the enemy team), the team chemistry will increase.
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