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Unity3D Multiplayer Lobby C# UNET

We need the very basic multiplayer functionality available in Unity UNET put together in a prefab or a package we would like to import into another project.

Please understand that we are not trying to learn how you code or how to code it. It should be easily imported into any project. We are pressed by time and we need this to be considered a module we can import.

Feel free to reuse the Unity UNET sample available in the Asset store and remove any unnecessary source.

Scenario:

Just like many other games like Words with friends or chess we should be able to create and host a lobby on our server.

The players will not host the games.

Any player should be able to join the lobby and with match making find an opponent.

Once the player is matched to an opponent the game should start.

For simplicity simply create a scene with a cube and each player should be able to move his/her cube on the screen.

Use the sample project that Unity provides in the asset store and clean it up as needed. It is a very basic project.

For simplicity of integration we are simply trying to import your project (prefab) in a way that we can use it as is and make the few necessary settings changes that you would provide in a simple solution.

Steps:

1. Create lobby where players can find other players to play

2. It is a two player game like chess or checkers.

3. You are only required to make the cube move from a position to another and ensure that it is reflected on the other player screen.

4. Players are identified by their username but also with their unique network id.

5. Deliverable is a C# Unity with all the source per the requirements above

6. Please include documentation as to what fields need to be updated in order for the project variables need to be updated in order for it to work with our project.

Compétences : Programmation C#, Unity 3D

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Concernant l'employeur :
( 25 commentaires ) Orlando, United States

Nº du projet : #9523586

9 freelance font une offre moyenne de $191 pour ce travail

mandeepdhalor28

Hello Sir, Good Day!! I'm a gaming freak and a senior game designer and developer, I'm 6 years experienced in game designing and development. I have designed and developed many 2D and 3D games. I have consiste Plus

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7.9
Matty86

Hello, I'm an experienced game developer and I can do what you need. This is a video of a small game I've made in less than 24 hours to proof my skills with Unity: [login to view URL] If Plus

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5.7
kishorberde

Hi, About me: I have been working in UNITY 3D for more than 2 years. Developing games in UNITY are my daily practice. You can see the reviews I have got from the employers and those reviews prove the quality of my s Plus

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6.1
mrabi

hi, i have worked on all these features, creating game lobbies, matchmaking randomly and able to give the room list to join or join the room with the room name, i have also worked on the syncronization of the game obje Plus

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5.4
codedemen

Hello! I am an experienced developer from Russia. I Can make this for you in a quick manner(2 days with all testing is max) without using UNET. It will be the normal TCP/IP protocol, so to use it, you'll need to attach Plus

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5.3
faisalimranuos

I am unity 3d developer and experience of developing a framework type game which can be use in other games as a module. Thanking you in anticipation

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YugSingh16

I may not have reviews so i may not look so credible but i can guarantee that i would be the best employer for this project due to my skills in using unity 3D, and also my experience with c#. i would be willing to work Plus

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rhylvin2015

Hi, I'm a Unity IOS/Andriod/Desktop Game Developer currently unemployed. I found your job offer and it spoke to me as a very good opportunity for me to do work in my own home. I do have experience being an online work Plus

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sscMikey

Hi there. I am a Proffesional C# & JS Programmer, Game & App Developer with over 3 years of experience with Unity 3D, app development and marketing. As I am very new to freelancer with no feedback i will do th Plus

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