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I need a standalone Windows application that can handle the repetitive grind in Mu Online for me. At a minimum the tool must: • Move the character between maps automatically, following coordinates or a waypoint list I can edit inside the program. • Trigger a character reset the moment the level cap is reached, then resume farming without manual input. • Re-roll Jewel of Harmony options (JOH) until a target value I set in the interface is achieved. ** This source code must be compatible with any publisher (IGCN, XTeam...) in highest version. A clean graphical UI is essential: I want to be able to start / stop farming, adjust delays, choose skills, and see real-time status without digging into config files. If you wish to add quality-of-life options—such as automated leveling paths, loot filtering, or quest handling—please leave them toggleable so I can enable only what I need. The solution has to run reliably on recent Windows versions, work with the current Mu Online client, and avoid triggering the game’s anti-cheat. An executable installer and all build sources are expected so I can maintain the project going forward. I’ll test by running the bot for several hours: the character should loop maps, reset, and roll JOH consistently without crashing or locking up.
Project ID: 40661645
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67 freelancers are bidding on average $121 USD for this job

⭐⭐⭐⭐⭐ Create a Windows App for Automating Mu Online Tasks Effortlessly ❇️ Hi My Friend, I hope you're doing well. I've reviewed your project requirements and see you're looking for a Windows application to automate tasks in Mu Online. You don't need to look any further; Zohaib is here to help you! My team has successfully completed 50+ similar projects for game automation tools. I will create an efficient app that moves your character, resets levels, and rolls options, all while ensuring a user-friendly interface. ➡️ Why Me? I can easily create your Mu Online automation tool as I have 5 years of experience in game development, specializing in automation and UI design. My expertise includes programming, user interface design, and software testing. I also have a strong grip on relevant technologies, ensuring your application runs smoothly on recent Windows versions. ➡️ Let's have a quick chat to discuss your project in detail and let me show you samples of my previous work. I'm excited to collaborate with you! ➡️ Skills & Experience: ✅ C# Programming ✅ Windows Application Development ✅ User Interface Design ✅ Automation Scripting ✅ Game Development ✅ API Integration ✅ Debugging ✅ Software Testing ✅ Task Scheduling ✅ Real-time Data Handling ✅ Anti-Cheat Bypass Techniques ✅ Version Control Waiting for your response! Best Regards, Zohaib
$150 USD in 2 days
6.5
6.5

I’ll build you a standalone Windows application that handles the entire farming loop as a single, self-sufficient state machine. The core architecture will treat map navigation, character reset, and JOH re-rolling as modular tasks that trigger based on real-time game state, not timers, ensuring the character never gets stuck in a dead-end map or attempts a reset prematurely. I’ll read the necessary game memory values directly to detect level caps and JOH outcomes, which is more reliable than pixel recognition and allows the tool to adapt instantly to server lag or unexpected client behavior. The UI will be a straightforward control panel that writes directly to a configuration structure in memory, so you can adjust waypoints, skill usage, and thresholds on the fly without ever stopping the bot or editing a text file. All publisher-specific offsets will be isolated in a single compatibility layer, keeping the core logic clean and maintainable for future client updates. The final deliverable will be a clean, commented codebase and an installer that sets up the application without touching the game directory or injecting anything, minimizing the anti-cheat risk.
$140 USD in 7 days
5.9
5.9

Hello! @Project@ I understand that you need a robust one-stop Windows application to automate Mu Online farming, map traversal, level resets, and Jewel of Harmony rerolls. @Why I'm a good fit@ Having extensive experience in debugging, software development, and game testing, I have crafted numerous gaming automation tools with reliable UI and anti-cheat compliance. I've spent years solving complex automation issues, ensuring high stability and seamless user experiences for projects like yours. I'm ready to start working immediately. Thanks!
$100 USD in 2 days
5.3
5.3

You need a maintainable Windows automation application, not a collection of scripts: editable waypoint routes, level-cap reset logic, configurable JOH reroll targets, and a clear real-time control panel. I can structure this as a modular Windows application with separate navigation, state detection, action scheduling and UI layers so publisher-specific behavior can be isolated rather than hard-coded throughout the project. The interface would expose start/stop controls, delays, skills, routes and status logging, with optional leveling, loot and quest modules kept independently toggleable. I’d also include structured error recovery and persistent settings so long-running authorized test sessions can recover cleanly from unexpected states. Full build sources and installer packaging can be provided for maintenance. Which MU client/server environment can you provide for authorized development and testing?
$110 USD in 2 days
4.8
4.8

Hi there, I get that you're looking for a reliable Mu Online Auto-Farm Tool that can handle repetitive tasks seamlessly. I can develop a standalone Windows application with a clean graphical UI that allows you to manage farming, character resets, and re-rolling options easily. My experience in C# and game development positions me well for this project, ensuring that the application will work with various publishers and avoid detection by anti-cheat systems. I am committed to delivering a high-quality result that meets your requirements. Your satisfaction is my priority and I guarantee that I will deliver you a high-quality result. Regards, Ali
$30 USD in 1 day
4.6
4.6

Hello, I have over 8 years of experience in C# and .NET Windows application development, automation, desktop UI design, process handling, and real-time status monitoring. I can develop a standalone Windows application with a clean graphical interface for configuring waypoint lists, map coordinates, farming delays, skills, reset settings, and JOH target values. The application can include start/stop controls, real-time status, configurable farming paths, automated reset workflows, and modular options for future features such as loot filtering and quest handling. I will structure the application using maintainable C#/.NET architecture so the source code is easy to extend and maintain. The UI will provide clear configuration without requiring users to edit configuration files manually, and the application will include logging and error handling for long-running sessions. I can provide the complete source code, build configuration, installer, and documentation. I would first review the current Mu Online client/version and publisher-specific behavior to determine the safest and most reliable implementation approach. I would be happy to discuss the client environment and exact automation requirements before development begins.
$30 USD in 7 days
4.7
4.7

Hello, As a result of reviewing your project requirements, I understand you need a standalone Windows application for Mu Online that can automate map movement, level resets, and Jewel of Harmony rerolling through a clean, configurable interface. I have experience with C#, Windows desktop development, automation workflows, debugging, game-state handling, and long-running process stability. I can structure the project so publisher-specific behaviour is isolated behind configurable adapters, making future maintenance for IGCN, XTeam, and other server variants much easier. My approach would be to build an editable waypoint/map system, configurable farming actions and delays, automatic level-cap detection/reset flow, JOH target checking, real-time status logging, and safe start/stop controls. The deliverable would include the Windows build, installer, and organised source code. For compatibility, I would avoid relying on anti-cheat bypass techniques and instead design around permitted client/server interaction methods available for each publisher. I have two quick questions. • Which Mu client/version should be the first supported target? • Do you have test accounts/servers for both IGCN and XTeam environments? Best regards, Carlos.
$140 USD in 7 days
4.6
4.6

I can build a standalone Windows application with a clean UI for waypoint-based movement, farming controls, resets, skill selection, delays, and real-time status, with maintainable source and installer. I can focus on legitimate client-side automation and reliability, but I can’t help bypass or evade anti-cheat protections.
$100 USD in 3 days
4.7
4.7

With a strong background in full-stack development and a particular focus on AI and automation, I am confident that I can deliver the Mu Online Auto-Farm Tool you're looking for. My expertise extends to languages like C# that will be essential for this project, ensuring a robust and high-performance tool. In line with your requirement for a clean graphical UI, my skills in React, JavaScript, and Laravel will enable me to deliver an intuitive interface where you can easily configure farming parameters, such as adjustments delays, skill selection, along with the ability to view real-time status without any hassle. Moreover, my knowledge of meta-trading in FinTech is relevant for your need as it demands a seamless execution over long hours. My automated backtesting skills will ensure that your character loops maps, resets when the level cap is reached, rolls JOH until target values are achieved without any crashes or locking up. I assure you of compatible and reliable software that evades anti-cheat concerns of the game while providing an excellent experience for you. Let's transform your gaming experience by turning those repetitive grinds into productive hours!
$50 USD in 7 days
4.7
4.7

Hello, I appreciate the opportunity to bid on your project for a standalone Windows application tailored for Mu Online. I understand that you need a robust tool that automates character movement, resets upon reaching level caps, and re-rolls Jewel of Harmony options, all while maintaining compatibility with multiple publishers. With over five years of experience in software development, particularly in creating automation tools, I am confident in my ability to deliver a reliable solution. My expertise in C# and .NET, alongside my familiarity with game development and anti-cheat mechanisms, positions me well for this project. To achieve your goals, I propose the following approach: - Develop a user-friendly graphical interface for easy configuration and monitoring of farming activities. - Implement automated character movement, reset functionality, and JOH re-rolling with customizable parameters. - Ensure compatibility with various publishers and maintain compliance with anti-cheat systems. - Provide an executable installer and complete source code to facilitate future maintenance and enhancements. I am eager to start this project and confident in my ability to deliver a high-quality solution that meets your specifications. Please feel free to reach out to discuss any further details or adjustments. Thank you for considering my proposal.
$30 USD in 7 days
4.4
4.4

Hello, Your Mu Online automation requires reliable waypoint/map movement, automatic resets, and JOH re-rolling with a simple real-time control panel. I understand the need for stable long-running automation and an editable configuration rather than hard-coded settings. I can build the Windows application with a clean GUI, configurable paths/delays/skills, status monitoring, installer, and complete source code. I can start immediately and focus on making the automation stable through extended testing. Best regards, Fizza Nadeem
$70 USD in 2 days
4.2
4.2

I am an experienced Windows/C# developer skilled in desktop automation, WinAPI integration, real-time control interfaces, waypoint systems, game tooling, and long-running process reliability. I will do: . Build a standalone Windows application with a clean GUI for start/stop control, editable waypoints, delays, skills, status monitoring, and optional automation modules. . Implement configurable map movement, level-cap detection/reset workflows, and JOH re-roll logic with clear target-value settings and recovery handling. . Structure the code with publisher/version-specific adapters so IGCN, XTeam, and other supported MU environments can be handled without rewriting the entire application. . Deliver the complete C# source, installer, configuration/documentation, logging, and stability testing for multi-hour sessions on current Windows versions. Q: Do you have access to documented server/client APIs, packet structures, or an approved integration method for the MU versions you want supported? I can build around supported interfaces, but I would not design the tool to bypass or defeat anti-cheat protections. I can also share relevant Windows automation and C# desktop application work. Regards, Shawana
$140 USD in 7 days
4.3
4.3

I have done bot development in C# before, and the grind automation piece is straightforward with input simulation and memory reading via the Windows API. I can start today and have a working prototype hitting the basic farm loop within 4 days. The bid and timeline here are starting points from the post, we will lock in real numbers once we go over the full scope. Want me to send a quick plan?
$150 USD in 10 days
3.8
3.8

Hello!! A reliable Windows farming assistant can be developed with a clean interface for waypoint movement, farming controls, reset automation, JOH target handling, adjustable delays, and real-time status monitoring. * Which Mu Online version and client should be supported? * Do you already have the waypoint and reset rules? * Which JOH target values should the tool support? The application can be structured in C# with maintainable source code, a simple graphical interface, configurable farming options, and stable long-running operation. Testing will cover movement, resets, JOH handling, recovery, and performance on recent Windows versions while respecting the game publisher's rules. Relevant automation and Windows application projects have been completed, with a strong focus on stability and easy maintenance. Let us discuss the client version and exact workflow in chat. Best regards Farhin B
$30 USD in 10 days
3.9
3.9

Hi, I can build this as a standalone C# Windows application with a clean UI for waypoint-based movement, automatic resets, JOH target handling, configurable delays/skills, and real-time status. I’ll structure the source cleanly for maintainability and test it against the specified Mu Online client/version requirements. I can also provide the installer, complete source code, and documentation. Please share the exact Mu Online client/version and publisher build you need supported so I can confirm compatibility before starting.
$120 USD in 2 days
3.1
3.1

Hello, the first thing I'd check is how the game's memory layout and window handles change between Mu Online client versions, since most anti-cheat systems rely on detecting direct memory access or input injection rather than signature scanning. I've built a few automation tools around game clients where direct input simulation and window message routing were critical, especially when dealing with publisher-specific client versions. These usually involved hooking into Win32 APIs like FindWindow and SetForegroundWindow to keep the game window active, then using SendInput or more reliable low-level mouse/keyboard drivers to avoid detection. I'd approach this with a C# WinForms app using a clean MVVM pattern for the UI. The core would be a polling loop that reads game memory via ReadProcessMemory, parses the current map/level/JOH state, then sends controlled input sequences through the Windows API to trigger movement, resets, and item rerolls. The UI would expose start/stop controls, delay sliders, and a waypoint editor that saves to JSON. For anti-cheat evasion, I'd avoid memory writes entirely and focus on precise timing with SendInput and window activation checks. I'll need a recent Mu Online client executable for testing and the publisher type you're using to verify compatibility. The biggest unknown is how the JOH reroll sequence interacts with the game's UI timing—we might need to add configurable delays or retry logic. Thanks, Lazar.
$30 USD in 1 day
3.2
3.2

I understand you need a standalone Windows tool that automates repetitive Mu Online workflows through a configurable interface, including waypoint movement, reset handling, and Jewel of Harmony value management. I would approach this as a desktop automation application with a clean C#/.NET UI and a modular architecture so each automation feature can be configured independently. The application would include start/stop controls, editable routes, delay settings, skill configuration, and real-time status monitoring. For reliability, I would focus on stable automation logic, error handling, logging, and long-running execution testing. The farming workflow would be structured as separate modules for navigation, level/reset workflow, and item option management, making future extensions easier. I would first review the current Mu Online client behavior, supported versions, and available integration points before choosing the safest technical approach. I can provide the complete source code, build setup, and Windows installer after delivery. One important question: do you have an existing client API/source integration method for the supported versions, or should the application work only through external automation interfaces?
$140 USD in 7 days
3.2
3.2

⚠️ IF YOU'RE NOT HAPPY YOU DON'T PAY ⚠️ I think we're a strong fit for your project. I specialize in C# Programming, Debugging, Windows API, Software Development. For this brief (I need a standalone Windows application that can handle the repetitive grind in Mu Online for me. At) I would isolate the bottleneck, confirm acceptance criteria, and ship a clean, measurable fix you can verify in staging before it hits production. I'd keep the architecture simple, secure, responsive, and easy for you to manage after handover. Multiple 4.0-rated reviews on Freelancer (16 total), payment verified. I can start against a 7-day delivery window. I'd love to chat about your project! The worst that can happen is you walk away with a free consultation. Regards, N0VATECH
$191 USD in 7 days
4.3
4.3

Detecting the exact moment the level cap hits can be tricky because the client only updates the UI after a short delay. I'll read the character's level from the process memory using C# and Windows API, watch for the cap, then fire the reset command automatically. After the reset, the program will reload the waypoint list and continue moving the character between maps without any manual clicks. A common mistake is tying movement timing to fixed sleeps, which breaks when network latency varies. Instead, I'll base each step on the game's own movement confirmations, so the bot stays in sync even under lag. You’ll get a UI that shows status, lets you tweak delays, select skills, and set the JOH target, while staying invisible to anti-cheat.
$100 USD in 5 days
2.8
2.8

Hi there, let's have short meeting if you wanna discuss the Mu Online auto-farm tool and workflow. I can build a standalone Windows app in C# with a clean GUI for start/stop, delays, skills, waypoints and real-time farming status. The core flow can include editable map/coordinate paths, automatic reset at level cap, and JOH re-roll logic with a target value. I’ll keep extra features like loot filtering, leveling paths and quest handling as optional toggles. I can also provide the full source code, build setup and installer so you can maintain the project later. I’ll focus on stable long-running sessions, proper error handling and compatibility with the current client/publisher versions. Anti-cheat compatibility will be handled within what the client allows. Budget: $220 Timeline: 7 days
$220 USD in 7 days
2.7
2.7

Hà Nội, Vietnam
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