Mac Port of C++ Coded Game

We need our C++ programmed PC game ported to Mac.

About the game:

Colour Bind takes place in an abstract world where gravity is determined not by mass, but by colour. Players must navigate this unique world, by manipulating colour to allow them to reach the portal to the next [url removed, login to view] is a link to the trailer so you can see what the game is like. Trailer for the game [url removed, login to view]

What we need done:

-Port current game to Linux (The game has been 85% ported to Mac but needs a few bugs fixed).

Current Libraries used for current PC game:

ODE (Open Dynamics Engine) for physics (not using ODE collisions though, that's my own system)

OpenGL, GLEW (GL Extension Wrangler), and GLFW (that's the windowing/input manager - a less crappy version of GLUT, basically)

DevIL (image library)

FreeType (font loading)


Ogg Vorbis


Have experience with C++ and porting to Android.

We are also looking to port the game to iOS, Windows Phone, Mac, Linux, PS3 and Vita. Please see the other projects that we have posted and as we would be interested in having one person do multiple ports.

Updated Requirements:

Have experience with C++ and Porting to Mac.

Compétences : Programmation C++, Cocoa, Mac OS, Objective-C

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Concernant l'employeur :
( 3 commentaires ) Gainesville, United States

Nº du projet : #1674346

2 freelance font une offre moyenne de $1750 pour ce travail


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